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Removed references to Haze from Stage.

Nissim Hadar committed 9 years ago

Commit d6b3fa41 parent 349e12c4 files · +0 −212Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 4 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+0−95
@@ -129,101 +129,6 @@ QString SceneScripting::Stage::getBackgroundMode() const { · 128 unmodified lines
129129 };
130130 }
131131
132−void SceneScripting::Stage::setHazeMode(const QString& mode) {
133− if (mode == QString("haze off")) {
134− _skyStage->setHazeMode(model::SunSkyStage::HAZE_OFF);
135− } else if (mode == QString("haze on")) {
136− _skyStage->setHazeMode(model::SunSkyStage::HAZE_ON);
137− }
138−}
139−
140−QString SceneScripting::Stage::getHazeMode() const {
141− switch (_skyStage->getHazeMode()) {
142− case model::SunSkyStage::HAZE_OFF:
143− return QString("haze off");
144− case model::SunSkyStage::HAZE_ON:
145− return QString("haze on");
146− default:
147− return QString("inherit");
148− };
149−}
150−
151−void SceneScripting::Stage::setHazeRange(const float hazeRange) {
152− _skyStage->setHazeRange(hazeRange);
153−}
154−float SceneScripting::Stage::getHazeRange() const {
155− return _skyStage->getHazeRange();
156−}
157−void SceneScripting::Stage::setHazeColor(const xColor hazeColor) {
158− _skyStage->setHazeColor(hazeColor);
159−}
160−xColor SceneScripting::Stage::getHazeColor() const {
161− return _skyStage->getHazeColor();
162−}
163−void SceneScripting::Stage::setHazeGlareColor(const xColor hazeGlareColor) {
164− _skyStage->setHazeGlareColor(hazeGlareColor);
165−}
166−xColor SceneScripting::Stage::getHazeGlareColor() const {
167− return _skyStage->getHazeGlareColor();
168−}
169−void SceneScripting::Stage::setHazeEnableGlare(const bool hazeEnableGlare) {
170− _skyStage->setHazeEnableGlare(hazeEnableGlare);
171−}
172−bool SceneScripting::Stage::getHazeEnableGlare() const {
173− return _skyStage->getHazeEnableGlare();
174−}
175−void SceneScripting::Stage::setHazeGlareAngle(const float hazeGlareAngle) {
176− _skyStage->setHazeGlareAngle(hazeGlareAngle);
177−}
178−float SceneScripting::Stage::getHazeGlareAngle() const {
179− return _skyStage->getHazeGlareAngle();
180−}
181−
182−void SceneScripting::Stage::setHazeAltitudeEffect(const bool hazeAltitudeEffect) {
183− _skyStage->setHazeAltitudeEffect(hazeAltitudeEffect);
184−}
185−bool SceneScripting::Stage::getHazeAltitudeEffect() const {
186− return _skyStage->getHazeAltitudeEffect();
187−}
188−void SceneScripting::Stage::setHazeCeiling(const float hazeCeiling) {
189− _skyStage->setHazeCeiling(hazeCeiling);
190−}
191−float SceneScripting::Stage::getHazeCeiling() const {
192− return _skyStage->getHazeCeiling();
193−}
194−void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) {
195− _skyStage->setHazeBaseRef(hazeBaseRef);
196−}
197−float SceneScripting::Stage::getHazeBaseRef() const {
198− return _skyStage->getHazeBaseRef();
199−}
200−
201−void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) {
202− _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend);
203−}
204−float SceneScripting::Stage::getHazeBackgroundBlend() const {
205− return _skyStage->getHazeBackgroundBlend();
206−}
207−
208−void SceneScripting::Stage::setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight) {
209− _skyStage->setHazeAttenuateKeyLight(hazeAttenuateKeyLight);
210−}
211−bool SceneScripting::Stage::getHazeAttenuateKeyLight() const {
212− return _skyStage->getHazeAttenuateKeyLight();
213−}
214−void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) {
215− _skyStage->setHazeKeyLightRange(hazeKeyLightRange);
216−}
217−float SceneScripting::Stage::getHazeKeyLightRange() const {
218− return _skyStage->getHazeKeyLightRange();
219−}
220−void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) {
221− _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude);
222−}
223−float SceneScripting::Stage::getHazeKeyLightAltitude() const {
224− return _skyStage->getHazeKeyLightAltitude();
225−}
226−
227132 SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
228133 // Let's make sure the sunSkyStage is using a proceduralSkybox
229134 _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));