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FinalOrientation -> FinalOrientationInWorldFrame

Andrew Meadows committed 12 years ago

Commit d3f51fe1 parent a1afcfd5 files · +16 −8Browse files

Showing the changes to interface/src/Application.cpp (1 of 5 files). Show all

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interface/src/Application.cpp+2−1
@@ -1841,7 +1841,8 @@ void Application::updateMyAvatarLookAtPosition() { · 1840 unmodified lines
18411841 }
18421842 } else {
18431843 // I am not looking at anyone else, so just look forward
1844− lookAtSpot = _myAvatar->getHead()->calculateAverageEyePosition() + (_myAvatar->getHead()->getFinalOrientation() * glm::vec3(0.f, 0.f, -TREE_SCALE));
1844+ lookAtSpot = _myAvatar->getHead()->calculateAverageEyePosition() +
1845+ (_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.f, 0.f, -TREE_SCALE));
18451846 }
18461847 // TODO: Add saccade to mouse pointer when stable, IF not looking at someone (since we know we are looking at it)
18471848 /*

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