resurrection of threadsafe ViewFrustum
Unified · Split
| @@ -141,6 +141,16 @@ void OctreeQueryNode::writeToPacket(const unsigned char* buffer, unsigned int by · 140 unmodified lines | ||
| 141 | 141 | } |
| 142 | 142 | } |
| 143 | 143 | |
| 144 | +void OctreeQueryNode::copyCurrentViewFrustum(ViewFrustum& viewOut) const { | |
| 145 | + QMutexLocker viewLocker(&_viewMutex); | |
| 146 | + viewOut = _currentViewFrustum; | |
| 147 | +} | |
| 148 | + | |
| 149 | +void OctreeQueryNode::copyLastKnownViewFrustum(ViewFrustum& viewOut) const { | |
| 150 | + QMutexLocker viewLocker(&_viewMutex); | |
| 151 | + viewOut = _lastKnownViewFrustum; | |
| 152 | +} | |
| 153 | + | |
| 144 | 154 | bool OctreeQueryNode::updateCurrentViewFrustum() { |
| 145 | 155 | // if shutting down, return immediately |
| 146 | 156 | if (_isShuttingDown) { |
| @@ -171,11 +181,13 @@ bool OctreeQueryNode::updateCurrentViewFrustum() { · 24 unmodified lines | ||
| 171 | 181 | } |
| 172 | 182 | |
| 173 | 183 | |
| 174 | − // if there has been a change, then recalculate | |
| 175 | − if (!newestViewFrustum.isVerySimilar(_currentViewFrustum)) { | |
| 176 | − _currentViewFrustum = newestViewFrustum; | |
| 177 | − _currentViewFrustum.calculate(); | |
| 178 | − currentViewFrustumChanged = true; | |
| 184 | + { // if there has been a change, then recalculate | |
| 185 | + QMutexLocker viewLocker(&_viewMutex); | |
| 186 | + if (!newestViewFrustum.isVerySimilar(_currentViewFrustum)) { | |
| 187 | + _currentViewFrustum = newestViewFrustum; | |
| 188 | + _currentViewFrustum.calculate(); | |
| 189 | + currentViewFrustumChanged = true; | |
| 190 | + } | |
| 179 | 191 | } |
| 180 | 192 | |
| 181 | 193 | // Also check for LOD changes from the client |
| @@ -219,11 +231,14 @@ void OctreeQueryNode::updateLastKnownViewFrustum() { · 37 unmodified lines | ||
| 219 | 231 | return; |
| 220 | 232 | } |
| 221 | 233 | |
| 222 | − bool frustumChanges = !_lastKnownViewFrustum.isVerySimilar(_currentViewFrustum); | |
| 234 | + { | |
| 235 | + QMutexLocker viewLocker(&_viewMutex); | |
| 236 | + bool frustumChanges = !_lastKnownViewFrustum.isVerySimilar(_currentViewFrustum); | |
| 223 | 237 | |
| 224 | − if (frustumChanges) { | |
| 225 | − // save our currentViewFrustum into our lastKnownViewFrustum | |
| 226 | − _lastKnownViewFrustum = _currentViewFrustum; | |
| 238 | + if (frustumChanges) { | |
| 239 | + // save our currentViewFrustum into our lastKnownViewFrustum | |
| 240 | + _lastKnownViewFrustum = _currentViewFrustum; | |
| 241 | + } | |
| 227 | 242 | } |
| 228 | 243 | |
| 229 | 244 | // save that we know the view has been sent. |
| @@ -237,15 +252,13 @@ bool OctreeQueryNode::moveShouldDump() const { · 7 unmodified lines | ||
| 237 | 252 | return false; |
| 238 | 253 | } |
| 239 | 254 | |
| 255 | + QMutexLocker viewLocker(&_viewMutex); | |
| 240 | 256 | glm::vec3 oldPosition = _lastKnownViewFrustum.getPosition(); |
| 241 | 257 | glm::vec3 newPosition = _currentViewFrustum.getPosition(); |
| 242 | 258 | |
| 243 | 259 | // theoretically we could make this slightly larger but relative to avatar scale. |
| 244 | 260 | const float MAXIMUM_MOVE_WITHOUT_DUMP = 0.0f; |
| 245 | − if (glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP) { | |
| 246 | − return true; | |
| 247 | − } | |
| 248 | − return false; | |
| 261 | + return glm::distance(newPosition, oldPosition) > MAXIMUM_MOVE_WITHOUT_DUMP; | |
| 249 | 262 | } |
| 250 | 263 | |
| 251 | 264 | void OctreeQueryNode::dumpOutOfView() { |
| @@ -257,8 +270,10 @@ void OctreeQueryNode::dumpOutOfView() { · 5 unmodified lines | ||
| 257 | 270 | int stillInView = 0; |
| 258 | 271 | int outOfView = 0; |
| 259 | 272 | OctreeElementBag tempBag; |
| 273 | + ViewFrustum viewCopy; | |
| 274 | + copyCurrentViewFrustum(viewCopy); | |
| 260 | 275 | while (OctreeElementPointer elementToCheck = elementBag.extract()) { |
| 261 | − if (elementToCheck->isInView(_currentViewFrustum)) { | |
| 276 | + if (elementToCheck->isInView(viewCopy)) { | |
| 262 | 277 | tempBag.insert(elementToCheck); |
| 263 | 278 | stillInView++; |
| 264 | 279 | } else { |
| @@ -267,7 +282,7 @@ void OctreeQueryNode::dumpOutOfView() { · 2 unmodified lines | ||
| 267 | 282 | } |
| 268 | 283 | if (stillInView > 0) { |
| 269 | 284 | while (OctreeElementPointer elementToKeepInBag = tempBag.extract()) { |
| 270 | − if (elementToKeepInBag->isInView(_currentViewFrustum)) { | |
| 285 | + if (elementToKeepInBag->isInView(viewCopy)) { | |
| 271 | 286 | elementBag.insert(elementToKeepInBag); |
| 272 | 287 | } |
| 273 | 288 | } |
| @@ -44,7 +44,7 @@ public: · 43 unmodified lines | ||
| 44 | 44 | |
| 45 | 45 | bool packetIsDuplicate() const; |
| 46 | 46 | bool shouldSuppressDuplicatePacket(); |
| 47 | − | |
| 47 | + | |
| 48 | 48 | unsigned int getAvailable() const { return _octreePacket->bytesAvailableForWrite(); } |
| 49 | 49 | int getMaxSearchLevel() const { return _maxSearchLevel; } |
| 50 | 50 | void resetMaxSearchLevel() { _maxSearchLevel = 1; } |
| @@ -56,8 +56,8 @@ public: · 5 unmodified lines | ||
| 56 | 56 | OctreeElementBag elementBag; |
| 57 | 57 | OctreeElementExtraEncodeData extraEncodeData; |
| 58 | 58 | |
| 59 | − ViewFrustum& getCurrentViewFrustum() { return _currentViewFrustum; } | |
| 60 | − ViewFrustum& getLastKnownViewFrustum() { return _lastKnownViewFrustum; } | |
| 59 | + void copyCurrentViewFrustum(ViewFrustum& viewOut) const; | |
| 60 | + void copyLastKnownViewFrustum(ViewFrustum& viewOut) const; | |
| 61 | 61 | |
| 62 | 62 | // These are not classic setters because they are calculating and maintaining state |
| 63 | 63 | // which is set asynchronously through the network receive |
| @@ -114,6 +114,8 @@ private: · 50 unmodified lines | ||
| 114 | 114 | |
| 115 | 115 | int _maxSearchLevel { 1 }; |
| 116 | 116 | int _maxLevelReachedInLastSearch { 1 }; |
| 117 | + | |
| 118 | + mutable QMutex _viewMutex { QMutex::Recursive }; | |
| 117 | 119 | ViewFrustum _currentViewFrustum; |
| 118 | 120 | ViewFrustum _lastKnownViewFrustum; |
| 119 | 121 | quint64 _lastTimeBagEmpty { 0 }; |
| @@ -139,7 +141,7 @@ private: · 19 unmodified lines | ||
| 139 | 141 | QQueue<OCTREE_PACKET_SEQUENCE> _nackedSequenceNumbers; |
| 140 | 142 | |
| 141 | 143 | quint64 _sceneSendStartTime = 0; |
| 142 | − | |
| 144 | + | |
| 143 | 145 | std::array<char, udt::MAX_PACKET_SIZE> _lastOctreePayload; |
| 144 | 146 | }; |
| 145 | 147 | |
| @@ -338,8 +338,6 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode* · 337 unmodified lines | ||
| 338 | 338 | |
| 339 | 339 | _packetData.changeSettings(true, targetSize); // FIXME - eventually support only compressed packets |
| 340 | 340 | |
| 341 | − const ViewFrustum* lastViewFrustum = viewFrustumChanged ? &nodeData->getLastKnownViewFrustum() : NULL; | |
| 342 | − | |
| 343 | 341 | // If the current view frustum has changed OR we have nothing to send, then search against |
| 344 | 342 | // the current view frustum for things to send. |
| 345 | 343 | if (viewFrustumChanged || nodeData->elementBag.isEmpty()) { |
| @@ -417,7 +415,7 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode* · 71 unmodified lines | ||
| 417 | 415 | quint64 lockWaitEnd = usecTimestampNow(); |
| 418 | 416 | lockWaitElapsedUsec = (float)(lockWaitEnd - lockWaitStart); |
| 419 | 417 | quint64 encodeStart = usecTimestampNow(); |
| 420 | − | |
| 418 | + | |
| 421 | 419 | OctreeElementPointer subTree = nodeData->elementBag.extract(); |
| 422 | 420 | if (!subTree) { |
| 423 | 421 | return; |
| @@ -426,18 +424,22 @@ int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode* · 2 unmodified lines | ||
| 426 | 424 | float octreeSizeScale = nodeData->getOctreeSizeScale(); |
| 427 | 425 | int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust(); |
| 428 | 426 | |
| 429 | − int boundaryLevelAdjust = boundaryLevelAdjustClient + | |
| 427 | + int boundaryLevelAdjust = boundaryLevelAdjustClient + | |
| 430 | 428 | (viewFrustumChanged ? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST); |
| 431 | 429 | |
| 432 | − EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), | |
| 433 | − WANT_EXISTS_BITS, DONT_CHOP, viewFrustumChanged, lastViewFrustum, | |
| 430 | + EncodeBitstreamParams params(INT_MAX, WANT_EXISTS_BITS, DONT_CHOP, | |
| 431 | + viewFrustumChanged, | |
| 434 | 432 | boundaryLevelAdjust, octreeSizeScale, |
| 435 | 433 | nodeData->getLastTimeBagEmpty(), |
| 436 | 434 | isFullScene, &nodeData->stats, _myServer->getJurisdiction(), |
| 437 | 435 | &nodeData->extraEncodeData); |
| 436 | + nodeData->copyCurrentViewFrustum(params.viewFrustum); | |
| 437 | + if (viewFrustumChanged) { | |
| 438 | + nodeData->copyLastKnownViewFrustum(params.lastViewFrustum); | |
| 439 | + } | |
| 438 | 440 | |
| 439 | 441 | // Our trackSend() function is implemented by the server subclass, and will be called back |
| 440 | − // during the encodeTreeBitstream() as new entities/data elements are sent | |
| 442 | + // during the encodeTreeBitstream() as new entities/data elements are sent | |
| 441 | 443 | params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) { |
| 442 | 444 | _myServer->trackSend(dataID, dataEdited, node->getUUID()); |
| 443 | 445 | }; |
| @@ -1481,10 +1481,17 @@ void Application::paintGL() { · 1480 unmodified lines | ||
| 1481 | 1481 | |
| 1482 | 1482 | auto lodManager = DependencyManager::get<LODManager>(); |
| 1483 | 1483 | |
| 1484 | − | |
| 1485 | − RenderArgs renderArgs(_gpuContext, getEntities(), getViewFrustum(), lodManager->getOctreeSizeScale(), | |
| 1484 | + { | |
| 1485 | + QMutexLocker viewLocker(&_viewMutex); | |
| 1486 | + _viewFrustum.calculate(); | |
| 1487 | + } | |
| 1488 | + RenderArgs renderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(), | |
| 1486 | 1489 | lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE, |
| 1487 | 1490 | RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); |
| 1491 | + { | |
| 1492 | + QMutexLocker viewLocker(&_viewMutex); | |
| 1493 | + renderArgs.setViewFrustum(_viewFrustum); | |
| 1494 | + } | |
| 1488 | 1495 | |
| 1489 | 1496 | PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings)); |
| 1490 | 1497 | bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); |
| @@ -1651,7 +1658,7 @@ void Application::paintGL() { · 160 unmodified lines | ||
| 1651 | 1658 | renderArgs._context->enableStereo(true); |
| 1652 | 1659 | mat4 eyeOffsets[2]; |
| 1653 | 1660 | mat4 eyeProjections[2]; |
| 1654 | − auto baseProjection = renderArgs._viewFrustum->getProjection(); | |
| 1661 | + auto baseProjection = renderArgs.getViewFrustum().getProjection(); | |
| 1655 | 1662 | auto hmdInterface = DependencyManager::get<HMDScriptingInterface>(); |
| 1656 | 1663 | float IPDScale = hmdInterface->getIPDScale(); |
| 1657 | 1664 | mat4 headPose = displayPlugin->getHeadPose(); |
| @@ -1781,7 +1788,10 @@ void Application::resizeGL() { · 123 unmodified lines | ||
| 1781 | 1788 | _myCamera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), aspectRatio, |
| 1782 | 1789 | DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP)); |
| 1783 | 1790 | // Possible change in aspect ratio |
| 1784 | − loadViewFrustum(_myCamera, _viewFrustum); | |
| 1791 | + { | |
| 1792 | + QMutexLocker viewLocker(&_viewMutex); | |
| 1793 | + loadViewFrustum(_myCamera, _viewFrustum); | |
| 1794 | + } | |
| 1785 | 1795 | |
| 1786 | 1796 | auto offscreenUi = DependencyManager::get<OffscreenUi>(); |
| 1787 | 1797 | auto uiSize = displayPlugin->getRecommendedUiSize(); |
| @@ -2108,6 +2118,7 @@ void Application::keyPressEvent(QKeyEvent* event) { · 320 unmodified lines | ||
| 2108 | 2118 | |
| 2109 | 2119 | case Qt::Key_J: |
| 2110 | 2120 | if (isShifted) { |
| 2121 | + QMutexLocker viewLocker(&_viewMutex); | |
| 2111 | 2122 | _viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f); |
| 2112 | 2123 | } else { |
| 2113 | 2124 | _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0)); |
| @@ -2117,6 +2128,7 @@ void Application::keyPressEvent(QKeyEvent* event) { · 3 unmodified lines | ||
| 2117 | 2128 | |
| 2118 | 2129 | case Qt::Key_M: |
| 2119 | 2130 | if (isShifted) { |
| 2131 | + QMutexLocker viewLocker(&_viewMutex); | |
| 2120 | 2132 | _viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f); |
| 2121 | 2133 | } else { |
| 2122 | 2134 | _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0)); |
| @@ -2965,7 +2977,10 @@ void Application::init() { · 842 unmodified lines | ||
| 2965 | 2977 | DependencyManager::get<NodeList>()->sendDomainServerCheckIn(); |
| 2966 | 2978 | |
| 2967 | 2979 | getEntities()->init(); |
| 2968 | − getEntities()->setViewFrustum(getViewFrustum()); | |
| 2980 | + { | |
| 2981 | + QMutexLocker viewLocker(&_viewMutex); | |
| 2982 | + getEntities()->setViewFrustum(_viewFrustum); | |
| 2983 | + } | |
| 2969 | 2984 | |
| 2970 | 2985 | ObjectMotionState::setShapeManager(&_shapeManager); |
| 2971 | 2986 | _physicsEngine->init(); |
| @@ -2985,7 +3000,10 @@ void Application::init() { · 13 unmodified lines | ||
| 2985 | 3000 | getEntities()->connectSignalsToSlots(entityScriptingInterface.data()); |
| 2986 | 3001 | |
| 2987 | 3002 | _entityClipboardRenderer.init(); |
| 2988 | − _entityClipboardRenderer.setViewFrustum(getViewFrustum()); | |
| 3003 | + { | |
| 3004 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3005 | + _entityClipboardRenderer.setViewFrustum(_viewFrustum); | |
| 3006 | + } | |
| 2989 | 3007 | _entityClipboardRenderer.setTree(_entityClipboard); |
| 2990 | 3008 | |
| 2991 | 3009 | // Make sure any new sounds are loaded as soon as know about them. |
| @@ -3199,9 +3217,12 @@ void Application::resetPhysicsReadyInformation() { · 207 unmodified lines | ||
| 3199 | 3217 | |
| 3200 | 3218 | void Application::reloadResourceCaches() { |
| 3201 | 3219 | resetPhysicsReadyInformation(); |
| 3220 | + { | |
| 3221 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3222 | + _viewFrustum.setPosition(glm::vec3(0.0f, 0.0f, TREE_SCALE)); | |
| 3223 | + _viewFrustum.setOrientation(glm::quat()); | |
