Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 4 files). Show all
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| @@ -129,101 +129,6 @@ QString SceneScripting::Stage::getBackgroundMode() const { · 128 unmodified lines | |||
| 129 | }; | 129 | }; |
| 130 | } | 130 | } |
| 131 | 131 | ||
| 132 | void SceneScripting::Stage::setHazeMode(const QString& mode) { | ||
| 133 | if (mode == QString("haze off")) { | ||
| 134 | _skyStage->setHazeMode(model::SunSkyStage::HAZE_OFF); | ||
| 135 | } else if (mode == QString("haze on")) { | ||
| 136 | _skyStage->setHazeMode(model::SunSkyStage::HAZE_ON); | ||
| 137 | } | ||
| 138 | } | ||
| 139 | |||
| 140 | QString SceneScripting::Stage::getHazeMode() const { | ||
| 141 | switch (_skyStage->getHazeMode()) { | ||
| 142 | case model::SunSkyStage::HAZE_OFF: | ||
| 143 | return QString("haze off"); | ||
| 144 | case model::SunSkyStage::HAZE_ON: | ||
| 145 | return QString("haze on"); | ||
| 146 | default: | ||
| 147 | return QString("inherit"); | ||
| 148 | }; | ||
| 149 | } | ||
| 150 | |||
| 151 | void SceneScripting::Stage::setHazeRange(const float hazeRange) { | ||
| 152 | _skyStage->setHazeRange(hazeRange); | ||
| 153 | } | ||
| 154 | float SceneScripting::Stage::getHazeRange() const { | ||
| 155 | return _skyStage->getHazeRange(); | ||
| 156 | } | ||
| 157 | void SceneScripting::Stage::setHazeColor(const xColor hazeColor) { | ||
| 158 | _skyStage->setHazeColor(hazeColor); | ||
| 159 | } | ||
| 160 | xColor SceneScripting::Stage::getHazeColor() const { | ||
| 161 | return _skyStage->getHazeColor(); | ||
| 162 | } | ||
| 163 | void SceneScripting::Stage::setHazeGlareColor(const xColor hazeGlareColor) { | ||
| 164 | _skyStage->setHazeGlareColor(hazeGlareColor); | ||
| 165 | } | ||
| 166 | xColor SceneScripting::Stage::getHazeGlareColor() const { | ||
| 167 | return _skyStage->getHazeGlareColor(); | ||
| 168 | } | ||
| 169 | void SceneScripting::Stage::setHazeEnableGlare(const bool hazeEnableGlare) { | ||
| 170 | _skyStage->setHazeEnableGlare(hazeEnableGlare); | ||
| 171 | } | ||
| 172 | bool SceneScripting::Stage::getHazeEnableGlare() const { | ||
| 173 | return _skyStage->getHazeEnableGlare(); | ||
| 174 | } | ||
| 175 | void SceneScripting::Stage::setHazeGlareAngle(const float hazeGlareAngle) { | ||
| 176 | _skyStage->setHazeGlareAngle(hazeGlareAngle); | ||
| 177 | } | ||
| 178 | float SceneScripting::Stage::getHazeGlareAngle() const { | ||
| 179 | return _skyStage->getHazeGlareAngle(); | ||
| 180 | } | ||
| 181 | |||
| 182 | void SceneScripting::Stage::setHazeAltitudeEffect(const bool hazeAltitudeEffect) { | ||
| 183 | _skyStage->setHazeAltitudeEffect(hazeAltitudeEffect); | ||
| 184 | } | ||
| 185 | bool SceneScripting::Stage::getHazeAltitudeEffect() const { | ||
| 186 | return _skyStage->getHazeAltitudeEffect(); | ||
| 187 | } | ||
| 188 | void SceneScripting::Stage::setHazeCeiling(const float hazeCeiling) { | ||
| 189 | _skyStage->setHazeCeiling(hazeCeiling); | ||
| 190 | } | ||
| 191 | float SceneScripting::Stage::getHazeCeiling() const { | ||
| 192 | return _skyStage->getHazeCeiling(); | ||
| 193 | } | ||
| 194 | void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) { | ||
| 195 | _skyStage->setHazeBaseRef(hazeBaseRef); | ||
| 196 | } | ||
| 197 | float SceneScripting::Stage::getHazeBaseRef() const { | ||
| 198 | return _skyStage->getHazeBaseRef(); | ||
| 199 | } | ||
| 200 | |||
| 201 | void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) { | ||
| 202 | _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend); | ||
| 203 | } | ||
| 204 | float SceneScripting::Stage::getHazeBackgroundBlend() const { | ||
| 205 | return _skyStage->getHazeBackgroundBlend(); | ||
| 206 | } | ||
| 207 | |||
| 208 | void SceneScripting::Stage::setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight) { | ||
| 209 | _skyStage->setHazeAttenuateKeyLight(hazeAttenuateKeyLight); | ||
| 210 | } | ||
| 211 | bool SceneScripting::Stage::getHazeAttenuateKeyLight() const { | ||
| 212 | return _skyStage->getHazeAttenuateKeyLight(); | ||
| 213 | } | ||
| 214 | void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) { | ||
| 215 | _skyStage->setHazeKeyLightRange(hazeKeyLightRange); | ||
| 216 | } | ||
| 217 | float SceneScripting::Stage::getHazeKeyLightRange() const { | ||
| 218 | return _skyStage->getHazeKeyLightRange(); | ||
| 219 | } | ||
| 220 | void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) { | ||
| 221 | _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude); | ||
| 222 | } | ||
| 223 | float SceneScripting::Stage::getHazeKeyLightAltitude() const { | ||
| 224 | return _skyStage->getHazeKeyLightAltitude(); | ||
| 225 | } | ||
| 226 | |||
| 227 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { | 132 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { |
| 228 | // Let's make sure the sunSkyStage is using a proceduralSkybox | 133 | // Let's make sure the sunSkyStage is using a proceduralSkybox |
| 229 | _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); | 134 | _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); |