Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 4 files). Show all
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| @@ -129,101 +129,6 @@ QString SceneScripting::Stage::getBackgroundMode() const { · 128 unmodified lines | ||
| 129 | 129 | }; |
| 130 | 130 | } |
| 131 | 131 | |
| 132 | −void SceneScripting::Stage::setHazeMode(const QString& mode) { | |
| 133 | − if (mode == QString("haze off")) { | |
| 134 | − _skyStage->setHazeMode(model::SunSkyStage::HAZE_OFF); | |
| 135 | − } else if (mode == QString("haze on")) { | |
| 136 | − _skyStage->setHazeMode(model::SunSkyStage::HAZE_ON); | |
| 137 | − } | |
| 138 | −} | |
| 139 | − | |
| 140 | −QString SceneScripting::Stage::getHazeMode() const { | |
| 141 | − switch (_skyStage->getHazeMode()) { | |
| 142 | − case model::SunSkyStage::HAZE_OFF: | |
| 143 | − return QString("haze off"); | |
| 144 | − case model::SunSkyStage::HAZE_ON: | |
| 145 | − return QString("haze on"); | |
| 146 | − default: | |
| 147 | − return QString("inherit"); | |
| 148 | − }; | |
| 149 | −} | |
| 150 | − | |
| 151 | −void SceneScripting::Stage::setHazeRange(const float hazeRange) { | |
| 152 | − _skyStage->setHazeRange(hazeRange); | |
| 153 | −} | |
| 154 | −float SceneScripting::Stage::getHazeRange() const { | |
| 155 | − return _skyStage->getHazeRange(); | |
| 156 | −} | |
| 157 | −void SceneScripting::Stage::setHazeColor(const xColor hazeColor) { | |
| 158 | − _skyStage->setHazeColor(hazeColor); | |
| 159 | −} | |
| 160 | −xColor SceneScripting::Stage::getHazeColor() const { | |
| 161 | − return _skyStage->getHazeColor(); | |
| 162 | −} | |
| 163 | −void SceneScripting::Stage::setHazeGlareColor(const xColor hazeGlareColor) { | |
| 164 | − _skyStage->setHazeGlareColor(hazeGlareColor); | |
| 165 | −} | |
| 166 | −xColor SceneScripting::Stage::getHazeGlareColor() const { | |
| 167 | − return _skyStage->getHazeGlareColor(); | |
| 168 | −} | |
| 169 | −void SceneScripting::Stage::setHazeEnableGlare(const bool hazeEnableGlare) { | |
| 170 | − _skyStage->setHazeEnableGlare(hazeEnableGlare); | |
| 171 | −} | |
| 172 | −bool SceneScripting::Stage::getHazeEnableGlare() const { | |
| 173 | − return _skyStage->getHazeEnableGlare(); | |
| 174 | −} | |
| 175 | −void SceneScripting::Stage::setHazeGlareAngle(const float hazeGlareAngle) { | |
| 176 | − _skyStage->setHazeGlareAngle(hazeGlareAngle); | |
| 177 | −} | |
| 178 | −float SceneScripting::Stage::getHazeGlareAngle() const { | |
| 179 | − return _skyStage->getHazeGlareAngle(); | |
| 180 | −} | |
| 181 | − | |
| 182 | −void SceneScripting::Stage::setHazeAltitudeEffect(const bool hazeAltitudeEffect) { | |
| 183 | − _skyStage->setHazeAltitudeEffect(hazeAltitudeEffect); | |
| 184 | −} | |
| 185 | −bool SceneScripting::Stage::getHazeAltitudeEffect() const { | |
| 186 | − return _skyStage->getHazeAltitudeEffect(); | |
| 187 | −} | |
| 188 | −void SceneScripting::Stage::setHazeCeiling(const float hazeCeiling) { | |
| 189 | − _skyStage->setHazeCeiling(hazeCeiling); | |
| 190 | −} | |
| 191 | −float SceneScripting::Stage::getHazeCeiling() const { | |
| 192 | − return _skyStage->getHazeCeiling(); | |
| 193 | −} | |
| 194 | −void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) { | |
| 195 | − _skyStage->setHazeBaseRef(hazeBaseRef); | |
| 196 | −} | |
| 197 | −float SceneScripting::Stage::getHazeBaseRef() const { | |
| 198 | − return _skyStage->getHazeBaseRef(); | |
| 199 | −} | |
| 200 | − | |
| 201 | −void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) { | |
| 202 | − _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend); | |
| 203 | −} | |
| 204 | −float SceneScripting::Stage::getHazeBackgroundBlend() const { | |
| 205 | − return _skyStage->getHazeBackgroundBlend(); | |
| 206 | −} | |
| 207 | − | |
| 208 | −void SceneScripting::Stage::setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight) { | |
| 209 | − _skyStage->setHazeAttenuateKeyLight(hazeAttenuateKeyLight); | |
| 210 | −} | |
| 211 | −bool SceneScripting::Stage::getHazeAttenuateKeyLight() const { | |
| 212 | − return _skyStage->getHazeAttenuateKeyLight(); | |
| 213 | −} | |
| 214 | −void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) { | |
| 215 | − _skyStage->setHazeKeyLightRange(hazeKeyLightRange); | |
| 216 | −} | |
| 217 | −float SceneScripting::Stage::getHazeKeyLightRange() const { | |
| 218 | − return _skyStage->getHazeKeyLightRange(); | |
| 219 | −} | |
| 220 | −void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) { | |
| 221 | − _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude); | |
| 222 | −} | |
| 223 | −float SceneScripting::Stage::getHazeKeyLightAltitude() const { | |
| 224 | − return _skyStage->getHazeKeyLightAltitude(); | |
| 225 | −} | |
| 226 | − | |
| 227 | 132 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { |
| 228 | 133 | // Let's make sure the sunSkyStage is using a proceduralSkybox |
| 229 | 134 | _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); |