| 3224 | + } | |
| 3202 | 3225 | // Clear entities out of view frustum |
| 3203 | − _viewFrustum.setPosition(glm::vec3(0.0f, 0.0f, TREE_SCALE)); | |
| 3204 | − _viewFrustum.setOrientation(glm::quat()); | |
| 3205 | 3226 | queryOctree(NodeType::EntityServer, PacketType::EntityQuery, _entityServerJurisdictions); |
| 3206 | 3227 | |
| 3207 | 3228 | DependencyManager::get<AssetClient>()->clearCache(); |
| @@ -3490,7 +3511,7 @@ void Application::update(float deltaTime) { · 282 unmodified lines | ||
| 3490 | 3511 | // actually need to calculate the view frustum planes to send these details |
| 3491 | 3512 | // to the server. |
| 3492 | 3513 | { |
| 3493 | − PerformanceTimer perfTimer("loadViewFrustum"); | |
| 3514 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3494 | 3515 | loadViewFrustum(_myCamera, _viewFrustum); |
| 3495 | 3516 | } |
| 3496 | 3517 | |
| @@ -3499,6 +3520,7 @@ void Application::update(float deltaTime) { · 2 unmodified lines | ||
| 3499 | 3520 | // Update my voxel servers with my current voxel query... |
| 3500 | 3521 | { |
| 3501 | 3522 | PROFILE_RANGE_EX("QueryOctree", 0xffff0000, (uint64_t)getActiveDisplayPlugin()->presentCount()); |
| 3523 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3502 | 3524 | PerformanceTimer perfTimer("queryOctree"); |
| 3503 | 3525 | quint64 sinceLastQuery = now - _lastQueriedTime; |
| 3504 | 3526 | const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND; |
| @@ -3610,14 +3632,16 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node · 105 unmodified lines | ||
| 3610 | 3632 | //qCDebug(interfaceapp) << ">>> inside... queryOctree()... _viewFrustum.getFieldOfView()=" << _viewFrustum.getFieldOfView(); |
| 3611 | 3633 | bool wantExtraDebugging = getLogger()->extraDebugging(); |
| 3612 | 3634 | |
| 3613 | − _octreeQuery.setCameraPosition(_viewFrustum.getPosition()); | |
| 3614 | − _octreeQuery.setCameraOrientation(_viewFrustum.getOrientation()); | |
| 3615 | − _octreeQuery.setCameraFov(_viewFrustum.getFieldOfView()); | |
| 3616 | − _octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio()); | |
| 3617 | − _octreeQuery.setCameraNearClip(_viewFrustum.getNearClip()); | |
| 3618 | − _octreeQuery.setCameraFarClip(_viewFrustum.getFarClip()); | |
| 3635 | + ViewFrustum viewFrustum; | |
| 3636 | + copyViewFrustum(viewFrustum); | |
| 3637 | + _octreeQuery.setCameraPosition(viewFrustum.getPosition()); | |
| 3638 | + _octreeQuery.setCameraOrientation(viewFrustum.getOrientation()); | |
| 3639 | + _octreeQuery.setCameraFov(viewFrustum.getFieldOfView()); | |
| 3640 | + _octreeQuery.setCameraAspectRatio(viewFrustum.getAspectRatio()); | |
| 3641 | + _octreeQuery.setCameraNearClip(viewFrustum.getNearClip()); | |
| 3642 | + _octreeQuery.setCameraFarClip(viewFrustum.getFarClip()); | |
| 3619 | 3643 | _octreeQuery.setCameraEyeOffsetPosition(glm::vec3()); |
| 3620 | − _octreeQuery.setCameraCenterRadius(_viewFrustum.getCenterRadius()); | |
| 3644 | + _octreeQuery.setCameraCenterRadius(viewFrustum.getCenterRadius()); | |
| 3621 | 3645 | auto lodManager = DependencyManager::get<LODManager>(); |
| 3622 | 3646 | _octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale()); |
| 3623 | 3647 | _octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust()); |
| @@ -3653,7 +3677,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node · 29 unmodified lines | ||
| 3653 | 3677 | rootDetails.y * TREE_SCALE, |
| 3654 | 3678 | rootDetails.z * TREE_SCALE) - glm::vec3(HALF_TREE_SCALE), |
| 3655 | 3679 | rootDetails.s * TREE_SCALE); |
| 3656 | − if (_viewFrustum.cubeIntersectsKeyhole(serverBounds)) { | |
| 3680 | + if (viewFrustum.cubeIntersectsKeyhole(serverBounds)) { | |
| 3657 | 3681 | inViewServers++; |
| 3658 | 3682 | } |
| 3659 | 3683 | } |
| @@ -3719,11 +3743,9 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node · 59 unmodified lines | ||
| 3719 | 3743 | rootDetails.s * TREE_SCALE); |
| 3720 | 3744 | |
| 3721 | 3745 | |
| 3722 | − inView = _viewFrustum.cubeIntersectsKeyhole(serverBounds); | |
| 3723 | − } else { | |
| 3724 | − if (wantExtraDebugging) { | |
| 3725 | − qCDebug(interfaceapp) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!"; | |
| 3726 | − } | |
| 3746 | + inView = viewFrustum.cubeIntersectsKeyhole(serverBounds); | |
| 3747 | + } else if (wantExtraDebugging) { | |
| 3748 | + qCDebug(interfaceapp) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!"; | |
| 3727 | 3749 | } |
| 3728 | 3750 | } |
| 3729 | 3751 | |
| @@ -3814,6 +3836,7 @@ QRect Application::getDesirableApplicationGeometry() const { · 84 unmodified lines | ||
| 3814 | 3836 | // or the "myCamera". |
| 3815 | 3837 | // |
| 3816 | 3838 | void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) { |
| 3839 | + PerformanceTimer perfTimer("loadViewFrustum"); | |
| 3817 | 3840 | PROFILE_RANGE(__FUNCTION__); |
| 3818 | 3841 | // We will use these below, from either the camera or head vectors calculated above |
| 3819 | 3842 | viewFrustum.setProjection(camera.getProjection()); |
| @@ -3842,7 +3865,8 @@ PickRay Application::computePickRay(float x, float y) const { · 22 unmodified lines | ||
| 3842 | 3865 | getApplicationCompositor().computeHmdPickRay(pickPoint, result.origin, result.direction); |
| 3843 | 3866 | } else { |
| 3844 | 3867 | pickPoint /= getCanvasSize(); |
| 3845 | − getViewFrustum()->computePickRay(pickPoint.x, pickPoint.y, result.origin, result.direction); | |
| 3868 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3869 | + _viewFrustum.computePickRay(pickPoint.x, pickPoint.y, result.origin, result.direction); | |
| 3846 | 3870 | } |
| 3847 | 3871 | return result; |
| 3848 | 3872 | } |
| @@ -3855,44 +3879,19 @@ glm::vec3 Application::getAvatarPosition() const { · 6 unmodified lines | ||
| 3855 | 3879 | return getMyAvatar()->getPosition(); |
| 3856 | 3880 | } |
| 3857 | 3881 | |
| 3858 | −ViewFrustum* Application::getViewFrustum() { | |
| 3859 | −#ifdef DEBUG | |
| 3860 | − if (QThread::currentThread() == activeRenderingThread) { | |
| 3861 | − // FIXME, figure out a better way to do this | |
| 3862 | − //qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?"; | |
| 3863 | − } | |
| 3864 | −#endif | |
| 3865 | − return &_viewFrustum; | |
| 3866 | −} | |
| 3867 | − | |
| 3868 | −const ViewFrustum* Application::getViewFrustum() const { | |
| 3869 | −#ifdef DEBUG | |
| 3870 | − if (QThread::currentThread() == activeRenderingThread) { | |
| 3871 | − // FIXME, figure out a better way to do this | |
| 3872 | − //qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?"; | |
| 3873 | − } | |
| 3874 | −#endif | |
| 3875 | − return &_viewFrustum; | |
| 3882 | +void Application::copyViewFrustum(ViewFrustum& viewOut) const { | |
| 3883 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3884 | + viewOut = _viewFrustum; | |
| 3876 | 3885 | } |
| 3877 | 3886 | |
| 3878 | −ViewFrustum* Application::getDisplayViewFrustum() { | |
| 3879 | −#ifdef DEBUG | |
| 3880 | − if (QThread::currentThread() != activeRenderingThread) { | |
| 3881 | − // FIXME, figure out a better way to do this | |
| 3882 | − // qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?"; | |
| 3883 | − } | |
| 3884 | −#endif | |
| 3885 | − return &_displayViewFrustum; | |
| 3887 | +void Application::copyDisplayViewFrustum(ViewFrustum& viewOut) const { | |
| 3888 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3889 | + viewOut = _displayViewFrustum; | |
| 3886 | 3890 | } |
| 3887 | 3891 | |
| 3888 | −const ViewFrustum* Application::getDisplayViewFrustum() const { | |
| 3889 | −#ifdef DEBUG | |
| 3890 | − if (QThread::currentThread() != activeRenderingThread) { | |
| 3891 | − // FIXME, figure out a better way to do this | |
| 3892 | − // qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?"; | |
| 3893 | − } | |
| 3894 | −#endif | |
| 3895 | − return &_displayViewFrustum; | |
| 3892 | +void Application::copyShadowViewFrustum(ViewFrustum& viewOut) const { | |
| 3893 | + QMutexLocker viewLocker(&_viewMutex); | |
| 3894 | + viewOut = _shadowViewFrustum; | |
| 3896 | 3895 | } |
| 3897 | 3896 | |
| 3898 | 3897 | // WorldBox Render Data & rendering functions |
| @@ -3957,7 +3956,7 @@ namespace render { · 58 unmodified lines | ||
| 3957 | 3956 | auto skybox = skyStage->getSkybox(); |
| 3958 | 3957 | if (skybox) { |
| 3959 | 3958 | PerformanceTimer perfTimer("skybox"); |
| 3960 | − skybox->render(batch, *(args->_viewFrustum)); | |
| 3959 | + skybox->render(batch, args->getViewFrustum()); | |
| 3961 | 3960 | break; |
| 3962 | 3961 | } |
| 3963 | 3962 | } |
| @@ -4001,7 +4000,10 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se · 37 unmodified lines | ||
| 4001 | 4000 | PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()"); |
| 4002 | 4001 | |
| 4003 | 4002 | // load the view frustum |
| 4004 | − loadViewFrustum(theCamera, _displayViewFrustum); | |
| 4003 | + { | |
| 4004 | + QMutexLocker viewLocker(&_viewMutex); | |
| 4005 | + loadViewFrustum(theCamera, _displayViewFrustum); | |
| 4006 | + } | |
| 4005 | 4007 | |
| 4006 | 4008 | // TODO fix shadows and make them use the GPU library |
| 4007 | 4009 | |
| @@ -4069,7 +4071,10 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se · 61 unmodified lines | ||
| 4069 | 4071 | { |
| 4070 | 4072 | PerformanceTimer perfTimer("EngineRun"); |
| 4071 | 4073 | |
| 4072 | − renderArgs->_viewFrustum = getDisplayViewFrustum(); | |
| 4074 | + { | |
| 4075 | + QMutexLocker viewLocker(&_viewMutex); | |
| 4076 | + renderArgs->setViewFrustum(_displayViewFrustum); | |
| 4077 | + } | |
| 4073 | 4078 | _renderEngine->getRenderContext()->args = renderArgs; |
| 4074 | 4079 | |
| 4075 | 4080 | // Before the deferred pass, let's try to use the render engine |
| @@ -5199,10 +5204,10 @@ void Application::updateInputModes() { · 1123 unmodified lines | ||
| 5199 | 5204 | } |
| 5200 | 5205 | |
| 5201 | 5206 | mat4 Application::getEyeProjection(int eye) const { |
| 5207 | + QMutexLocker viewLocker(&_viewMutex); | |
| 5202 | 5208 | if (isHMDMode()) { |
| 5203 | 5209 | return getActiveDisplayPlugin()->getEyeProjection((Eye)eye, _viewFrustum.getProjection()); |
| 5204 | 5210 | } |
| 5205 | − | |
| 5206 | 5211 | return _viewFrustum.getProjection(); |
| 5207 | 5212 | } |
| 5208 | 5213 | |
| @@ -128,14 +128,12 @@ public: · 127 unmodified lines | ||
| 128 | 128 | Camera* getCamera() { return &_myCamera; } |
| 129 | 129 | const Camera* getCamera() const { return &_myCamera; } |
| 130 | 130 | // Represents the current view frustum of the avatar. |
| 131 | − ViewFrustum* getViewFrustum(); | |
| 132 | − const ViewFrustum* getViewFrustum() const; | |
| 131 | + void copyViewFrustum(ViewFrustum& viewOut) const; | |
| 133 | 132 | // Represents the view frustum of the current rendering pass, |
| 134 | 133 | // which might be different from the viewFrustum, i.e. shadowmap |
| 135 | 134 | // passes, mirror window passes, etc |
| 136 | − ViewFrustum* getDisplayViewFrustum(); | |
| 137 | − const ViewFrustum* getDisplayViewFrustum() const; | |
| 138 | − ViewFrustum* getShadowViewFrustum() override { return &_shadowViewFrustum; } | |
| 135 | + void copyDisplayViewFrustum(ViewFrustum& viewOut) const; | |
| 136 | + void copyShadowViewFrustum(ViewFrustum& viewOut) const override; | |
| 139 | 137 | const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; } |
| 140 | 138 | EntityTreeRenderer* getEntities() const { return DependencyManager::get<EntityTreeRenderer>().data(); } |
| 141 | 139 | QUndoStack* getUndoStack() { return &_undoStack; } |
| @@ -169,7 +167,7 @@ public: · 27 unmodified lines | ||
| 169 | 167 | virtual controller::ScriptingInterface* getControllerScriptingInterface() { return _controllerScriptingInterface; } |
| 170 | 168 | virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) override; |
| 171 | 169 | |
| 172 | − virtual ViewFrustum* getCurrentViewFrustum() override { return getDisplayViewFrustum(); } | |
| 170 | + virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const override { copyDisplayViewFrustum(viewOut); } | |
| 173 | 171 | virtual QThread* getMainThread() override { return thread(); } |
| 174 | 172 | virtual PickRay computePickRay(float x, float y) const override; |
| 175 | 173 | virtual glm::vec3 getAvatarPosition() const override; |
| @@ -413,6 +411,7 @@ private: · 237 unmodified lines | ||
| 413 | 411 | EntityTreeRenderer _entityClipboardRenderer; |
| 414 | 412 | EntityTreePointer _entityClipboard; |
| 415 | 413 | |
| 414 | + mutable QMutex _viewMutex { QMutex::Recursive }; | |
| 416 | 415 | ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc. |
| 417 | 416 | ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels) |
| 418 | 417 | ViewFrustum _displayViewFrustum; |
| @@ -10,6 +10,7 @@ · 9 unmodified lines | ||
| 10 | 10 | // |
| 11 | 11 | |
| 12 | 12 | #include <SettingHandle.h> |
| 13 | +#include <OctreeUtils.h> | |
| 13 | 14 | #include <Util.h> |
| 14 | 15 | |
| 15 | 16 | #include "Application.h" |
| @@ -216,7 +217,7 @@ QString LODManager::getLODFeedbackText() { · 200 unmodified lines | ||
| 216 | 217 | bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) { |
| 217 | 218 | // FIXME - eventually we want to use the render accuracy as an indicator for the level of detail |
| 218 | 219 | // to use in rendering. |
| 219 | − float renderAccuracy = args->_viewFrustum->calculateRenderAccuracy(bounds, args->_sizeScale, args->_boundaryLevelAdjust); | |
| 220 | + float renderAccuracy = calculateRenderAccuracy(args->getViewFrustum().getPosition(), bounds, args->_sizeScale, args->_boundaryLevelAdjust); | |
| 220 | 221 | return (renderAccuracy > 0.0f); |
| 221 | 222 | }; |
| 222 | 223 | |
| @@ -228,7 +229,6 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) { · 5 unmodified lines | ||
| 228 | 229 | _boundaryLevelAdjust = boundaryLevelAdjust; |
| 229 | 230 | } |
| 230 | 231 | |
| 231 | − | |
| 232 | 232 | void LODManager::loadSettings() { |
| 233 | 233 | setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get()); |
