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Removed references to Haze from Stage.

Nissim Hadar committed 9 years ago

Commit d6b3fa41 parent 349e12c4 files · +0 −212Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 4 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+0−95
@@ -129,101 +129,6 @@ QString SceneScripting::Stage::getBackgroundMode() const { · 128 unmodified lines
129 };129 };
130}130}
131 131
132void SceneScripting::Stage::setHazeMode(const QString& mode) {
133 if (mode == QString("haze off")) {
134 _skyStage->setHazeMode(model::SunSkyStage::HAZE_OFF);
135 } else if (mode == QString("haze on")) {
136 _skyStage->setHazeMode(model::SunSkyStage::HAZE_ON);
137 }
138}
139
140QString SceneScripting::Stage::getHazeMode() const {
141 switch (_skyStage->getHazeMode()) {
142 case model::SunSkyStage::HAZE_OFF:
143 return QString("haze off");
144 case model::SunSkyStage::HAZE_ON:
145 return QString("haze on");
146 default:
147 return QString("inherit");
148 };
149}
150
151void SceneScripting::Stage::setHazeRange(const float hazeRange) {
152 _skyStage->setHazeRange(hazeRange);
153}
154float SceneScripting::Stage::getHazeRange() const {
155 return _skyStage->getHazeRange();
156}
157void SceneScripting::Stage::setHazeColor(const xColor hazeColor) {
158 _skyStage->setHazeColor(hazeColor);
159}
160xColor SceneScripting::Stage::getHazeColor() const {
161 return _skyStage->getHazeColor();
162}
163void SceneScripting::Stage::setHazeGlareColor(const xColor hazeGlareColor) {
164 _skyStage->setHazeGlareColor(hazeGlareColor);
165}
166xColor SceneScripting::Stage::getHazeGlareColor() const {
167 return _skyStage->getHazeGlareColor();
168}
169void SceneScripting::Stage::setHazeEnableGlare(const bool hazeEnableGlare) {
170 _skyStage->setHazeEnableGlare(hazeEnableGlare);
171}
172bool SceneScripting::Stage::getHazeEnableGlare() const {
173 return _skyStage->getHazeEnableGlare();
174}
175void SceneScripting::Stage::setHazeGlareAngle(const float hazeGlareAngle) {
176 _skyStage->setHazeGlareAngle(hazeGlareAngle);
177}
178float SceneScripting::Stage::getHazeGlareAngle() const {
179 return _skyStage->getHazeGlareAngle();
180}
181
182void SceneScripting::Stage::setHazeAltitudeEffect(const bool hazeAltitudeEffect) {
183 _skyStage->setHazeAltitudeEffect(hazeAltitudeEffect);
184}
185bool SceneScripting::Stage::getHazeAltitudeEffect() const {
186 return _skyStage->getHazeAltitudeEffect();
187}
188void SceneScripting::Stage::setHazeCeiling(const float hazeCeiling) {
189 _skyStage->setHazeCeiling(hazeCeiling);
190}
191float SceneScripting::Stage::getHazeCeiling() const {
192 return _skyStage->getHazeCeiling();
193}
194void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) {
195 _skyStage->setHazeBaseRef(hazeBaseRef);
196}
197float SceneScripting::Stage::getHazeBaseRef() const {
198 return _skyStage->getHazeBaseRef();
199}
200
201void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) {
202 _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend);
203}
204float SceneScripting::Stage::getHazeBackgroundBlend() const {
205 return _skyStage->getHazeBackgroundBlend();
206}
207
208void SceneScripting::Stage::setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight) {
209 _skyStage->setHazeAttenuateKeyLight(hazeAttenuateKeyLight);
210}
211bool SceneScripting::Stage::getHazeAttenuateKeyLight() const {
212 return _skyStage->getHazeAttenuateKeyLight();
213}
214void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) {
215 _skyStage->setHazeKeyLightRange(hazeKeyLightRange);
216}
217float SceneScripting::Stage::getHazeKeyLightRange() const {
218 return _skyStage->getHazeKeyLightRange();
219}
220void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) {
221 _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude);
222}
223float SceneScripting::Stage::getHazeKeyLightAltitude() const {
224 return _skyStage->getHazeKeyLightAltitude();
225}
226
227SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {132SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
228 // Let's make sure the sunSkyStage is using a proceduralSkybox133 // Let's make sure the sunSkyStage is using a proceduralSkybox
229 _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));134 _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));