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remove kinematic character controller implemention

Andrew Meadows committed 9 years ago

Commit d34b6671 parent 0aa57925 files · +0 −515Browse files

Showing the changes to libraries/physics/src/CharacterController.cpp (1 of 5 files). Show all

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libraries/physics/src/CharacterController.cpp+0−4
@@ -126,10 +126,6 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) { · 125 unmodified lines
126 _ghost.setCollisionGroupAndMask(_collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR & (~ _collisionGroup));126 _ghost.setCollisionGroupAndMask(_collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR & (~ _collisionGroup));
127 _ghost.setCollisionWorld(_dynamicsWorld);127 _ghost.setCollisionWorld(_dynamicsWorld);
128 _ghost.setRadiusAndHalfHeight(_radius, _halfHeight);128 _ghost.setRadiusAndHalfHeight(_radius, _halfHeight);
129 _ghost.setMaxStepHeight(0.75f * (_radius + _halfHeight));
130 _ghost.setMinWallAngle(PI / 4.0f);
131 _ghost.setUpDirection(_currentUp);
132 _ghost.setMotorOnly(true);
133 _ghost.setWorldTransform(_rigidBody->getWorldTransform());129 _ghost.setWorldTransform(_rigidBody->getWorldTransform());
134 }130 }
135 if (_dynamicsWorld) {131 if (_dynamicsWorld) {

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