| 234 | 234 | setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get()); |
| @@ -239,4 +239,3 @@ void LODManager::saveSettings() { · 4 unmodified lines | ||
| 239 | 239 | hmdLODDecreaseFPS.set(getHMDLODDecreaseFPS()); |
| 240 | 240 | } |
| 241 | 241 | |
| 242 | − | |
| @@ -194,8 +194,8 @@ void Stars::render(RenderArgs* renderArgs, float alpha) { · 193 unmodified lines | ||
| 194 | 194 | |
| 195 | 195 | gpu::Batch& batch = *renderArgs->_batch; |
| 196 | 196 | batch.setViewTransform(Transform()); |
| 197 | − batch.setProjectionTransform(renderArgs->_viewFrustum->getProjection()); | |
| 198 | − batch.setModelTransform(Transform().setRotation(glm::inverse(renderArgs->_viewFrustum->getOrientation()) * | |
| 197 | + batch.setProjectionTransform(renderArgs->getViewFrustum().getProjection()); | |
| 198 | + batch.setModelTransform(Transform().setRotation(glm::inverse(renderArgs->getViewFrustum().getOrientation()) * | |
| 199 | 199 | quat(vec3(TILT, 0, 0)))); |
| 200 | 200 | batch.setResourceTexture(0, textureCache->getWhiteTexture()); |
| 201 | 201 | |
| @@ -25,6 +25,7 @@ · 24 unmodified lines | ||
| 25 | 25 | #include <LODManager.h> |
| 26 | 26 | #include <NodeList.h> |
| 27 | 27 | #include <NumericalConstants.h> |
| 28 | +#include <OctreeUtils.h> | |
| 28 | 29 | #include <udt/PacketHeaders.h> |
| 29 | 30 | #include <PerfStat.h> |
| 30 | 31 | #include <SharedUtil.h> |
| @@ -171,7 +172,10 @@ void Avatar::simulate(float deltaTime) { · 140 unmodified lines | ||
| 171 | 172 | // update the shouldAnimate flag to match whether or not we will render the avatar. |
| 172 | 173 | const float MINIMUM_VISIBILITY_FOR_ON = 0.4f; |
| 173 | 174 | const float MAXIMUM_VISIBILITY_FOR_OFF = 0.6f; |
| 174 | − float visibility = qApp->getViewFrustum()->calculateRenderAccuracy(getBounds(), DependencyManager::get<LODManager>()->getOctreeSizeScale()); | |
| 175 | + ViewFrustum viewFrustum; | |
| 176 | + qApp->copyViewFrustum(viewFrustum); | |
| 177 | + float visibility = calculateRenderAccuracy(viewFrustum.getPosition(), | |
| 178 | + getBounds(), DependencyManager::get<LODManager>()->getOctreeSizeScale()); | |
| 175 | 179 | if (!_shouldAnimate) { |
| 176 | 180 | if (visibility > MINIMUM_VISIBILITY_FOR_ON) { |
| 177 | 181 | _shouldAnimate = true; |
| @@ -184,8 +188,9 @@ void Avatar::simulate(float deltaTime) { · 6 unmodified lines | ||
| 184 | 188 | |
| 185 | 189 | // simple frustum check |
| 186 | 190 | float boundingRadius = getBoundingRadius(); |
| 187 | − bool avatarPositionInView = qApp->getDisplayViewFrustum()->sphereIntersectsFrustum(getPosition(), boundingRadius); | |
| 188 | − bool avatarMeshInView = qApp->getDisplayViewFrustum()->boxIntersectsFrustum(_skeletonModel->getRenderableMeshBound()); | |
| 191 | + qApp->copyDisplayViewFrustum(viewFrustum); | |
| 192 | + bool avatarPositionInView = viewFrustum.sphereIntersectsFrustum(getPosition(), boundingRadius); | |
| 193 | + bool avatarMeshInView = viewFrustum.boxIntersectsFrustum(_skeletonModel->getRenderableMeshBound()); | |
| 189 | 194 | |
| 190 | 195 | if (_shouldAnimate && !_shouldSkipRender && (avatarPositionInView || avatarMeshInView)) { |
| 191 | 196 | { |
| @@ -381,17 +386,16 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) { · 189 unmodified lines | ||
| 381 | 386 | } |
| 382 | 387 | } |
| 383 | 388 | |
| 384 | − // simple frustum check | |
| 385 | − float boundingRadius = getBoundingRadius(); | |
| 386 | − ViewFrustum* frustum = nullptr; | |
| 387 | − if (renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) { | |
| 388 | − frustum = qApp->getShadowViewFrustum(); | |
| 389 | − } else { | |
| 390 | − frustum = qApp->getDisplayViewFrustum(); | |
| 391 | − } | |
| 392 | − | |
| 393 | − if (!frustum->sphereIntersectsFrustum(getPosition(), boundingRadius)) { | |
| 394 | − return; | |
| 389 | + { // simple frustum check | |
| 390 | + ViewFrustum frustum; | |
| 391 | + if (renderArgs->_renderMode == RenderArgs::SHADOW_RENDER_MODE) { | |
| 392 | + qApp->copyShadowViewFrustum(frustum); | |
| 393 | + } else { | |
| 394 | + qApp->copyDisplayViewFrustum(frustum); | |
| 395 | + } | |
| 396 | + if (!frustum.sphereIntersectsFrustum(getPosition(), getBoundingRadius())) { | |
| 397 | + return; | |
| 398 | + } | |
| 395 | 399 | } |
| 396 | 400 | |
| 397 | 401 | glm::vec3 toTarget = cameraPosition - getPosition(); |
| @@ -413,7 +417,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) { · 15 unmodified lines | ||
| 413 | 417 | : GLOW_FROM_AVERAGE_LOUDNESS; |
| 414 | 418 | |
| 415 | 419 | // render body |
| 416 | − renderBody(renderArgs, frustum, glowLevel); | |
| 420 | + renderBody(renderArgs, glowLevel); | |
| 417 | 421 | |
| 418 | 422 | if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE) { |
| 419 | 423 | // add local lights |
| @@ -502,9 +506,8 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) { · 82 unmodified lines | ||
| 502 | 506 | |
| 503 | 507 | auto cameraMode = qApp->getCamera()->getMode(); |
| 504 | 508 | if (!isMyAvatar() || cameraMode != CAMERA_MODE_FIRST_PERSON) { |
| 505 | − auto& frustum = *renderArgs->_viewFrustum; | |
| 509 | + auto& frustum = renderArgs->getViewFrustum(); | |
| 506 | 510 | auto textPosition = getDisplayNamePosition(); |
| 507 | − | |
| 508 | 511 | if (frustum.pointIntersectsFrustum(textPosition)) { |
| 509 | 512 | renderDisplayName(batch, frustum, textPosition); |
| 510 | 513 | } |
| @@ -553,7 +556,7 @@ void Avatar::fixupModelsInScene() { · 42 unmodified lines | ||
| 553 | 556 | scene->enqueuePendingChanges(pendingChanges); |
| 554 | 557 | } |
| 555 | 558 | |
| 556 | −void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel) { | |
| 559 | +void Avatar::renderBody(RenderArgs* renderArgs, float glowLevel) { | |
| 557 | 560 | fixupModelsInScene(); |
| 558 | 561 | getHead()->renderLookAts(renderArgs); |
| 559 | 562 | } |
| @@ -232,7 +232,7 @@ protected: · 231 unmodified lines | ||
| 232 | 232 | |
| 233 | 233 | Transform calculateDisplayNameTransform(const ViewFrustum& view, const glm::vec3& textPosition) const; |
| 234 | 234 | void renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const glm::vec3& textPosition) const; |
| 235 | − virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel = 0.0f); | |
| 235 | + virtual void renderBody(RenderArgs* renderArgs, float glowLevel = 0.0f); | |
| 236 | 236 | virtual bool shouldRenderHead(const RenderArgs* renderArgs) const; |
| 237 | 237 | virtual void fixupModelsInScene(); |
| 238 | 238 | |
| @@ -316,9 +316,6 @@ void Head::relaxLean(float deltaTime) { · 315 unmodified lines | ||
| 316 | 316 | _deltaLeanForward *= relaxationFactor; |
| 317 | 317 | } |
| 318 | 318 | |
| 319 | −void Head::render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum) { | |
| 320 | −} | |
| 321 | − | |
| 322 | 319 | void Head::renderLookAts(RenderArgs* renderArgs) { |
| 323 | 320 | renderLookAts(renderArgs, _leftEyePosition, _rightEyePosition); |
| 324 | 321 | } |
| @@ -28,11 +28,10 @@ class Avatar; · 27 unmodified lines | ||
| 28 | 28 | class Head : public HeadData { |
| 29 | 29 | public: |
| 30 | 30 | explicit Head(Avatar* owningAvatar); |
| 31 | − | |
| 31 | + | |
| 32 | 32 | void init(); |
| 33 | 33 | void reset(); |
| 34 | 34 | void simulate(float deltaTime, bool isMine, bool billboard = false); |
| 35 | − void render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum); | |
| 36 | 35 | void setScale(float scale); |
| 37 | 36 | void setPosition(glm::vec3 position) { _position = position; } |
| 38 | 37 | void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; } |
| @@ -44,7 +43,7 @@ public: · 5 unmodified lines | ||
| 44 | 43 | |
| 45 | 44 | /// \return orientationBase+Delta |
| 46 | 45 | glm::quat getFinalOrientationInLocalFrame() const; |
| 47 | − | |
| 46 | + | |
| 48 | 47 | /// \return orientationBody * (orientationBase+Delta) |
| 49 | 48 | glm::quat getFinalOrientationInWorldFrame() const; |
| 50 | 49 | |
| @@ -545,7 +545,9 @@ void MyAvatar::updateFromTrackers(float deltaTime) { · 544 unmodified lines | ||
| 545 | 545 | head->setDeltaYaw(estimatedRotation.y); |
| 546 | 546 | head->setDeltaRoll(estimatedRotation.z); |
| 547 | 547 | } else { |
| 548 | − float magnifyFieldOfView = qApp->getViewFrustum()->getFieldOfView() / _realWorldFieldOfView.get(); | |
| 548 | + ViewFrustum viewFrustum; | |
| 549 | + qApp->copyViewFrustum(viewFrustum); | |
| 550 | + float magnifyFieldOfView = viewFrustum.getFieldOfView() / _realWorldFieldOfView.get(); | |
| 549 | 551 | head->setDeltaPitch(estimatedRotation.x * magnifyFieldOfView); |
| 550 | 552 | head->setDeltaYaw(estimatedRotation.y * magnifyFieldOfView); |
| 551 | 553 | head->setDeltaRoll(estimatedRotation.z); |
| @@ -928,15 +930,17 @@ void MyAvatar::updateLookAtTargetAvatar() { · 376 unmodified lines | ||
| 928 | 930 | // (We will be adding that offset to the camera position, after making some other adjustments.) |
| 929 | 931 | glm::vec3 gazeOffset = lookAtPosition - getHead()->getEyePosition(); |
| 930 | 932 | |
| 933 | + ViewFrustum viewFrustum; | |
| 934 | + qApp->copyViewFrustum(viewFrustum); | |
| 935 | + | |
| 931 | 936 | // scale gazeOffset by IPD, if wearing an HMD. |
| 932 | 937 | if (qApp->isHMDMode()) { |
| 933 | 938 | glm::mat4 leftEye = qApp->getEyeOffset(Eye::Left); |
| 934 | 939 | glm::mat4 rightEye = qApp->getEyeOffset(Eye::Right); |
| 935 | 940 | glm::vec3 leftEyeHeadLocal = glm::vec3(leftEye[3]); |
| 936 | 941 | glm::vec3 rightEyeHeadLocal = glm::vec3(rightEye[3]); |
| 937 | − auto humanSystem = qApp->getViewFrustum(); | |
| 938 | − glm::vec3 humanLeftEye = humanSystem->getPosition() + (humanSystem->getOrientation() * leftEyeHeadLocal); | |
| 939 | − glm::vec3 humanRightEye = humanSystem->getPosition() + (humanSystem->getOrientation() * rightEyeHeadLocal); | |
| 942 | + glm::vec3 humanLeftEye = viewFrustum.getPosition() + (viewFrustum.getOrientation() * leftEyeHeadLocal); | |
| 943 | + glm::vec3 humanRightEye = viewFrustum.getPosition() + (viewFrustum.getOrientation() * rightEyeHeadLocal); | |
| 940 | 944 | |
| 941 | 945 | auto hmdInterface = DependencyManager::get<HMDScriptingInterface>(); |
| 942 | 946 | float ipdScale = hmdInterface->getIPDScale(); |
| @@ -950,7 +954,7 @@ void MyAvatar::updateLookAtTargetAvatar() { · 7 unmodified lines | ||
| 950 | 954 | } |
| 951 | 955 | |
| 952 | 956 | // And now we can finally add that offset to the camera. |
| 953 | − glm::vec3 corrected = qApp->getViewFrustum()->getPosition() + gazeOffset; | |
| 957 | + glm::vec3 corrected = viewFrustum.getPosition() + gazeOffset; | |
| 954 | 958 | |
| 955 | 959 | avatar->getHead()->setCorrectedLookAtPosition(corrected); |
| 956 | 960 | |
| @@ -1266,7 +1270,7 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName, · 309 unmodified lines | ||
| 1266 | 1270 | Avatar::attach(modelURL, jointName, translation, rotation, scale, isSoft, allowDuplicates, useSaved); |
| 1267 | 1271 | } |
| 1268 | 1272 | |
| 1269 | −void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel) { | |
| 1273 | +void MyAvatar::renderBody(RenderArgs* renderArgs, float glowLevel) { | |
| 1270 | 1274 | |
| 1271 | 1275 | if (!_skeletonModel->isRenderable()) { |
| 1272 | 1276 | return; // wait until all models are loaded |
| @@ -1274,11 +1278,6 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl · 1 unmodified line | ||
| 1274 | 1278 | |
| 1275 | 1279 | fixupModelsInScene(); |
| 1276 | 1280 | |
| 1277 | − // Render head so long as the camera isn't inside it | |
| 1278 | − if (shouldRenderHead(renderArgs)) { | |
| 1279 | − getHead()->render(renderArgs, 1.0f, renderFrustum); | |
| 1280 | − } | |
| 1281 | − | |
| 1282 | 1281 | // This is drawing the lookat vectors from our avatar to wherever we're looking. |
| 1283 | 1282 | if (qApp->isHMDMode()) { |
| 1284 | 1283 | glm::vec3 cameraPosition = qApp->getCamera()->getPosition(); |
| @@ -1359,7 +1358,6 @@ void MyAvatar::destroyAnimGraph() { · 74 unmodified lines | ||
| 1359 | 1358 | void MyAvatar::preRender(RenderArgs* renderArgs) { |
| 1360 | 1359 | |
| 1361 | 1360 | render::ScenePointer scene = qApp->getMain3DScene(); |
| 1362 | − const bool shouldDrawHead = shouldRenderHead(renderArgs); | |
| 1363 | 1361 | |
| 1364 | 1362 | if (_skeletonModel->initWhenReady(scene)) { |
| 1365 | 1363 | initHeadBones(); |
| @@ -1411,6 +1409,7 @@ void MyAvatar::preRender(RenderArgs* renderArgs) { · 45 unmodified lines | ||
| 1411 | 1409 | DebugDraw::getInstance().updateMyAvatarPos(getPosition()); |
| 1412 | 1410 | DebugDraw::getInstance().updateMyAvatarRot(getOrientation()); |
| 1413 | 1411 | |
| 1412 | + const bool shouldDrawHead = shouldRenderHead(renderArgs); | |
| 1414 | 1413 | if (shouldDrawHead != _prevShouldDrawHead) { |
| 1415 | 1414 | _skeletonModel->setCauterizeBones(!shouldDrawHead); |
| 1416 | 1415 | } |
| @@ -310,7 +310,7 @@ private: · 309 unmodified lines | ||
| 310 | 310 | void simulate(float deltaTime); |
| 311 | 311 | void updateFromTrackers(float deltaTime); |
| 312 | 312 | virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPositio) override; |
| 313 | − virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel = 0.0f) override; | |
| 313 | + virtual void renderBody(RenderArgs* renderArgs, float glowLevel = 0.0f) override; | |
| 314 | 314 | virtual bool shouldRenderHead(const RenderArgs* renderArgs) const override; |
| 315 | 315 | void setShouldRenderLocally(bool shouldRender) { _shouldRender = shouldRender; setEnableMeshVisible(shouldRender); } |
| 316 | 316 | bool getShouldRenderLocally() const { return _shouldRender; } |
| @@ -65,7 +65,7 @@ void Grid3DOverlay::render(RenderArgs* args) { · 64 unmodified lines | ||
| 65 | 65 | // Get the camera position rounded to the nearest major grid line |
| 66 | 66 | // This grid is for UI and should lie on worldlines |
| 67 | 67 | auto cameraPosition = |
| 68 | − (float)_majorGridEvery * glm::round(args->_viewFrustum->getPosition() / (float)_majorGridEvery); | |
