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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template

samcake committed 10 years ago

Commit d2ebaef1 parent 2bbd5d818 files · +165 −12Browse files

Showing the changes to interface/src/Application.cpp (1 of 18 files). Show all

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interface/src/Application.cpp+2−0
@@ -3691,6 +3691,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se · 3690 unmodified lines
3691 renderContext._occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);3691 renderContext._occlusionStatus = Menu::getInstance()->isOptionChecked(MenuOption::DebugAmbientOcclusion);
3692 renderContext._fxaaStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);3692 renderContext._fxaaStatus = Menu::getInstance()->isOptionChecked(MenuOption::Antialiasing);
3693 3693
3694 renderContext._toneMappingExposure = sceneInterface->getEngineToneMappingExposure();
3695
3694 renderArgs->_shouldRender = LODManager::shouldRender;3696 renderArgs->_shouldRender = LODManager::shouldRender;
3695 3697
3696 renderContext.args = renderArgs;3698 renderContext.args = renderArgs;