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added emitter particle

Jeffrey Ventrella committed 13 years ago

Commit d0dffb41 parent 202fb954 files · +93 −14Browse files

Showing the changes to interface/src/ParticleSystem.cpp (1 of 4 files). Show all

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interface/src/ParticleSystem.cpp+47−3
@@ -11,6 +11,7 @@ · 10 unmodified lines
1111 #include "ParticleSystem.h"
1212 #include "Application.h"
1313
14+const float DEFAULT_PARTICLE_RADIUS = 0.01f;
1415 const float DEFAULT_PARTICLE_BOUNCE = 1.0f;
1516 const float DEFAULT_PARTICLE_AIR_FRICTION = 2.0f;
1617
@@ -19,7 +20,7 @@ ParticleSystem::ParticleSystem() { · 2 unmodified lines
1920 _numEmitters = 0;
2021 _numParticles = 0;
2122 _upDirection = glm::vec3(0.0f, 1.0f, 0.0f); // default
22−
23+
2324 for (unsigned int e = 0; e < MAX_EMITTERS; e++) {
2425 _emitter[e].position = glm::vec3(0.0f, 0.0f, 0.0f);
2526 _emitter[e].rotation = glm::quat();
@@ -27,8 +28,17 @@ ParticleSystem::ParticleSystem() { · 1 unmodified line
2728 _emitter[e].up = IDENTITY_UP;
2829 _emitter[e].front = IDENTITY_FRONT;
2930 _emitter[e].visible = false;
30−
31+ _emitter[e].baseParticle.alive = false;
32+ _emitter[e].baseParticle.age = 0.0f;
33+ _emitter[e].baseParticle.lifespan = 0.0f;
34+ _emitter[e].baseParticle.radius = 0.0f;
35+ _emitter[e].baseParticle.emitterIndex = 0;
36+ _emitter[e].baseParticle.position = glm::vec3(0.0f, 0.0f, 0.0f);
37+ _emitter[e].baseParticle.velocity = glm::vec3(0.0f, 0.0f, 0.0f);
38+
39+
3140 for (int s = 0; s<NUM_PARTICLE_LIFE_STAGES; s++) {
41+ _emitter[e].particleAttributes[s].radius = DEFAULT_PARTICLE_RADIUS;
3242 _emitter[e].particleAttributes[s].bounce = DEFAULT_PARTICLE_BOUNCE;
3343 _emitter[e].particleAttributes[s].airFriction = DEFAULT_PARTICLE_AIR_FRICTION;
3444 _emitter[e].particleAttributes[s].gravity = 0.0f;
@@ -112,9 +122,10 @@ void ParticleSystem::createParticle(int e, glm::vec3 position, glm::vec3 velocit · 77 unmodified lines
112122 _particle[p].age = 0.0f;
113123 _particle[p].position = position;
114124 _particle[p].velocity = velocity;
115− _particle[p].radius = radius;
116125 _particle[p].color = color;
117126
127+ _particle[p].radius = _emitter[e].particleAttributes[0].radius;
128+
118129 _numParticles ++;
119130
120131 assert(_numParticles <= MAX_PARTICLES);
@@ -163,6 +174,7 @@ void ParticleSystem::setParticleAttributes(int emitterIndex, int lifeStage, Part · 42 unmodified lines
163174
164175 ParticleAttributes * a = &_emitter[emitterIndex].particleAttributes[lifeStage];
165176
177+ a->radius = attributes.radius;
166178 a->bounce = attributes.bounce;
167179 a->gravity = attributes.gravity;
168180 a->airFriction = attributes.airFriction;
@@ -183,8 +195,16 @@ void ParticleSystem::updateParticle(int p, float deltaTime) { · 14 unmodified lines
183195
184196 float ageFraction = _particle[p].age / _particle[p].lifespan;
185197
198+
199+
200+
186201 int lifeStage = (int)( ageFraction * NUM_PARTICLE_LIFE_STAGES );
187202
203+
204+ _particle[p].radius = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage].radius;
205+
206+
207+
188208 Emitter myEmitter = _emitter[_particle[p].emitterIndex];
189209
190210 // apply random jitter
@@ -272,10 +292,34 @@ void ParticleSystem::setCollisionSphere(int e, glm::vec3 position, float radius) · 81 unmodified lines
272292 _emitter[e].particleAttributes[lifeStage].collisionSphereRadius = radius;
273293 }
274294
295+void ParticleSystem::setEmitterParticle(int emitterIndex, bool showing ) {
296+
297+ _emitter[emitterIndex].baseParticle.alive = true;
298+ _emitter[emitterIndex].baseParticle.emitterIndex = emitterIndex;
299+}
300+
301+void ParticleSystem::setEmitterParticle(int emitterIndex, bool showing, float radius, glm::vec4 color ) {
302+
303+ _emitter[emitterIndex].baseParticle.alive = true;
304+ _emitter[emitterIndex].baseParticle.emitterIndex = emitterIndex;
305+ _emitter[emitterIndex].baseParticle.radius = radius;
306+ _emitter[emitterIndex].baseParticle.color = color;
307+}
308+
309+
275310 void ParticleSystem::render() {
276311
277312 // render the emitters
278313 for (unsigned int e = 0; e < _numEmitters; e++) {
314+
315+ if (_emitter[e].baseParticle.alive) {
316+ glColor4f(_emitter[e].baseParticle.color.r, _emitter[e].baseParticle.color.g, _emitter[e].baseParticle.color.b, _emitter[e].baseParticle.color.a );
317+ glPushMatrix();
318+ glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z);
319+ glutSolidSphere(_emitter[e].baseParticle.radius, 6, 6);
320+ glPopMatrix();
321+ }
322+
279323 if (_emitter[e].visible) {
280324 renderEmitter(e, 0.2f);
281325 }