| 68 | + (float)_majorGridEvery * glm::round(args->getViewFrustum().getPosition() / (float)_majorGridEvery); | |
| 69 | 69 | |
| 70 | 70 | position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z); |
| 71 | 71 | } |
| @@ -37,10 +37,10 @@ void LocalModelsOverlay::render(RenderArgs* args) { · 36 unmodified lines | ||
| 37 | 37 | auto batch = args ->_batch; |
| 38 | 38 | |
| 39 | 39 | Transform transform = Transform(); |
| 40 | − transform.setTranslation(args->_viewFrustum->getPosition() + getPosition()); | |
| 40 | + transform.setTranslation(args->getViewFrustum().getPosition() + getPosition()); | |
| 41 | 41 | batch->setViewTransform(transform); |
| 42 | 42 | _entityTreeRenderer->render(args); |
| 43 | − transform.setTranslation(args->_viewFrustum->getPosition()); | |
| 43 | + transform.setTranslation(args->getViewFrustum().getPosition()); | |
| 44 | 44 | batch->setViewTransform(transform); |
| 45 | 45 | } |
| 46 | 46 | } |
| @@ -51,7 +51,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) { · 50 unmodified lines | ||
| 51 | 51 | } |
| 52 | 52 | if (getFaceCamera()) { |
| 53 | 53 | //rotate about vertical to face the camera |
| 54 | − glm::vec3 dPosition = args->_viewFrustum->getPosition() - getPosition(); | |
| 54 | + glm::vec3 dPosition = args->getViewFrustum().getPosition() - getPosition(); | |
| 55 | 55 | // If x and z are 0, atan(x, z) is undefined, so default to 0 degrees |
| 56 | 56 | float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z); |
| 57 | 57 | glm::quat orientation = glm::quat(glm::vec3(0.0f, yawRotation, 0.0f)); |
| @@ -13,6 +13,7 @@ · 12 unmodified lines | ||
| 13 | 13 | |
| 14 | 14 | #include <FBXReader.h> |
| 15 | 15 | #include <GeometryUtil.h> |
| 16 | +#include <OctreeUtils.h> | |
| 16 | 17 | |
| 17 | 18 | #include "EntitiesLogging.h" |
| 18 | 19 | #include "EntityItemProperties.h" |
| @@ -295,7 +296,7 @@ OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData · 276 unmodified lines | ||
| 295 | 296 | entityTreeElementExtraEncodeData->entities.contains(entity->getEntityItemID()); |
| 296 | 297 | } |
| 297 | 298 | |
| 298 | − if (includeThisEntity && params.viewFrustum) { | |
| 299 | + if (includeThisEntity || params.recurseEverything) { | |
| 299 | 300 | |
| 300 | 301 | // we want to use the maximum possible box for this, so that we don't have to worry about the nuance of |
| 301 | 302 | // simulation changing what's visible. consider the case where the entity contains an angular velocity |
| @@ -303,7 +304,7 @@ OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData · 1 unmodified line | ||
| 303 | 304 | // frustum culling on rendering. |
| 304 | 305 | bool success; |
| 305 | 306 | AACube entityCube = entity->getQueryAACube(success); |
| 306 | − if (!success || !params.viewFrustum->cubeIntersectsKeyhole(entityCube)) { | |
| 307 | + if (!success || !params.viewFrustum.cubeIntersectsKeyhole(entityCube)) { | |
| 307 | 308 | includeThisEntity = false; // out of view, don't include it |
| 308 | 309 | } else { |
| 309 | 310 | // Check the size of the entity, it's possible that a "too small to see" entity is included in a |
| @@ -320,9 +321,10 @@ OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData · 10 unmodified lines | ||
| 320 | 321 | // AABox. If this happens, fall back to the queryAACube. |
| 321 | 322 | entityBounds = AABox(entityCube); |
| 322 | 323 | } |
| 323 | − auto renderAccuracy = params.viewFrustum->calculateRenderAccuracy(entityBounds, | |
| 324 | − params.octreeElementSizeScale, | |
| 325 | − params.boundaryLevelAdjust); | |
| 324 | + auto renderAccuracy = calculateRenderAccuracy(params.viewFrustum.getPosition(), | |
| 325 | + entityBounds, | |
| 326 | + params.octreeElementSizeScale, | |
| 327 | + params.boundaryLevelAdjust); | |
| 326 | 328 | if (renderAccuracy <= 0.0f) { |
| 327 | 329 | includeThisEntity = false; // too small, don't include it |
| 328 | 330 | |
| @@ -33,6 +33,7 @@ · 32 unmodified lines | ||
| 33 | 33 | #include <QString> |
| 34 | 34 | |
| 35 | 35 | #include <GeometryUtil.h> |
| 36 | +#include <Gzip.h> | |
| 36 | 37 | #include <LogHandler.h> |
| 37 | 38 | #include <NetworkAccessManager.h> |
| 38 | 39 | #include <OctalCode.h> |
| @@ -40,12 +41,12 @@ · 1 unmodified line | ||
| 40 | 41 | #include <ResourceManager.h> |
| 41 | 42 | #include <SharedUtil.h> |
| 42 | 43 | #include <PathUtils.h> |
| 43 | −#include <Gzip.h> | |
| 44 | +#include <ViewFrustum.h> | |
| 44 | 45 | |
| 45 | 46 | #include "OctreeConstants.h" |
| 46 | 47 | #include "OctreeElementBag.h" |
| 47 | 48 | #include "Octree.h" |
| 48 | −#include "ViewFrustum.h" | |
| 49 | +#include "OctreeUtils.h" | |
| 49 | 50 | #include "OctreeLogging.h" |
| 50 | 51 | |
| 51 | 52 | |
| @@ -898,7 +899,7 @@ int Octree::encodeTreeBitstream(OctreeElementPointer element, · 846 unmodified lines | ||
| 898 | 899 | } |
| 899 | 900 | |
| 900 | 901 | // If we're at a element that is out of view, then we can return, because no nodes below us will be in view! |
| 901 | − if (params.viewFrustum && !element->isInView(*params.viewFrustum)) { | |
| 902 | + if (!params.recurseEverything && !element->isInView(params.viewFrustum)) { | |
| 902 | 903 | params.stopReason = EncodeBitstreamParams::OUT_OF_VIEW; |
| 903 | 904 | return bytesWritten; |
| 904 | 905 | } |
| @@ -1014,15 +1015,12 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 109 unmodified lines | ||
| 1014 | 1015 | } |
| 1015 | 1016 | |
| 1016 | 1017 | ViewFrustum::intersection nodeLocationThisView = ViewFrustum::INSIDE; // assume we're inside |
| 1017 | − | |
| 1018 | − // caller can pass NULL as viewFrustum if they want everything | |
| 1019 | − if (params.viewFrustum) { | |
| 1020 | − float distance = element->distanceToCamera(*params.viewFrustum); | |
| 1018 | + if (!params.recurseEverything) { | |
| 1021 | 1019 | float boundaryDistance = boundaryDistanceForRenderLevel(element->getLevel() + params.boundaryLevelAdjust, |
| 1022 | 1020 | params.octreeElementSizeScale); |
| 1023 | 1021 | |
| 1024 | 1022 | // If we're too far away for our render level, then just return |
| 1025 | − if (distance >= boundaryDistance) { | |
| 1023 | + if (element->distanceToCamera(params.viewFrustum) >= boundaryDistance) { | |
| 1026 | 1024 | if (params.stats) { |
| 1027 | 1025 | params.stats->skippedDistance(element); |
| 1028 | 1026 | } |
| @@ -1034,7 +1032,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 5 unmodified lines | ||
| 1034 | 1032 | // if we are INSIDE, INTERSECT, or OUTSIDE |
| 1035 | 1033 | if (parentLocationThisView != ViewFrustum::INSIDE) { |
| 1036 | 1034 | assert(parentLocationThisView != ViewFrustum::OUTSIDE); // we shouldn't be here if our parent was OUTSIDE! |
| 1037 | − nodeLocationThisView = element->computeViewIntersection(*params.viewFrustum); | |
| 1035 | + nodeLocationThisView = element->computeViewIntersection(params.viewFrustum); | |
| 1038 | 1036 | } |
| 1039 | 1037 | |
| 1040 | 1038 | // If we're at a element that is out of view, then we can return, because no nodes below us will be in view! |
| @@ -1052,8 +1050,8 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 11 unmodified lines | ||
| 1052 | 1050 | // because we don't send nodes from the previously know in view frustum. |
| 1053 | 1051 | bool wasInView = false; |
| 1054 | 1052 | |
| 1055 | − if (params.deltaViewFrustum && params.lastViewFrustum) { | |
| 1056 | − ViewFrustum::intersection location = element->computeViewIntersection(*params.lastViewFrustum); | |
| 1053 | + if (params.deltaView) { | |
| 1054 | + ViewFrustum::intersection location = element->computeViewIntersection(params.lastViewFrustum); | |
| 1057 | 1055 | |
| 1058 | 1056 | // If we're a leaf, then either intersect or inside is considered "formerly in view" |
| 1059 | 1057 | if (element->isLeaf()) { |
| @@ -1067,10 +1065,9 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 7 unmodified lines | ||
| 1067 | 1065 | // to it, and so therefore it may now be visible from an LOD perspective, in which case we don't consider it |
| 1068 | 1066 | // as "was in view"... |
| 1069 | 1067 | if (wasInView) { |
| 1070 | − float distance = element->distanceToCamera(*params.lastViewFrustum); | |
| 1071 | 1068 | float boundaryDistance = boundaryDistanceForRenderLevel(element->getLevel() + params.boundaryLevelAdjust, |
| 1072 | 1069 | params.octreeElementSizeScale); |
| 1073 | − if (distance >= boundaryDistance) { | |
| 1070 | + if (element->distanceToCamera(params.lastViewFrustum) >= boundaryDistance) { | |
| 1074 | 1071 | // This would have been invisible... but now should be visible (we wouldn't be here otherwise)... |
| 1075 | 1072 | wasInView = false; |
| 1076 | 1073 | } |
| @@ -1078,9 +1075,9 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 1 unmodified line | ||
| 1078 | 1075 | } |
| 1079 | 1076 | |
| 1080 | 1077 | // If we were previously in the view, then we normally will return out of here and stop recursing. But |
| 1081 | − // if we're in deltaViewFrustum mode, and this element has changed since it was last sent, then we do | |
| 1078 | + // if we're in deltaView mode, and this element has changed since it was last sent, then we do | |
| 1082 | 1079 | // need to send it. |
| 1083 | − if (wasInView && !(params.deltaViewFrustum && element->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE))) { | |
| 1080 | + if (wasInView && !(params.deltaView && element->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE))) { | |
| 1084 | 1081 | if (params.stats) { |
| 1085 | 1082 | params.stats->skippedWasInView(element); |
| 1086 | 1083 | } |
| @@ -1090,7 +1087,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 3 unmodified lines | ||
| 1090 | 1087 | |
| 1091 | 1088 | // If we're not in delta sending mode, and we weren't asked to do a force send, and the voxel hasn't changed, |
| 1092 | 1089 | // then we can also bail early and save bits |
| 1093 | − if (!params.forceSendScene && !params.deltaViewFrustum && | |
| 1090 | + if (!params.forceSendScene && !params.deltaView && | |
| 1094 | 1091 | !element->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE)) { |
| 1095 | 1092 | if (params.stats) { |
| 1096 | 1093 | params.stats->skippedNoChange(element); |
| @@ -1179,10 +1176,10 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 82 unmodified lines | ||
| 1179 | 1176 | int originalIndex = indexOfChildren[i]; |
| 1180 | 1177 | |
| 1181 | 1178 | bool childIsInView = (childElement && |
| 1182 | − ( !params.viewFrustum || // no view frustum was given, everything is assumed in view | |
| 1183 | − (nodeLocationThisView == ViewFrustum::INSIDE) || // parent was fully in view, we can assume ALL children are | |
| 1179 | + (params.recurseEverything || | |
| 1180 | + (nodeLocationThisView == ViewFrustum::INSIDE) || // parent was fully in view, we can assume ALL children are | |
| 1184 | 1181 | (nodeLocationThisView == ViewFrustum::INTERSECT && |
| 1185 | − childElement->isInView(*params.viewFrustum)) // the parent intersects and the child is in view | |
| 1182 | + childElement->isInView(params.viewFrustum)) // the parent intersects and the child is in view | |
| 1186 | 1183 | )); |
| 1187 | 1184 | |
| 1188 | 1185 | if (!childIsInView) { |
| @@ -1192,12 +1189,11 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 3 unmodified lines | ||
| 1192 | 1189 | } |
| 1193 | 1190 | } else { |
| 1194 | 1191 | // Before we consider this further, let's see if it's in our LOD scope... |
| 1195 | − float distance = distancesToChildren[i]; | |
| 1196 | − float boundaryDistance = !params.viewFrustum ? 1 : | |
| 1197 | − boundaryDistanceForRenderLevel(childElement->getLevel() + params.boundaryLevelAdjust, | |
| 1192 | + float boundaryDistance = params.recurseEverything ? 1 : | |
| 1193 | + boundaryDistanceForRenderLevel(childElement->getLevel() + params.boundaryLevelAdjust, | |
| 1198 | 1194 | params.octreeElementSizeScale); |
| 1199 | 1195 | |
| 1200 | − if (!(distance < boundaryDistance)) { | |
| 1196 | + if (!(distancesToChildren[i] < boundaryDistance)) { | |
| 1201 | 1197 | // don't need to check childElement here, because we can't get here with no childElement |
| 1202 | 1198 | if (params.stats) { |
| 1203 | 1199 | params.stats->skippedDistance(childElement); |
| @@ -1215,10 +1211,9 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 11 unmodified lines | ||
| 1215 | 1211 | |
| 1216 | 1212 | bool childIsOccluded = false; // assume it's not occluded |
| 1217 | 1213 | |
| 1218 | − bool shouldRender = !params.viewFrustum | |
| 1219 | − ? true | |
| 1220 | − : childElement->calculateShouldRender(params.viewFrustum, | |
| 1221 | − params.octreeElementSizeScale, params.boundaryLevelAdjust); | |
| 1214 | + bool shouldRender = params.recurseEverything || | |
| 1215 | + childElement->calculateShouldRender(params.viewFrustum, | |
| 1216 | + params.octreeElementSizeScale, params.boundaryLevelAdjust); | |
| 1222 | 1217 | |
| 1223 | 1218 | // track some stats |
| 1224 | 1219 | if (params.stats) { |
| @@ -1236,8 +1231,8 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 11 unmodified lines | ||
| 1236 | 1231 | if (shouldRender && !childIsOccluded) { |
| 1237 | 1232 | bool childWasInView = false; |
| 1238 | 1233 | |
| 1239 | − if (childElement && params.deltaViewFrustum && params.lastViewFrustum) { | |
| 1240 | − ViewFrustum::intersection location = childElement->computeViewIntersection(*params.lastViewFrustum); | |
| 1234 | + if (childElement && params.deltaView) { | |
| 1235 | + ViewFrustum::intersection location = childElement->computeViewIntersection(params.lastViewFrustum); | |
| 1241 | 1236 | |
| 1242 | 1237 | // If we're a leaf, then either intersect or inside is considered "formerly in view" |
| 1243 | 1238 | if (childElement->isLeaf()) { |
| @@ -1251,7 +1246,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 7 unmodified lines | ||
| 1251 | 1246 | // Or if we were previously in the view, but this element has changed since it was last sent, then we do |
| 1252 | 1247 | // need to send it. |
