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namechange entitiesToSend --> entitiesInQueue

Andrew Meadows committed 9 years ago

Commit d54fa201 parent cbf82a62 files · +15 −15Browse files

Showing the changes to assignment-client/src/entities/EntityTreeSendThread.cpp (1 of 2 files). Show all

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assignment-client/src/entities/EntityTreeSendThread.cpp+14−14
@@ -101,7 +101,7 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O · 100 unmodified lines
101 if (!_sendQueue.empty()) {101 if (!_sendQueue.empty()) {
102 EntityPriorityQueue prevSendQueue;102 EntityPriorityQueue prevSendQueue;
103 _sendQueue.swap(prevSendQueue);103 _sendQueue.swap(prevSendQueue);
104 _entitiesToSend.clear();104 _entitiesInQueue.clear();
105 // Re-add elements from previous traversal if they still need to be sent105 // Re-add elements from previous traversal if they still need to be sent
106 while (!prevSendQueue.empty()) {106 while (!prevSendQueue.empty()) {
107 EntityItemPointer entity = prevSendQueue.top().getEntity();107 EntityItemPointer entity = prevSendQueue.top().getEntity();
@@ -122,14 +122,14 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O · 14 unmodified lines
122 // Only send entities if they are large enough to see122 // Only send entities if they are large enough to see
123 if (renderAccuracy > 0.0f) {123 if (renderAccuracy > 0.0f) {
124 _sendQueue.push(PrioritizedEntity(entity, priority));124 _sendQueue.push(PrioritizedEntity(entity, priority));
125 _entitiesToSend.insert(entity.get());125 _entitiesInQueue.insert(entity.get());
126 }126 }
127 }127 }
128 }128 }
129 } else {129 } else {
130 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;130 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
131 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));131 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
132 _entitiesToSend.insert(entity.get());132 _entitiesInQueue.insert(entity.get());
133 }133 }
134 }134 }
135 }135 }
@@ -161,7 +161,7 @@ void EntityTreeSendThread::traverseTreeAndSendContents(SharedNodePointer node, O · 25 unmodified lines
161 std::cout << "adebug send '" << entity->getName().toStdString() << "'" << " : " << entry.getPriority() << std::endl; // adebug161 std::cout << "adebug send '" << entity->getName().toStdString() << "'" << " : " << entry.getPriority() << std::endl; // adebug
162 }162 }
163 _sendQueue.pop();163 _sendQueue.pop();
164 _entitiesToSend.erase(entry.getRawEntityPointer());164 _entitiesInQueue.erase(entry.getRawEntityPointer());
165 }165 }
166 }166 }
167#endif // SEND_SORTED_ENTITIES167#endif // SEND_SORTED_ENTITIES
@@ -239,7 +239,7 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 71 unmodified lines
239 _traversal.setScanCallback([&] (DiffTraversal::VisibleElement& next) {239 _traversal.setScanCallback([&] (DiffTraversal::VisibleElement& next) {
240 next.element->forEachEntity([&](EntityItemPointer entity) {240 next.element->forEachEntity([&](EntityItemPointer entity) {
241 // Bail early if we've already checked this entity this frame241 // Bail early if we've already checked this entity this frame
242 if (_entitiesToSend.find(entity.get()) != _entitiesToSend.end()) {242 if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
243 return;243 return;
244 }244 }
245 bool success = false;245 bool success = false;
@@ -259,13 +259,13 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 13 unmodified lines
259 if (renderAccuracy > 0.0f) {259 if (renderAccuracy > 0.0f) {
260 float priority = _conicalView.computePriority(cube);260 float priority = _conicalView.computePriority(cube);
261 _sendQueue.push(PrioritizedEntity(entity, priority));261 _sendQueue.push(PrioritizedEntity(entity, priority));
262 _entitiesToSend.insert(entity.get());262 _entitiesInQueue.insert(entity.get());
263 }263 }
264 }264 }
265 } else {265 } else {
266 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;266 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
267 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));267 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
268 _entitiesToSend.insert(entity.get());268 _entitiesInQueue.insert(entity.get());
269 }269 }
270 });270 });
271 });271 });
@@ -276,7 +276,7 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 4 unmodified lines
