Showing the changes to libraries/physics/src/CharacterController.cpp (1 of 5 files). Show all
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| @@ -126,10 +126,6 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) { · 125 unmodified lines | |||
| 126 | _ghost.setCollisionGroupAndMask(_collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR & (~ _collisionGroup)); | 126 | _ghost.setCollisionGroupAndMask(_collisionGroup, BULLET_COLLISION_MASK_MY_AVATAR & (~ _collisionGroup)); |
| 127 | _ghost.setCollisionWorld(_dynamicsWorld); | 127 | _ghost.setCollisionWorld(_dynamicsWorld); |
| 128 | _ghost.setRadiusAndHalfHeight(_radius, _halfHeight); | 128 | _ghost.setRadiusAndHalfHeight(_radius, _halfHeight); |
| 129 | _ghost.setMaxStepHeight(0.75f * (_radius + _halfHeight)); | ||
| 130 | _ghost.setMinWallAngle(PI / 4.0f); | ||
| 131 | _ghost.setUpDirection(_currentUp); | ||
| 132 | _ghost.setMotorOnly(true); | ||
| 133 | _ghost.setWorldTransform(_rigidBody->getWorldTransform()); | 129 | _ghost.setWorldTransform(_rigidBody->getWorldTransform()); |
| 134 | } | 130 | } |
| 135 | if (_dynamicsWorld) { | 131 | if (_dynamicsWorld) { |