| 1253 | 1248 | if (!childWasInView || |
| 1254 | − (params.deltaViewFrustum && | |
| 1249 | + (params.deltaView && | |
| 1255 | 1250 | childElement->hasChangedSince(params.lastViewFrustumSent - CHANGE_FUDGE))){ |
| 1256 | 1251 | |
| 1257 | 1252 | childrenDataBits += (1 << (7 - originalIndex)); |
| @@ -1456,7 +1451,7 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElementPointer element, · 198 unmodified lines | ||
| 1456 | 1451 | // called databits), then we wouldn't send the children. So those types of Octree's should tell us to keep |
| 1457 | 1452 | // recursing, by returning TRUE in recurseChildrenWithData(). |
| 1458 | 1453 | |
| 1459 | − if (recurseChildrenWithData() || !params.viewFrustum || !oneAtBit(childrenDataBits, originalIndex)) { | |
| 1454 | + if (params.recurseEverything || recurseChildrenWithData() || !oneAtBit(childrenDataBits, originalIndex)) { | |
| 1460 | 1455 | |
| 1461 | 1456 | // Allow the datatype a chance to determine if it really wants to recurse this tree. Usually this |
| 1462 | 1457 | // will be true. But if the tree has already been encoded, we will skip this. |
| @@ -1978,7 +1973,8 @@ void Octree::writeToSVOFile(const char* fileName, OctreeElementPointer element) · 515 unmodified lines | ||
| 1978 | 1973 | bool lastPacketWritten = false; |
| 1979 | 1974 | |
| 1980 | 1975 | while (OctreeElementPointer subTree = elementBag.extract()) { |
| 1981 | − EncodeBitstreamParams params(INT_MAX, IGNORE_VIEW_FRUSTUM, NO_EXISTS_BITS); | |
| 1976 | + EncodeBitstreamParams params(INT_MAX, NO_EXISTS_BITS); | |
| 1977 | + params.recurseEverything = true; | |
| 1982 | 1978 | withReadLock([&] { |
| 1983 | 1979 | params.extraEncodeData = &extraEncodeData; |
| 1984 | 1980 | bytesWritten = encodeTreeBitstream(subTree, &packetData, elementBag, params); |
| @@ -20,9 +20,9 @@ · 19 unmodified lines | ||
| 20 | 20 | |
| 21 | 21 | #include <shared/ReadWriteLockable.h> |
| 22 | 22 | #include <SimpleMovingAverage.h> |
| 23 | +#include <ViewFrustum.h> | |
| 23 | 24 | |
| 24 | 25 | #include "JurisdictionMap.h" |
| 25 | −#include "ViewFrustum.h" | |
| 26 | 26 | #include "OctreeElement.h" |
| 27 | 27 | #include "OctreeElementBag.h" |
| 28 | 28 | #include "OctreePacketData.h" |
| @@ -61,22 +61,22 @@ const int LOW_RES_MOVING_ADJUST = 1; · 32 unmodified lines | ||
| 61 | 61 | const quint64 IGNORE_LAST_SENT = 0; |
| 62 | 62 | |
| 63 | 63 | #define IGNORE_SCENE_STATS NULL |
| 64 | −#define IGNORE_VIEW_FRUSTUM NULL | |
| 65 | 64 | #define IGNORE_COVERAGE_MAP NULL |
| 66 | 65 | #define IGNORE_JURISDICTION_MAP NULL |
| 67 | 66 | |
| 68 | 67 | class EncodeBitstreamParams { |
| 69 | 68 | public: |
| 69 | + ViewFrustum viewFrustum; | |
| 70 | + ViewFrustum lastViewFrustum; | |
| 71 | + quint64 lastViewFrustumSent; | |
| 70 | 72 | int maxEncodeLevel; |
| 71 | 73 | int maxLevelReached; |
| 72 | − const ViewFrustum* viewFrustum; | |
| 73 | 74 | bool includeExistsBits; |
| 74 | 75 | int chopLevels; |
| 75 | − bool deltaViewFrustum; | |
| 76 | − const ViewFrustum* lastViewFrustum; | |
| 76 | + bool deltaView; | |
| 77 | + bool recurseEverything { false }; | |
| 77 | 78 | int boundaryLevelAdjust; |
| 78 | 79 | float octreeElementSizeScale; |
| 79 | − quint64 lastViewFrustumSent; | |
| 80 | 80 | bool forceSendScene; |
| 81 | 81 | OctreeSceneStats* stats; |
| 82 | 82 | JurisdictionMap* jurisdictionMap; |
| @@ -99,11 +99,9 @@ public: · 16 unmodified lines | ||
| 99 | 99 | |
| 100 | 100 | EncodeBitstreamParams( |
| 101 | 101 | int maxEncodeLevel = INT_MAX, |
| 102 | − const ViewFrustum* viewFrustum = IGNORE_VIEW_FRUSTUM, | |
| 103 | 102 | bool includeExistsBits = WANT_EXISTS_BITS, |
| 104 | 103 | int chopLevels = 0, |
| 105 | − bool deltaViewFrustum = false, | |
| 106 | − const ViewFrustum* lastViewFrustum = IGNORE_VIEW_FRUSTUM, | |
| 104 | + bool useDeltaView = false, | |
| 107 | 105 | int boundaryLevelAdjust = NO_BOUNDARY_ADJUST, |
| 108 | 106 | float octreeElementSizeScale = DEFAULT_OCTREE_SIZE_SCALE, |
| 109 | 107 | quint64 lastViewFrustumSent = IGNORE_LAST_SENT, |
| @@ -111,22 +109,22 @@ public: · 1 unmodified line | ||
| 111 | 109 | OctreeSceneStats* stats = IGNORE_SCENE_STATS, |
| 112 | 110 | JurisdictionMap* jurisdictionMap = IGNORE_JURISDICTION_MAP, |
| 113 | 111 | OctreeElementExtraEncodeData* extraEncodeData = NULL) : |
| 112 | + lastViewFrustumSent(lastViewFrustumSent), | |
| 114 | 113 | maxEncodeLevel(maxEncodeLevel), |
| 115 | 114 | maxLevelReached(0), |
| 116 | − viewFrustum(viewFrustum), | |
| 117 | 115 | includeExistsBits(includeExistsBits), |
| 118 | 116 | chopLevels(chopLevels), |
| 119 | − deltaViewFrustum(deltaViewFrustum), | |
| 120 | − lastViewFrustum(lastViewFrustum), | |
| 117 | + deltaView(useDeltaView), | |
| 121 | 118 | boundaryLevelAdjust(boundaryLevelAdjust), |
| 122 | 119 | octreeElementSizeScale(octreeElementSizeScale), |
| 123 | − lastViewFrustumSent(lastViewFrustumSent), | |
| 124 | 120 | forceSendScene(forceSendScene), |
| 125 | 121 | stats(stats), |
| 126 | 122 | jurisdictionMap(jurisdictionMap), |
| 127 | 123 | extraEncodeData(extraEncodeData), |
| 128 | 124 | stopReason(UNKNOWN) |
| 129 | − {} | |
| 125 | + { | |
| 126 | + lastViewFrustum.invalidate(); | |
| 127 | + } | |
| 130 | 128 | |
| 131 | 129 | void displayStopReason() { |
| 132 | 130 | printf("StopReason: "); |
| @@ -341,7 +339,7 @@ public: · 208 unmodified lines | ||
| 341 | 339 | |
| 342 | 340 | bool getIsClient() const { return !_isServer; } /// Is this a client based tree. Allows guards for certain operations |
| 343 | 341 | void setIsClient(bool isClient) { _isServer = !isClient; } |
| 344 | − | |
| 342 | + | |
| 345 | 343 | virtual void dumpTree() { } |
| 346 | 344 | virtual void pruneTree() { } |
| 347 | 345 | |
| @@ -352,7 +350,6 @@ public: · 4 unmodified lines | ||
| 352 | 350 | virtual quint64 getAverageCreateTime() const { return 0; } |
| 353 | 351 | virtual quint64 getAverageLoggingTime() const { return 0; } |
| 354 | 352 | |
| 355 | − | |
| 356 | 353 | signals: |
| 357 | 354 | void importSize(float x, float y, float z); |
| 358 | 355 | void importProgress(int progress); |
| @@ -22,10 +22,11 @@ · 21 unmodified lines | ||
| 22 | 22 | |
| 23 | 23 | #include "AACube.h" |
| 24 | 24 | #include "OctalCode.h" |
| 25 | +#include "Octree.h" | |
| 25 | 26 | #include "OctreeConstants.h" |
| 26 | 27 | #include "OctreeElement.h" |
| 27 | −#include "Octree.h" | |
| 28 | 28 | #include "OctreeLogging.h" |
| 29 | +#include "OctreeUtils.h" | |
| 29 | 30 | #include "SharedUtil.h" |
| 30 | 31 | |
| 31 | 32 | AtomicUIntStat OctreeElement::_octreeMemoryUsage { 0 }; |
| @@ -471,11 +472,11 @@ ViewFrustum::intersection OctreeElement::computeViewIntersection(const ViewFrust · 439 unmodified lines | ||
| 471 | 472 | // Since, if we know the camera position and orientation, we can know which of the corners is the "furthest" |
| 472 | 473 | // corner. We can use we can use this corner as our "voxel position" to do our distance calculations off of. |
| 473 | 474 | // By doing this, we don't need to test each child voxel's position vs the LOD boundary |
| 474 | −bool OctreeElement::calculateShouldRender(const ViewFrustum* viewFrustum, float voxelScaleSize, int boundaryLevelAdjust) const { | |
| 475 | +bool OctreeElement::calculateShouldRender(const ViewFrustum& viewFrustum, float voxelScaleSize, int boundaryLevelAdjust) const { | |
| 475 | 476 | bool shouldRender = false; |
| 476 | 477 | |
| 477 | 478 | if (hasContent()) { |
| 478 | − float furthestDistance = furthestDistanceToCamera(*viewFrustum); | |
| 479 | + float furthestDistance = furthestDistanceToCamera(viewFrustum); | |
| 479 | 480 | float childBoundary = boundaryDistanceForRenderLevel(getLevel() + 1 + boundaryLevelAdjust, voxelScaleSize); |
| 480 | 481 | bool inChildBoundary = (furthestDistance <= childBoundary); |
| 481 | 482 | if (hasDetailedContent() && inChildBoundary) { |
| @@ -21,9 +21,9 @@ · 20 unmodified lines | ||
| 21 | 21 | |
| 22 | 22 | #include <OctalCode.h> |
| 23 | 23 | #include <SharedUtil.h> |
| 24 | +#include <ViewFrustum.h> | |
| 24 | 25 | |
| 25 | 26 | #include "AACube.h" |
| 26 | −#include "ViewFrustum.h" | |
| 27 | 27 | #include "OctreeConstants.h" |
| 28 | 28 | |
| 29 | 29 | using AtomicUIntStat = std::atomic<uintmax_t>; |
| @@ -139,7 +139,7 @@ public: · 109 unmodified lines | ||
| 139 | 139 | float distanceToCamera(const ViewFrustum& viewFrustum) const; |
| 140 | 140 | float furthestDistanceToCamera(const ViewFrustum& viewFrustum) const; |
| 141 | 141 | |
| 142 | − bool calculateShouldRender(const ViewFrustum* viewFrustum, | |
| 142 | + bool calculateShouldRender(const ViewFrustum& viewFrustum, | |
| 143 | 143 | float voxelSizeScale = DEFAULT_OCTREE_SIZE_SCALE, int boundaryLevelAdjust = 0) const; |
| 144 | 144 | |
| 145 | 145 | // points are assumed to be in Voxel Coordinates (not TREE_SCALE'd) |
| @@ -14,14 +14,12 @@ · 13 unmodified lines | ||
| 14 | 14 | #include "OctreeLogging.h" |
| 15 | 15 | #include "OctreeHeadlessViewer.h" |
| 16 | 16 | |
| 17 | −OctreeHeadlessViewer::OctreeHeadlessViewer() : OctreeRenderer() | |
| 18 | −{ | |
| 17 | +OctreeHeadlessViewer::OctreeHeadlessViewer() : OctreeRenderer() { | |
| 19 | 18 | _viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP)); |
| 20 | 19 | } |
| 21 | 20 | |
| 22 | 21 | void OctreeHeadlessViewer::init() { |
| 23 | 22 | OctreeRenderer::init(); |
| 24 | − setViewFrustum(&_viewFrustum); | |
| 25 | 23 | } |
| 26 | 24 | |
| 27 | 25 | void OctreeHeadlessViewer::queryOctree() { |
| @@ -14,6 +14,7 @@ · 13 unmodified lines | ||
| 14 | 14 | |
| 15 | 15 | #include <udt/PacketHeaders.h> |
| 16 | 16 | #include <SharedUtil.h> |
| 17 | +#include <ViewFrustum.h> | |
| 17 | 18 | |
| 18 | 19 | #include "JurisdictionListener.h" |
| 19 | 20 | #include "Octree.h" |
| @@ -22,7 +23,6 @@ · 2 unmodified lines | ||
| 22 | 23 | #include "OctreeRenderer.h" |
| 23 | 24 | #include "OctreeSceneStats.h" |
| 24 | 25 | #include "Octree.h" |
| 25 | −#include "ViewFrustum.h" | |
| 26 | 26 | |
| 27 | 27 | // Generic client side Octree renderer class. |
| 28 | 28 | class OctreeHeadlessViewer : public OctreeRenderer { |
| @@ -66,7 +66,6 @@ public slots: · 37 unmodified lines | ||
| 66 | 66 | unsigned getOctreeElementsCount() const { return _tree->getOctreeElementsCount(); } |
| 67 | 67 | |
| 68 | 68 | private: |
| 69 | − ViewFrustum _viewFrustum; | |
| 70 | 69 | JurisdictionListener* _jurisdictionListener = nullptr; |
| 71 | 70 | OctreeQuery _octreeQuery; |
| 72 | 71 | |
| @@ -120,4 +120,3 @@ glm::vec3 OctreeQuery::calculateCameraDirection() const { · 119 unmodified lines | ||
| 120 | 120 | glm::vec3 direction = glm::vec3(_cameraOrientation * glm::vec4(IDENTITY_FRONT, 0.0f)); |
| 121 | 121 | return direction; |
| 122 | 122 | } |
| 123 | − | |
| @@ -22,8 +22,7 @@ · 21 unmodified lines | ||
| 22 | 22 | |
| 23 | 23 | OctreeRenderer::OctreeRenderer() : |
| 24 | 24 | _tree(NULL), |
| 25 | − _managedTree(false), | |
| 26 | − _viewFrustum(NULL) | |
| 25 | + _managedTree(false) | |
| 27 | 26 | { |
| 28 | 27 | } |
| 29 | 28 | |
| @@ -201,9 +200,9 @@ void OctreeRenderer::processDatagram(ReceivedMessage& message, SharedNodePointer · 171 unmodified lines | ||
| 201 | 200 | |
| 202 | 201 | bool OctreeRenderer::renderOperation(OctreeElementPointer element, void* extraData) { |
| 203 | 202 | RenderArgs* args = static_cast<RenderArgs*>(extraData); |
| 204 | − if (element->isInView(*args->_viewFrustum)) { | |
| 203 | + if (element->isInView(args->getViewFrustum())) { | |
| 205 | 204 | if (element->hasContent()) { |
| 206 | − if (element->calculateShouldRender(args->_viewFrustum, args->_sizeScale, args->_boundaryLevelAdjust)) { | |
| 205 | + if (element->calculateShouldRender(args->getViewFrustum(), args->_sizeScale, args->_boundaryLevelAdjust)) { | |
| 207 | 206 | args->_renderer->renderElement(element, args); |
| 208 | 207 | } else { |
| 209 | 208 | return false; // if we shouldn't render, then we also should stop recursing. |
| @@ -20,10 +20,10 @@ · 19 unmodified lines | ||
| 20 | 20 | #include <udt/PacketHeaders.h> |
| 21 | 21 | #include <RenderArgs.h> |
| 22 | 22 | #include <SharedUtil.h> |
| 23 | +#include <ViewFrustum.h> | |
| 23 | 24 | |
| 24 | 25 | #include "Octree.h" |
| 25 | 26 | #include "OctreePacketData.h" |
| 26 | −#include "ViewFrustum.h" | |
| 27 | 27 | |
| 28 | 28 | class OctreeRenderer; |
| 29 | 29 | |
| @@ -51,8 +51,8 @@ public: · 21 unmodified lines | ||
| 51 | 51 | /// render the content of the octree |
| 52 | 52 | virtual void render(RenderArgs* renderArgs); |
| 53 | 53 | |
| 54 | − ViewFrustum* getViewFrustum() const { return _viewFrustum; } | |
| 55 | − void setViewFrustum(ViewFrustum* viewFrustum) { _viewFrustum = viewFrustum; } | |
| 54 | + const ViewFrustum& getViewFrustum() const { return _viewFrustum; } | |
| 55 | + void setViewFrustum(const ViewFrustum& viewFrustum) { _viewFrustum = viewFrustum; } | |
| 56 | 56 | |
| 57 | 57 | static bool renderOperation(OctreeElementPointer element, void* extraData); |
| 58 | 58 | |
| @@ -75,7 +75,7 @@ protected: · 16 unmodified lines | ||
| 75 | 75 | |
| 76 | 76 | OctreePointer _tree; |
| 77 | 77 | bool _managedTree; |
| 78 | − ViewFrustum* _viewFrustum; | |
| 78 | + ViewFrustum _viewFrustum; | |
| 79 | 79 | |
| 80 | 80 | SimpleMovingAverage _elementsPerPacket; |
| 81 | 81 | SimpleMovingAverage _entitiesPerPacket; |
| @@ -0,0 +1,71 @@ | ||
| 1 | +// | |
| 2 | +// OctreeUtils.cpp | |
| 3 | +// libraries/octree/src | |
| 4 | +// | |
| 5 | +// Created by Andrew Meadows 2016.03.04 | |
| 6 | +// Copyright 2016 High Fidelity, Inc. | |
| 7 | +// | |
| 8 | +// Distributed under the Apache License, Version 2.0. | |
| 9 | +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
| 10 | +// | |
| 11 | + | |
| 12 | +#include "OctreeUtils.h" | |
| 13 | + | |
| 14 | +#include <mutex> | |
| 15 | + | |
| 16 | +#include <glm/glm.hpp> | |
| 17 | + | |
| 18 | +#include <AABox.h> | |
| 19 | + | |
| 20 | + | |