276 uint64_t timestamp = _traversal.getStartOfCompletedTraversal();276 uint64_t timestamp = _traversal.getStartOfCompletedTraversal();
277 next.element->forEachEntity([&](EntityItemPointer entity) {277 next.element->forEachEntity([&](EntityItemPointer entity) {
278 // Bail early if we've already checked this entity this frame278 // Bail early if we've already checked this entity this frame
279 if (_entitiesToSend.find(entity.get()) != _entitiesToSend.end()) {279 if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
280 return;280 return;
281 }281 }
282 if (entity->getLastEdited() > timestamp) {282 if (entity->getLastEdited() > timestamp) {
@@ -294,13 +294,13 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 11 unmodified lines
294 if (renderAccuracy > 0.0f) {294 if (renderAccuracy > 0.0f) {
295 float priority = _conicalView.computePriority(cube);295 float priority = _conicalView.computePriority(cube);
296 _sendQueue.push(PrioritizedEntity(entity, priority));296 _sendQueue.push(PrioritizedEntity(entity, priority));
297 _entitiesToSend.insert(entity.get());297 _entitiesInQueue.insert(entity.get());
298 }298 }
299 }299 }
300 } else {300 } else {
301 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;301 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
302 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));302 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
303 _entitiesToSend.insert(entity.get());303 _entitiesInQueue.insert(entity.get());
304 }304 }
305 }305 }
306 });306 });
@@ -314,7 +314,7 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 7 unmodified lines
314 if (next.element->getLastChangedContent() > timestamp || next.intersection != ViewFrustum::INSIDE) {314 if (next.element->getLastChangedContent() > timestamp || next.intersection != ViewFrustum::INSIDE) {
315 next.element->forEachEntity([&](EntityItemPointer entity) {315 next.element->forEachEntity([&](EntityItemPointer entity) {
316 // Bail early if we've already checked this entity this frame316 // Bail early if we've already checked this entity this frame
317 if (_entitiesToSend.find(entity.get()) != _entitiesToSend.end()) {317 if (_entitiesInQueue.find(entity.get()) != _entitiesInQueue.end()) {
318 return;318 return;
319 }319 }
320 bool success = false;320 bool success = false;
@@ -332,7 +332,7 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 11 unmodified lines
332 if (entity->getLastEdited() > timestamp || !_traversal.getCompletedView().cubeIntersectsKeyhole(cube)) {332 if (entity->getLastEdited() > timestamp || !_traversal.getCompletedView().cubeIntersectsKeyhole(cube)) {
333 float priority = _conicalView.computePriority(cube);333 float priority = _conicalView.computePriority(cube);
334 _sendQueue.push(PrioritizedEntity(entity, priority));334 _sendQueue.push(PrioritizedEntity(entity, priority));
335 _entitiesToSend.insert(entity.get());335 _entitiesInQueue.insert(entity.get());
336 } else {336 } else {
337 // If this entity was skipped last time because it was too small, we still need to send it337 // If this entity was skipped last time because it was too small, we still need to send it
338 float lastRenderAccuracy = calculateRenderAccuracy(_traversal.getCompletedView().getPosition(),338 float lastRenderAccuracy = calculateRenderAccuracy(_traversal.getCompletedView().getPosition(),
@@ -343,7 +343,7 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 4 unmodified lines
343 if (lastRenderAccuracy <= 0.0f) {343 if (lastRenderAccuracy <= 0.0f) {
344 float priority = _conicalView.computePriority(cube);344 float priority = _conicalView.computePriority(cube);
345 _sendQueue.push(PrioritizedEntity(entity, priority));345 _sendQueue.push(PrioritizedEntity(entity, priority));
346 _entitiesToSend.insert(entity.get());346 _entitiesInQueue.insert(entity.get());
347 }347 }
348 }348 }
349 }349 }
@@ -351,7 +351,7 @@ void EntityTreeSendThread::startNewTraversal(const ViewFrustum& view, EntityTree · 1 unmodified line
351 } else {351 } else {
352 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;352 const float WHEN_IN_DOUBT_PRIORITY = 1.0f;
353 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));353 _sendQueue.push(PrioritizedEntity(entity, WHEN_IN_DOUBT_PRIORITY));
354 _entitiesToSend.insert(entity.get());354 _entitiesInQueue.insert(entity.get());
355 }355 }
356 });356 });
357 }357 }