Showing the changes to libraries/render-utils/src/DeferredFrameTransform.cpp (1 of 17 files). Show all
Unified · Split
| @@ -36,13 +36,12 @@ void DeferredFrameTransform::update(RenderArgs* args) { · 35 unmodified lines | ||
| 36 | 36 | cameraTransform.getMatrix(frameTransformBuffer.invView); |
| 37 | 37 | cameraTransform.getInverseMatrix(frameTransformBuffer.view); |
| 38 | 38 | |
| 39 | + args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono); | |
| 40 | + | |
| 39 | 41 | // Running in stero ? |
| 40 | 42 | bool isStereo = args->_context->isStereo(); |
| 41 | 43 | if (!isStereo) { |
| 42 | − // Eval the mono projection | |
| 43 | − mat4 monoProjMat; | |
| 44 | − args->getViewFrustum().evalProjectionMatrix(monoProjMat); | |
| 45 | − frameTransformBuffer.projection[0] = monoProjMat; | |
| 44 | + frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono; | |
| 46 | 45 | frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f); |
| 47 | 46 | frameTransformBuffer.invpixelInfo = glm::vec4(1.0f / args->_viewport.z, 1.0f / args->_viewport.w, 0.0f, 0.0f); |
| 48 | 47 | } else { |