| 21 | +float calculateRenderAccuracy(const glm::vec3& position, | |
| 22 | + const AABox& bounds, | |
| 23 | + float octreeSizeScale, | |
| 24 | + int boundaryLevelAdjust) { | |
| 25 | + float largestDimension = bounds.getLargestDimension(); | |
| 26 | + | |
| 27 | + const float maxScale = (float)TREE_SCALE; | |
| 28 | + float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / OCTREE_TO_MESH_RATIO; | |
| 29 | + | |
| 30 | + static std::once_flag once; | |
| 31 | + static QMap<float, float> shouldRenderTable; | |
| 32 | + std::call_once(once, [&] { | |
| 33 | + float SMALLEST_SCALE_IN_TABLE = 0.001f; // 1mm is plenty small | |
| 34 | + float scale = maxScale; | |
| 35 | + float factor = 1.0f; | |
| 36 | + | |
| 37 | + while (scale > SMALLEST_SCALE_IN_TABLE) { | |
| 38 | + scale /= 2.0f; | |
| 39 | + factor /= 2.0f; | |
| 40 | + shouldRenderTable[scale] = factor; | |
| 41 | + } | |
| 42 | + }); | |
| 43 | + | |
| 44 | + float closestScale = maxScale; | |
| 45 | + float visibleDistanceAtClosestScale = visibleDistanceAtMaxScale; | |
| 46 | + QMap<float, float>::const_iterator lowerBound = shouldRenderTable.lowerBound(largestDimension); | |
| 47 | + if (lowerBound != shouldRenderTable.constEnd()) { | |
| 48 | + closestScale = lowerBound.key(); | |
| 49 | + visibleDistanceAtClosestScale = visibleDistanceAtMaxScale * lowerBound.value(); | |
| 50 | + } | |
| 51 | + | |
| 52 | + if (closestScale < largestDimension) { | |
| 53 | + visibleDistanceAtClosestScale *= 2.0f; | |
| 54 | + } | |
| 55 | + | |
| 56 | + // FIXME - for now, it's either visible or not visible. We want to adjust this to eventually return | |
| 57 | + // a floating point for objects that have small angular size to indicate that they may be rendered | |
| 58 | + // with lower preciscion | |
| 59 | + float distanceToCamera = glm::length(bounds.calcCenter() - position); | |
| 60 | + return (distanceToCamera <= visibleDistanceAtClosestScale) ? 1.0f : 0.0f; | |
| 61 | +} | |
| 62 | + | |
| 63 | +float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale) { | |
| 64 | + return voxelSizeScale / powf(2.0f, renderLevel); | |
| 65 | +} | |
| 66 | + | |
| 67 | +float getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust) { | |
| 68 | + const float maxScale = (float)TREE_SCALE; | |
| 69 | + float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / OCTREE_TO_MESH_RATIO; | |
| 70 | + return atan(maxScale / visibleDistanceAtMaxScale); | |
| 71 | +} | |
| @@ -0,0 +1,30 @@ | ||
| 1 | +// | |
| 2 | +// OctreeUtils.h | |
| 3 | +// libraries/octree/src | |
| 4 | +// | |
| 5 | +// Created by Andrew Meadows 2016.03.04 | |
| 6 | +// Copyright 2016 High Fidelity, Inc. | |
| 7 | +// | |
| 8 | +// Distributed under the Apache License, Version 2.0. | |
| 9 | +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
| 10 | +// | |
| 11 | + | |
| 12 | +#ifndef hifi_OctreeUtils_h | |
| 13 | +#define hifi_OctreeUtils_h | |
| 14 | + | |
| 15 | +#include "OctreeConstants.h" | |
| 16 | + | |
| 17 | +class AABox; | |
| 18 | + | |
| 19 | +/// renderAccuracy represents a floating point "visibility" of an object based on it's view from the camera. At a simple | |
| 20 | +/// level it returns 0.0f for things that are so small for the current settings that they could not be visible. | |
| 21 | +float calculateRenderAccuracy(const glm::vec3& position, | |
| 22 | + const AABox& bounds, | |
| 23 | + float octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE, | |
| 24 | + int boundaryLevelAdjust = 0); | |
| 25 | + | |
| 26 | +float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale); | |
| 27 | + | |
| 28 | +float getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust); | |
| 29 | + | |
| 30 | +#endif // hifi_OctreeUtils_h | |
| @@ -28,14 +28,14 @@ class PickRay; · 27 unmodified lines | ||
| 28 | 28 | /// Interface provided by Application to other objects that need access to the current view state details |
| 29 | 29 | class AbstractViewStateInterface { |
| 30 | 30 | public: |
| 31 | − /// gets the current view frustum for rendering the view state | |
| 32 | − virtual ViewFrustum* getCurrentViewFrustum() = 0; | |
| 31 | + /// copies the current view frustum for rendering the view state | |
| 32 | + virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0; | |
| 33 | 33 | |
| 34 | − /// gets the shadow view frustum for rendering the view state | |
| 35 | − virtual ViewFrustum* getShadowViewFrustum() = 0; | |
| 34 | + /// copies the shadow view frustum for rendering the view state | |
| 35 | + virtual void copyShadowViewFrustum(ViewFrustum& viewOut) const = 0; | |
| 36 | 36 | |
| 37 | 37 | virtual QThread* getMainThread() = 0; |
| 38 | − | |
| 38 | + | |
| 39 | 39 | virtual PickRay computePickRay(float x, float y) const = 0; |
| 40 | 40 | |
| 41 | 41 | virtual glm::vec3 getAvatarPosition() const = 0; |
| @@ -284,7 +284,7 @@ void AmbientOcclusionEffect::updateGaussianDistribution() { · 283 unmodified lines | ||
| 284 | 284 | |
| 285 | 285 | void AmbientOcclusionEffect::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) { |
| 286 | 286 | assert(renderContext->args); |
| 287 | − assert(renderContext->args->_viewFrustum); | |
| 287 | + assert(renderContext->args->hasViewFrustum()); | |
| 288 | 288 | |
| 289 | 289 | RenderArgs* args = renderContext->args; |
| 290 | 290 | |
| @@ -309,7 +309,7 @@ void AmbientOcclusionEffect::run(const render::SceneContextPointer& sceneContext · 18 unmodified lines | ||
| 309 | 309 | auto resolutionLevel = getResolutionLevel(); |
| 310 | 310 | |
| 311 | 311 | // Update the depth info with near and far (same for stereo) |
| 312 | − setDepthInfo(args->_viewFrustum->getNearClip(), args->_viewFrustum->getFarClip()); | |
| 312 | + setDepthInfo(args->getViewFrustum().getNearClip(), args->getViewFrustum().getFarClip()); | |
| 313 | 313 | |
| 314 | 314 | _frameTransformBuffer.edit<FrameTransform>().pixelInfo = args->_viewport; |
| 315 | 315 | //_parametersBuffer.edit<Parameters>()._ditheringInfo.y += 0.25f; |
| @@ -319,7 +319,7 @@ void AmbientOcclusionEffect::run(const render::SceneContextPointer& sceneContext · 3 unmodified lines | ||
| 319 | 319 | if (!isStereo) { |
| 320 | 320 | // Eval the mono projection |
| 321 | 321 | mat4 monoProjMat; |
| 322 | − args->_viewFrustum->evalProjectionMatrix(monoProjMat); | |
| 322 | + args->getViewFrustum().evalProjectionMatrix(monoProjMat); | |
| 323 | 323 | _frameTransformBuffer.edit<FrameTransform>().projection[0] = monoProjMat; |
| 324 | 324 | _frameTransformBuffer.edit<FrameTransform>().stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f); |
| 325 | 325 | |
| @@ -365,7 +365,7 @@ void AmbientOcclusionEffect::run(const render::SceneContextPointer& sceneContext · 39 unmodified lines | ||
| 365 | 365 | |
| 366 | 366 | // Pyramid pass |
| 367 | 367 | batch.setFramebuffer(pyramidFBO); |
| 368 | − batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(args->_viewFrustum->getFarClip(), 0.0f, 0.0f, 0.0f)); | |
| 368 | + batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(args->getViewFrustum().getFarClip(), 0.0f, 0.0f, 0.0f)); | |
| 369 | 369 | batch.setPipeline(pyramidPipeline); |
| 370 | 370 | batch.setResourceTexture(AmbientOcclusionEffect_DepthMapSlot, depthBuffer); |
| 371 | 371 | batch.draw(gpu::TRIANGLE_STRIP, 4); |
| @@ -94,7 +94,7 @@ const gpu::PipelinePointer& Antialiasing::getBlendPipeline() { · 93 unmodified lines | ||
| 94 | 94 | |
| 95 | 95 | void Antialiasing::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) { |
| 96 | 96 | assert(renderContext->args); |
| 97 | − assert(renderContext->args->_viewFrustum); | |
| 97 | + assert(renderContext->args->hasViewFrustum()); | |
| 98 | 98 | |
| 99 | 99 | RenderArgs* args = renderContext->args; |
| 100 | 100 | |
| @@ -118,8 +118,8 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re · 17 unmodified lines | ||
| 118 | 118 | |
| 119 | 119 | glm::mat4 projMat; |
| 120 | 120 | Transform viewMat; |
| 121 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 122 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 121 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 122 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 123 | 123 | batch.setProjectionTransform(projMat); |
| 124 | 124 | batch.setViewTransform(viewMat); |
| 125 | 125 | batch.setModelTransform(Transform()); |
| @@ -134,7 +134,7 @@ void Antialiasing::run(const render::SceneContextPointer& sceneContext, const re · 8 unmodified lines | ||
| 134 | 134 | float left, right, bottom, top, nearVal, farVal; |
| 135 | 135 | glm::vec4 nearClipPlane, farClipPlane; |
| 136 | 136 | |
| 137 | − args->_viewFrustum->computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane); | |
| 137 | + args->getViewFrustum().computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane); | |
| 138 | 138 | |
| 139 | 139 | // float depthScale = (farVal - nearVal) / farVal; |
| 140 | 140 | // float nearScale = -1.0f / nearVal; |
| @@ -275,7 +275,7 @@ void DebugDeferredBuffer::configure(const Config& config) { · 274 unmodified lines | ||
| 275 | 275 | |
| 276 | 276 | void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { |
| 277 | 277 | assert(renderContext->args); |
| 278 | − assert(renderContext->args->_viewFrustum); | |
| 278 | + assert(renderContext->args->hasViewFrustum()); | |
| 279 | 279 | RenderArgs* args = renderContext->args; |
| 280 | 280 | |
| 281 | 281 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { |
| @@ -283,20 +283,20 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren · 1 unmodified line | ||
| 283 | 283 | const auto framebufferCache = DependencyManager::get<FramebufferCache>(); |
| 284 | 284 | const auto textureCache = DependencyManager::get<TextureCache>(); |
| 285 | 285 | const auto& lightStage = DependencyManager::get<DeferredLightingEffect>()->getLightStage(); |
| 286 | − | |
| 286 | + | |
| 287 | 287 | glm::mat4 projMat; |
| 288 | 288 | Transform viewMat; |
| 289 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 290 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 289 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 290 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 291 | 291 | batch.setProjectionTransform(projMat); |
| 292 | 292 | batch.setViewTransform(viewMat); |
| 293 | 293 | batch.setModelTransform(Transform()); |
| 294 | 294 | |
| 295 | 295 | // TODO REMOVE: Temporary until UI |
| 296 | 296 | auto first = _customPipelines.begin()->first; |
| 297 | − | |
| 297 | + | |
| 298 | 298 | batch.setPipeline(getPipeline(_mode, first)); |
| 299 | − | |
| 299 | + | |
| 300 | 300 | batch.setResourceTexture(Albedo, framebufferCache->getDeferredColorTexture()); |
| 301 | 301 | batch.setResourceTexture(Normal, framebufferCache->getDeferredNormalTexture()); |
| 302 | 302 | batch.setResourceTexture(Specular, framebufferCache->getDeferredSpecularTexture()); |
| @@ -218,15 +218,15 @@ void DeferredLightingEffect::render(const render::RenderContextPointer& renderCo · 217 unmodified lines | ||
| 218 | 218 | float tHeight = args->_viewport.w / (float)framebufferSize.height(); |
| 219 | 219 | |
| 220 | 220 | // The view frustum is the mono frustum base |
| 221 | − auto viewFrustum = args->_viewFrustum; | |
| 221 | + auto viewFrustum = args->getViewFrustum(); | |
| 222 | 222 | |
| 223 | 223 | // Eval the mono projection |
| 224 | 224 | mat4 monoProjMat; |
| 225 | − viewFrustum->evalProjectionMatrix(monoProjMat); | |
| 225 | + viewFrustum.evalProjectionMatrix(monoProjMat); | |
| 226 | 226 | |
| 227 | 227 | // The mono view transform |
| 228 | 228 | Transform monoViewTransform; |
| 229 | − viewFrustum->evalViewTransform(monoViewTransform); | |
| 229 | + viewFrustum.evalViewTransform(monoViewTransform); | |
| 230 | 230 | |
| 231 | 231 | // THe mono view matrix coming from the mono view transform |
| 232 | 232 | glm::mat4 monoViewMat; |
| @@ -296,8 +296,8 @@ void DeferredLightingEffect::render(const render::RenderContextPointer& renderCo · 63 unmodified lines | ||
| 296 | 296 | fetchTexcoordRects[0] = glm::vec4(sMin, tMin, sWidth, tHeight); |
| 297 | 297 | } |
| 298 | 298 | |
| 299 | − auto eyePoint = viewFrustum->getPosition(); | |
| 300 | − float nearRadius = glm::distance(eyePoint, viewFrustum->getNearTopLeft()); | |
| 299 | + auto eyePoint = viewFrustum.getPosition(); | |
| 300 | + float nearRadius = glm::distance(eyePoint, viewFrustum.getNearTopLeft()); | |
| 301 | 301 | |
| 302 | 302 | |
| 303 | 303 | for (int side = 0; side < numPasses; side++) { |
| @@ -62,19 +62,19 @@ const gpu::PipelinePointer& HitEffect::getHitEffectPipeline() { · 61 unmodified lines | ||
| 62 | 62 | |
| 63 | 63 | void HitEffect::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext) { |
| 64 | 64 | assert(renderContext->args); |
| 65 | − assert(renderContext->args->_viewFrustum); | |
| 65 | + assert(renderContext->args->hasViewFrustum()); | |
| 66 | 66 | RenderArgs* args = renderContext->args; |
| 67 | 67 | |
| 68 | 68 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { |
| 69 | − | |
| 69 | + | |
| 70 | 70 | glm::mat4 projMat; |
| 71 | 71 | Transform viewMat; |
| 72 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 73 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 72 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 73 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 74 | 74 | batch.setProjectionTransform(projMat); |
| 75 | 75 | batch.setViewTransform(viewMat); |
| 76 | 76 | batch.setModelTransform(Transform()); |
| 77 | − | |
| 77 | + | |
| 78 | 78 | batch.setPipeline(getHitEffectPipeline()); |
| 79 | 79 | |
| 80 | 80 | glm::vec4 color(0.0f, 0.0f, 0.0f, 1.0f); |
| @@ -20,7 +20,7 @@ LightStage::Shadow::Shadow(model::LightPointer light) : _light{ light}, _frustum · 19 unmodified lines | ||
| 20 | 20 | _schemaBuffer = std::make_shared<gpu::Buffer>(sizeof(Schema), (const gpu::Byte*) &schema); |
| 21 | 21 | } |
| 22 | 22 | |
| 23 | −void LightStage::Shadow::setKeylightFrustum(ViewFrustum* viewFrustum, float nearDepth, float farDepth) { | |
| 23 | +void LightStage::Shadow::setKeylightFrustum(const ViewFrustum& viewFrustum, float nearDepth, float farDepth) { | |
| 24 | 24 | assert(nearDepth < farDepth); |
| 25 | 25 | |
| 26 | 26 | // Orient the keylight frustum |
| @@ -38,14 +38,13 @@ void LightStage::Shadow::setKeylightFrustum(ViewFrustum* viewFrustum, float near · 11 unmodified lines | ||
| 38 | 38 | _frustum->setOrientation(orientation); |
| 39 | 39 | |
| 40 | 40 | // Position the keylight frustum |
| 41 | − _frustum->setPosition(viewFrustum->getPosition() - (nearDepth + farDepth)*direction); | |
| 41 | + _frustum->setPosition(viewFrustum.getPosition() - (nearDepth + farDepth)*direction); | |
| 42 | 42 | |
| 43 | 43 | const Transform view{ _frustum->getView()}; |
| 44 | 44 | const Transform viewInverse{ view.getInverseMatrix() }; |
| 45 | 45 | |
| 46 | − viewFrustum->calculate(); | |
| 47 | − auto nearCorners = viewFrustum->getCorners(nearDepth); | |
| 48 | − auto farCorners = viewFrustum->getCorners(farDepth); | |
| 46 | + auto nearCorners = viewFrustum.getCorners(nearDepth); | |
| 47 | + auto farCorners = viewFrustum.getCorners(farDepth); | |
| 49 | 48 | |
| 50 | 49 | vec3 min{ viewInverse.transform(nearCorners.bottomLeft) }; |
| 51 | 50 | vec3 max{ min }; |
| @@ -28,7 +28,7 @@ public: · 27 unmodified lines | ||
| 28 | 28 | |
| 29 | 29 | Shadow(model::LightPointer light); |
| 30 | 30 | |
| 31 | − void setKeylightFrustum(ViewFrustum* viewFrustum, float nearDepth, float farDepth); | |
| 31 | + void setKeylightFrustum(const ViewFrustum& viewFrustum, float nearDepth, float farDepth); | |
| 32 | 32 | |
| 33 | 33 | const std::shared_ptr<ViewFrustum> getFrustum() const { return _frustum; } |
| 34 | 34 | |
| @@ -163,7 +163,7 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend · 162 unmodified lines | ||
| 163 | 163 | |
| 164 | 164 | |
| 165 | 165 | // Is it possible that we render without a viewFrustum ? |
| 166 | − if (!(renderContext->args && renderContext->args->_viewFrustum)) { | |
| 166 | + if (!(renderContext->args && renderContext->args->hasViewFrustum())) { | |
| 167 | 167 | return; |
| 168 | 168 | } |
| 169 | 169 | |
| @@ -174,7 +174,7 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend · 4 unmodified lines | ||
| 174 | 174 | |
| 175 | 175 | void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems) { |
| 176 | 176 | assert(renderContext->args); |
| 177 | − assert(renderContext->args->_viewFrustum); | |
| 177 | + assert(renderContext->args->hasViewFrustum()); | |
| 178 | 178 | |
| 179 | 179 | auto config = std::static_pointer_cast<Config>(renderContext->jobConfig); |
| 180 | 180 | |
| @@ -187,8 +187,8 @@ void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderCont · 6 unmodified lines | ||
| 187 | 187 | |
| 188 | 188 | glm::mat4 projMat; |
| 189 | 189 | Transform viewMat; |
| 190 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 191 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 190 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 191 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 192 | 192 | |
| 193 | 193 | batch.setProjectionTransform(projMat); |
| 194 | 194 | batch.setViewTransform(viewMat); |
| @@ -202,7 +202,7 @@ void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderCont · 7 unmodified lines | ||
| 202 | 202 | |
| 203 | 203 | void DrawStateSortDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems) { |
| 204 | 204 | assert(renderContext->args); |
| 205 | − assert(renderContext->args->_viewFrustum); | |
| 205 | + assert(renderContext->args->hasViewFrustum()); | |
| 206 | 206 | |
| 207 | 207 | auto config = std::static_pointer_cast<Config>(renderContext->jobConfig); |
| 208 | 208 | |
| @@ -215,8 +215,8 @@ void DrawStateSortDeferred::run(const SceneContextPointer& sceneContext, const R · 6 unmodified lines | ||
| 215 | 215 | |
| 216 | 216 | glm::mat4 projMat; |
| 217 | 217 | Transform viewMat; |
| 218 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 219 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 218 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 219 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 220 | 220 | |
| 221 | 221 | batch.setProjectionTransform(projMat); |
| 222 | 222 | batch.setViewTransform(viewMat); |
| @@ -240,7 +240,7 @@ DrawOverlay3D::DrawOverlay3D(bool opaque) : · 17 unmodified lines | ||
| 240 | 240 | |
| 241 | 241 | void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const render::ItemBounds& inItems) { |
| 242 | 242 | assert(renderContext->args); |
| 243 | − assert(renderContext->args->_viewFrustum); | |
| 243 | + assert(renderContext->args->hasViewFrustum()); | |
| 244 | 244 | |
| 245 | 245 | auto config = std::static_pointer_cast<Config>(renderContext->jobConfig); |
| 246 | 246 | |
| @@ -268,8 +268,8 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon · 21 unmodified lines | ||
| 268 | 268 | |
| 269 | 269 | glm::mat4 projMat; |
| 270 | 270 | Transform viewMat; |
| 271 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 272 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 271 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 272 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 273 | 273 | |
| 274 | 274 | batch.setProjectionTransform(projMat); |
| 275 | 275 | batch.setViewTransform(viewMat); |
| @@ -290,7 +290,7 @@ const gpu::PipelinePointer& DrawStencilDeferred::getOpaquePipeline() { · 14 unmodified lines | ||
| 290 | 290 | |
| 291 | 291 | void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) { |
| 292 | 292 | assert(renderContext->args); |
| 293 | − assert(renderContext->args->_viewFrustum); | |
| 293 | + assert(renderContext->args->hasViewFrustum()); | |
| 294 | 294 | |
| 295 | 295 | // from the touched pixel generate the stencil buffer |
| 296 | 296 | RenderArgs* args = renderContext->args; |
| @@ -316,7 +316,7 @@ void DrawStencilDeferred::run(const SceneContextPointer& sceneContext, const Ren · 19 unmodified lines | ||
| 316 | 316 | |
| 317 | 317 | void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inItems) { |
| 318 | 318 | assert(renderContext->args); |
| 319 | − assert(renderContext->args->_viewFrustum); | |
| 319 | + assert(renderContext->args->hasViewFrustum()); | |
| 320 | 320 | |
| 321 | 321 | RenderArgs* args = renderContext->args; |
| 322 | 322 | doInBatch(args->_context, [&](gpu::Batch& batch) { |
| @@ -334,8 +334,8 @@ void DrawBackgroundDeferred::run(const SceneContextPointer& sceneContext, const · 11 unmodified lines | ||
| 334 | 334 | |
| 335 | 335 | glm::mat4 projMat; |
| 336 | 336 | Transform viewMat; |
| 337 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 338 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 337 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 338 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 339 | 339 | |
| 340 | 340 | batch.setProjectionTransform(projMat); |
| 341 | 341 | batch.setViewTransform(viewMat); |
| @@ -34,7 +34,7 @@ using namespace render; · 33 unmodified lines | ||
| 34 | 34 | void RenderShadowMap::run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, |
| 35 | 35 | const render::ShapeBounds& inShapes) { |
| 36 | 36 | assert(renderContext->args); |
| 37 | − assert(renderContext->args->_viewFrustum); | |
| 37 | + assert(renderContext->args->hasViewFrustum()); | |
| 38 | 38 | |
| 39 | 39 | const auto& lightStage = DependencyManager::get<DeferredLightingEffect>()->getLightStage(); |
| 40 | 40 | const auto globalLight = lightStage.lights[0]; |
| @@ -146,16 +146,15 @@ void RenderShadowTask::run(const SceneContextPointer& sceneContext, const render · 105 unmodified lines | ||
| 146 | 146 | } |
| 147 | 147 | |
| 148 | 148 | // Cache old render args |
| 149 | − ViewFrustum* viewFrustum = args->_viewFrustum; | |
| 150 | 149 | RenderArgs::RenderMode mode = args->_renderMode; |
| 151 | 150 | |
| 152 | − auto nearClip = viewFrustum->getNearClip(); | |
| 151 | + auto nearClip = args->getViewFrustum().getNearClip(); | |
| 153 | 152 | float nearDepth = -args->_boomOffset.z; |
| 154 | 153 | const int SHADOW_FAR_DEPTH = 20; |
| 155 | − globalLight->shadow.setKeylightFrustum(viewFrustum, nearDepth, nearClip + SHADOW_FAR_DEPTH); | |
| 154 | + globalLight->shadow.setKeylightFrustum(args->getViewFrustum(), nearDepth, nearClip + SHADOW_FAR_DEPTH); | |
| 156 | 155 | |
| 157 | 156 | // Set the keylight render args |
| 158 | − args->_viewFrustum = globalLight->shadow.getFrustum().get(); | |
| 157 | + args->pushViewFrustum(*(globalLight->shadow.getFrustum())); | |
| 159 | 158 | args->_renderMode = RenderArgs::SHADOW_RENDER_MODE; |
| 160 | 159 | |
| 161 | 160 | // TODO: Allow runtime manipulation of culling ShouldRenderFunctor |
| @@ -165,6 +164,6 @@ void RenderShadowTask::run(const SceneContextPointer& sceneContext, const render · 3 unmodified lines | ||
| 165 | 164 | } |
| 166 | 165 | |
| 167 | 166 | // Reset the render args |
| 168 | − args->_viewFrustum = viewFrustum; | |
| 167 | + args->popViewFrustum(); | |
| 169 | 168 | args->_renderMode = mode; |
| 170 | 169 | }; |
| @@ -14,6 +14,7 @@ · 13 unmodified lines | ||
| 14 | 14 | #include <algorithm> |
| 15 | 15 | #include <assert.h> |
| 16 | 16 | |
| 17 | +#include <OctreeUtils.h> | |
| 17 | 18 | #include <PerfStat.h> |
| 18 | 19 | #include <ViewFrustum.h> |
| 19 | 20 | #include <gpu/Context.h> |
| @@ -23,10 +24,10 @@ using namespace render; · 3 unmodified lines | ||
| 23 | 24 | void render::cullItems(const RenderContextPointer& renderContext, const CullFunctor& cullFunctor, RenderDetails::Item& details, |
| 24 | 25 | const ItemBounds& inItems, ItemBounds& outItems) { |
| 25 | 26 | assert(renderContext->args); |
| 26 | − assert(renderContext->args->_viewFrustum); | |
| 27 | + assert(renderContext->args->hasViewFrustum()); | |
| 27 | 28 | |
| 28 | 29 | RenderArgs* args = renderContext->args; |
| 29 | − ViewFrustum* frustum = args->_viewFrustum; | |
| 30 | + const ViewFrustum& frustum = args->getViewFrustum(); | |
| 30 | 31 | |
| 31 | 32 | details._considered += (int)inItems.size(); |
| 32 | 33 | |
| @@ -42,7 +43,7 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc · 9 unmodified lines | ||
| 42 | 43 | bool inView; |
| 43 | 44 | { |
| 44 | 45 | PerformanceTimer perfTimer("boxIntersectsFrustum"); |
| 45 | − inView = frustum->boxIntersectsFrustum(item.bound); | |
| 46 | + inView = frustum.boxIntersectsFrustum(item.bound); | |
| 46 | 47 | } |
| 47 | 48 | if (inView) { |
| 48 | 49 | bool bigEnoughToRender; |
| @@ -64,7 +65,7 @@ void render::cullItems(const RenderContextPointer& renderContext, const CullFunc · 15 unmodified lines | ||
| 64 | 65 | |
| 65 | 66 | void FetchNonspatialItems::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemBounds& outItems) { |
| 66 | 67 | assert(renderContext->args); |
| 67 | − assert(renderContext->args->_viewFrustum); | |
| 68 | + assert(renderContext->args->hasViewFrustum()); | |
| 68 | 69 | auto& scene = sceneContext->_scene; |
| 69 | 70 | |
| 70 | 71 | outItems.clear(); |
| @@ -85,7 +86,7 @@ void FetchSpatialTree::configure(const Config& config) { · 14 unmodified lines | ||
| 85 | 86 | |
| 86 | 87 | void FetchSpatialTree::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, ItemSpatialTree::ItemSelection& outSelection) { |
| 87 | 88 | assert(renderContext->args); |
| 88 | − assert(renderContext->args->_viewFrustum); | |
| 89 | + assert(renderContext->args->hasViewFrustum()); | |
| 89 | 90 | RenderArgs* args = renderContext->args; |
| 90 | 91 | auto& scene = sceneContext->_scene; |
| 91 | 92 | |
| @@ -93,22 +94,18 @@ void FetchSpatialTree::run(const SceneContextPointer& sceneContext, const Render · 1 unmodified line | ||
| 93 | 94 | outSelection.clear(); |
| 94 | 95 | |
| 95 | 96 | // Eventually use a frozen frustum |
| 96 | − auto queryFrustum = *args->_viewFrustum; | |
| 97 | + auto queryFrustum = args->getViewFrustum(); | |
| 97 | 98 | if (_freezeFrustum) { |
| 98 | 99 | if (_justFrozeFrustum) { |
| 99 | 100 | _justFrozeFrustum = false; |
| 100 | − _frozenFrutstum = *args->_viewFrustum; | |
| 101 | + _frozenFrutstum = args->getViewFrustum(); | |
| 101 | 102 | } |
| 102 | 103 | queryFrustum = _frozenFrutstum; |
| 103 | 104 | } |
| 104 | 105 | |
| 105 | 106 | // Octree selection! |
| 106 | − | |
| 107 | − float angle = glm::degrees(queryFrustum.getAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust)); | |
| 108 | − | |
| 109 | − | |
| 107 | + float angle = glm::degrees(getAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust)); | |
| 110 | 108 | scene->getSpatialTree().selectCellItems(outSelection, _filter, queryFrustum, angle); |
| 111 | − | |
| 112 | 109 | } |
| 113 | 110 | |
| 114 | 111 | void CullSpatialSelection::configure(const Config& config) { |
| @@ -120,7 +117,7 @@ void CullSpatialSelection::configure(const Config& config) { · 5 unmodified lines | ||
| 120 | 117 | void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, |
| 121 | 118 | const ItemSpatialTree::ItemSelection& inSelection, ItemBounds& outItems) { |
| 122 | 119 | assert(renderContext->args); |
| 123 | − assert(renderContext->args->_viewFrustum); | |
| 120 | + assert(renderContext->args->hasViewFrustum()); | |
| 124 | 121 | RenderArgs* args = renderContext->args; |
| 125 | 122 | auto& scene = sceneContext->_scene; |
| 126 | 123 | |
| @@ -128,13 +125,12 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re · 1 unmodified line | ||
| 128 | 125 | details._considered += (int)inSelection.numItems(); |
| 129 | 126 | |
| 130 | 127 | // Eventually use a frozen frustum |
| 131 | − auto argFrustum = args->_viewFrustum; | |
| 132 | 128 | if (_freezeFrustum) { |
| 133 | 129 | if (_justFrozeFrustum) { |
| 134 | 130 | _justFrozeFrustum = false; |
| 135 | − _frozenFrutstum = *args->_viewFrustum; | |
| 131 | + _frozenFrutstum = args->getViewFrustum(); | |
| 136 | 132 | } |
| 137 | − args->_viewFrustum = &_frozenFrutstum; // replace the true view frustum by the frozen one | |
| 133 | + args->pushViewFrustum(_frozenFrutstum); // replace the true view frustum by the frozen one | |
| 138 | 134 | } |
| 139 | 135 | |
| 140 | 136 | // Culling Frustum / solidAngle test helper class |
| @@ -151,8 +147,8 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re · 10 unmodified lines | ||
| 151 | 147 | _renderDetails(renderDetails) |
| 152 | 148 | { |
| 153 | 149 | // FIXME: Keep this code here even though we don't use it yet |
| 154 | − /*_eyePos = _args->_viewFrustum->getPosition(); | |
| 155 | − float a = glm::degrees(_args->_viewFrustum->getAccuracyAngle(_args->_sizeScale, _args->_boundaryLevelAdjust)); | |
| 150 | + /*_eyePos = _args->getViewFrustum().getPosition(); | |
| 151 | + float a = glm::degrees(Octree::getAccuracyAngle(_args->_sizeScale, _args->_boundaryLevelAdjust)); | |
| 156 | 152 | auto angle = std::min(glm::radians(45.0f), a); // no worse than 45 degrees |
| 157 | 153 | angle = std::max(glm::radians(1.0f / 60.0f), a); // no better than 1 minute of degree |
| 158 | 154 | auto tanAlpha = tan(angle); |
| @@ -161,7 +157,7 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re · 2 unmodified lines | ||
| 161 | 157 | } |
| 162 | 158 | |
| 163 | 159 | bool frustumTest(const AABox& bound) { |
| 164 | − if (!_args->_viewFrustum->boxIntersectsFrustum(bound)) { | |
| 160 | + if (!_args->getViewFrustum().boxIntersectsFrustum(bound)) { | |
| 165 | 161 | _renderDetails._outOfView++; |
| 166 | 162 | return false; |
| 167 | 163 | } |
| @@ -305,7 +301,7 @@ void CullSpatialSelection::run(const SceneContextPointer& sceneContext, const Re · 137 unmodified lines | ||
| 305 | 301 | |
| 306 | 302 | // Restore frustum if using the frozen one: |
| 307 | 303 | if (_freezeFrustum) { |
| 308 | − args->_viewFrustum = argFrustum; | |
| 304 | + args->popViewFrustum(); | |
| 309 | 305 | } |
| 310 | 306 | |
| 311 | 307 | std::static_pointer_cast<Config>(renderContext->jobConfig)->numItems = (int)outItems.size(); |
| @@ -14,6 +14,7 @@ · 13 unmodified lines | ||
| 14 | 14 | #include <algorithm> |
| 15 | 15 | #include <assert.h> |
| 16 | 16 | |
| 17 | +#include <OctreeUtils.h> | |
| 17 | 18 | #include <PerfStat.h> |
| 18 | 19 | #include <RenderArgs.h> |
| 19 | 20 | |
| @@ -86,7 +87,7 @@ void DrawSceneOctree::configure(const Config& config) { · 66 unmodified lines | ||
| 86 | 87 | void DrawSceneOctree::run(const SceneContextPointer& sceneContext, |
| 87 | 88 | const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection) { |
| 88 | 89 | assert(renderContext->args); |
| 89 | − assert(renderContext->args->_viewFrustum); | |
| 90 | + assert(renderContext->args->hasViewFrustum()); | |
| 90 | 91 | RenderArgs* args = renderContext->args; |
| 91 | 92 | auto& scene = sceneContext->_scene; |
| 92 | 93 | |
| @@ -97,8 +98,8 @@ void DrawSceneOctree::run(const SceneContextPointer& sceneContext, · 4 unmodified lines | ||
| 97 | 98 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { |
| 98 | 99 | glm::mat4 projMat; |
| 99 | 100 | Transform viewMat; |
| 100 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 101 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 101 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 102 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 102 | 103 | batch.setViewportTransform(args->_viewport); |
| 103 | 104 | |
| 104 | 105 | batch.setProjectionTransform(projMat); |
| @@ -148,7 +149,7 @@ void DrawSceneOctree::run(const SceneContextPointer& sceneContext, · 43 unmodified lines | ||
| 148 | 149 | } |
| 149 | 150 | // Draw the LOD Reticle |
| 150 | 151 | { |
| 151 | − float angle = glm::degrees(args->_viewFrustum->getAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust)); | |
| 152 | + float angle = glm::degrees(getAccuracyAngle(args->_sizeScale, args->_boundaryLevelAdjust)); | |
| 152 | 153 | Transform crosshairModel; |
| 153 | 154 | crosshairModel.setTranslation(glm::vec3(0.0, 0.0, -1000.0)); |
| 154 | 155 | crosshairModel.setScale(1000.0 * tan(glm::radians(angle))); // Scaling at the actual tan of the lod angle => Multiplied by TWO |
| @@ -198,15 +199,15 @@ void DrawItemSelection::configure(const Config& config) { · 43 unmodified lines | ||
| 198 | 199 | void DrawItemSelection::run(const SceneContextPointer& sceneContext, |
| 199 | 200 | const RenderContextPointer& renderContext, const ItemSpatialTree::ItemSelection& inSelection) { |
| 200 | 201 | assert(renderContext->args); |
| 201 | − assert(renderContext->args->_viewFrustum); | |
| 202 | + assert(renderContext->args->hasViewFrustum()); | |
| 202 | 203 | RenderArgs* args = renderContext->args; |
| 203 | 204 | auto& scene = sceneContext->_scene; |
| 204 | 205 | |
| 205 | 206 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { |
| 206 | 207 | glm::mat4 projMat; |
| 207 | 208 | Transform viewMat; |
| 208 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 209 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 209 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 210 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 210 | 211 | batch.setViewportTransform(args->_viewport); |
| 211 | 212 | |
| 212 | 213 | batch.setProjectionTransform(projMat); |
| @@ -107,7 +107,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, · 106 unmodified lines | ||
| 107 | 107 | const RenderContextPointer& renderContext, |
| 108 | 108 | const ItemBounds& inItems) { |
| 109 | 109 | assert(renderContext->args); |
| 110 | − assert(renderContext->args->_viewFrustum); | |
| 110 | + assert(renderContext->args->hasViewFrustum()); | |
| 111 | 111 | RenderArgs* args = renderContext->args; |
| 112 | 112 | auto& scene = sceneContext->_scene; |
| 113 | 113 | const int NUM_STATUS_VEC4_PER_ITEM = 2; |
| @@ -183,8 +183,8 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, · 69 unmodified lines | ||
| 183 | 183 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { |
| 184 | 184 | glm::mat4 projMat; |
| 185 | 185 | Transform viewMat; |
| 186 | − args->_viewFrustum->evalProjectionMatrix(projMat); | |
| 187 | − args->_viewFrustum->evalViewTransform(viewMat); | |
| 186 | + args->getViewFrustum().evalProjectionMatrix(projMat); | |
| 187 | + args->getViewFrustum().evalViewTransform(viewMat); | |
| 188 | 188 | batch.setViewportTransform(args->_viewport); |
| 189 | 189 | |
| 190 | 190 | batch.setProjectionTransform(projMat); |
| @@ -120,7 +120,7 @@ void render::renderStateSortShapes(const SceneContextPointer& sceneContext, cons · 119 unmodified lines | ||
| 120 | 120 | |
| 121 | 121 | void DrawLight::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, const ItemBounds& inLights) { |
| 122 | 122 | assert(renderContext->args); |
| 123 | − assert(renderContext->args->_viewFrustum); | |
| 123 | + assert(renderContext->args->hasViewFrustum()); | |
| 124 | 124 | RenderArgs* args = renderContext->args; |
| 125 | 125 | |
| 126 | 126 | // render lights |
| @@ -1,5 +1,5 @@ | ||
| 1 | 1 | // |
| 2 | −// CullTask.cpp | |
| 2 | +// SortTask.cpp | |
| 3 | 3 | // render/src/render |
| 4 | 4 | // |
| 5 | 5 | // Created by Sam Gateau on 2/2/16. |
| @@ -42,7 +42,7 @@ struct BackToFrontSort { · 36 unmodified lines | ||
| 42 | 42 | |
| 43 | 43 | void render::depthSortItems(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext, bool frontToBack, const ItemBounds& inItems, ItemBounds& outItems) { |
| 44 | 44 | assert(renderContext->args); |
| 45 | − assert(renderContext->args->_viewFrustum); | |
| 45 | + assert(renderContext->args->hasViewFrustum()); | |
| 46 | 46 | |
| 47 | 47 | auto& scene = sceneContext->_scene; |
| 48 | 48 | RenderArgs* args = renderContext->args; |
| @@ -60,7 +60,7 @@ void render::depthSortItems(const SceneContextPointer& sceneContext, const Rende · 11 unmodified lines | ||
| 60 | 60 | for (auto itemDetails : inItems) { |
| 61 | 61 | auto item = scene->getItem(itemDetails.id); |
| 62 | 62 | auto bound = itemDetails.bound; // item.getBound(); |
| 63 | − float distance = args->_viewFrustum->distanceToCamera(bound.calcCenter()); | |
| 63 | + float distance = args->getViewFrustum().distanceToCamera(bound.calcCenter()); | |
| 64 | 64 | |
| 65 | 65 | itemBoundSorts.emplace_back(ItemBoundSort(distance, distance, distance, itemDetails.id, bound)); |
| 66 | 66 | } |
| @@ -1,6 +1,6 @@ | ||
| 1 | 1 | // |
| 2 | −// OctreeProjectedPolygon.cpp | |
| 3 | −// libraries/octree/src | |
| 2 | +// CubeProjectedPolygon.cpp | |
| 3 | +// libraries/shared/src | |
| 4 | 4 | // |
| 5 | 5 | // Created by Brad Hefta-Gaub on 06/11/13. |
| 6 | 6 | // Copyright 2013 High Fidelity, Inc. |
| @@ -15,50 +15,50 @@ · 8 unmodified lines | ||
| 15 | 15 | |
| 16 | 16 | #include "GeometryUtil.h" |
| 17 | 17 | #include "SharedUtil.h" |
| 18 | −#include "OctreeLogging.h" | |
| 19 | −#include "OctreeProjectedPolygon.h" | |
| 18 | +#include "SharedLogging.h" | |
| 19 | +#include "CubeProjectedPolygon.h" | |
| 20 | 20 | |
| 21 | 21 | |
| 22 | −glm::vec2 BoundingBox::getVertex(int vertexNumber) const { | |
| 22 | +glm::vec2 BoundingRectangle::getVertex(int vertexNumber) const { | |
| 23 | 23 | switch (vertexNumber) { |
| 24 | − case BoundingBox::BOTTOM_LEFT: | |
| 24 | + case BoundingRectangle::BOTTOM_LEFT: | |
| 25 | 25 | return corner; |
| 26 | − case BoundingBox::TOP_LEFT: | |
| 26 | + case BoundingRectangle::TOP_LEFT: | |
| 27 | 27 | return glm::vec2(corner.x, corner.y + size.y); |
| 28 | − case BoundingBox::BOTTOM_RIGHT: | |
| 28 | + case BoundingRectangle::BOTTOM_RIGHT: | |
| 29 | 29 | return glm::vec2(corner.x + size.x, corner.y); |
| 30 | − case BoundingBox::TOP_RIGHT: | |
| 30 | + case BoundingRectangle::TOP_RIGHT: | |
| 31 | 31 | return corner + size; |
| 32 | 32 | } |
| 33 | 33 | assert(false); // not allowed |
| 34 | 34 | return glm::vec2(0,0); |
| 35 | 35 | } |
| 36 | 36 | |
| 37 | −BoundingBox BoundingBox::topHalf() const { | |
| 37 | +BoundingRectangle BoundingRectangle::topHalf() const { | |
| 38 | 38 | float halfY = size.y/2.0f; |
| 39 | − BoundingBox result(glm::vec2(corner.x,corner.y + halfY), glm::vec2(size.x, halfY)); | |
| 39 | + BoundingRectangle result(glm::vec2(corner.x,corner.y + halfY), glm::vec2(size.x, halfY)); | |
| 40 | 40 | return result; |
| 41 | 41 | } |
| 42 | 42 | |
| 43 | −BoundingBox BoundingBox::bottomHalf() const { | |
| 43 | +BoundingRectangle BoundingRectangle::bottomHalf() const { | |
| 44 | 44 | float halfY = size.y/2.0f; |
| 45 | − BoundingBox result(corner, glm::vec2(size.x, halfY)); | |
| 45 | + BoundingRectangle result(corner, glm::vec2(size.x, halfY)); | |
| 46 | 46 | return result; |
| 47 | 47 | } |
| 48 | 48 | |
| 49 | −BoundingBox BoundingBox::leftHalf() const { | |
| 49 | +BoundingRectangle BoundingRectangle::leftHalf() const { | |
| 50 | 50 | float halfX = size.x/2.0f; |
| 51 | − BoundingBox result(corner, glm::vec2(halfX, size.y)); | |
| 51 | + BoundingRectangle result(corner, glm::vec2(halfX, size.y)); | |
| 52 | 52 | return result; |
| 53 | 53 | } |
| 54 | 54 | |
| 55 | −BoundingBox BoundingBox::rightHalf() const { | |
| 55 | +BoundingRectangle BoundingRectangle::rightHalf() const { | |
| 56 | 56 | float halfX = size.x/2.0f; |
| 57 | − BoundingBox result(glm::vec2(corner.x + halfX , corner.y), glm::vec2(halfX, size.y)); | |
| 57 | + BoundingRectangle result(glm::vec2(corner.x + halfX , corner.y), glm::vec2(halfX, size.y)); | |
| 58 | 58 | return result; |
| 59 | 59 | } |
| 60 | 60 | |
| 61 | −bool BoundingBox::contains(const BoundingBox& box) const { | |
| 61 | +bool BoundingRectangle::contains(const BoundingRectangle& box) const { | |
| 62 | 62 | return ( _set && |
| 63 | 63 | (box.corner.x >= corner.x) && |
| 64 | 64 | (box.corner.y >= corner.y) && |
| @@ -67,7 +67,7 @@ bool BoundingBox::contains(const BoundingBox& box) const { · 2 unmodified lines | ||
| 67 | 67 | ); |
| 68 | 68 | } |
| 69 | 69 | |
| 70 | −bool BoundingBox::contains(const glm::vec2& point) const { | |
| 70 | +bool BoundingRectangle::contains(const glm::vec2& point) const { | |
| 71 | 71 | return ( _set && |
| 72 | 72 | (point.x > corner.x) && |
| 73 | 73 | (point.y > corner.y) && |
| @@ -76,7 +76,7 @@ bool BoundingBox::contains(const glm::vec2& point) const { · 2 unmodified lines | ||
| 76 | 76 | ); |
| 77 | 77 | } |
| 78 | 78 | |
| 79 | −void BoundingBox::explandToInclude(const BoundingBox& box) { | |
| 79 | +void BoundingRectangle::explandToInclude(const BoundingRectangle& box) { | |
| 80 | 80 | if (!_set) { |
| 81 | 81 | corner = box.corner; |
| 82 | 82 | size = box.size; |
| @@ -94,20 +94,20 @@ void BoundingBox::explandToInclude(const BoundingBox& box) { · 11 unmodified lines | ||
| 94 | 94 | } |
| 95 | 95 | |
| 96 | 96 | |
| 97 | −void BoundingBox::printDebugDetails(const char* label) const { | |
| 98 | − qCDebug(octree, "%s _set=%s\n corner=%f,%f size=%f,%f\n bounds=[(%f,%f) to (%f,%f)]", | |
| 99 | − (label ? label : "BoundingBox"), | |
| 97 | +void BoundingRectangle::printDebugDetails(const char* label) const { | |
| 98 | + qCDebug(shared, "%s _set=%s\n corner=%f,%f size=%f,%f\n bounds=[(%f,%f) to (%f,%f)]", | |
| 99 | + (label ? label : "BoundingRectangle"), | |
| 100 | 100 | debug::valueOf(_set), (double)corner.x, (double)corner.y, (double)size.x, (double)size.y, |
| 101 | 101 | (double)corner.x, (double)corner.y, (double)(corner.x+size.x), (double)(corner.y+size.y)); |
| 102 | 102 | } |
| 103 | 103 | |
| 104 | 104 | |
| 105 | −long OctreeProjectedPolygon::pointInside_calls = 0; | |
| 106 | −long OctreeProjectedPolygon::occludes_calls = 0; | |
| 107 | −long OctreeProjectedPolygon::intersects_calls = 0; | |
| 105 | +long CubeProjectedPolygon::pointInside_calls = 0; | |
| 106 | +long CubeProjectedPolygon::occludes_calls = 0; | |
| 107 | +long CubeProjectedPolygon::intersects_calls = 0; | |
| 108 | 108 | |
| 109 | 109 | |
| 110 | −OctreeProjectedPolygon::OctreeProjectedPolygon(const BoundingBox& box) : | |
| 110 | +CubeProjectedPolygon::CubeProjectedPolygon(const BoundingRectangle& box) : | |
| 111 | 111 | _vertexCount(4), |
| 112 | 112 | _maxX(-FLT_MAX), _maxY(-FLT_MAX), _minX(FLT_MAX), _minY(FLT_MAX), |
| 113 | 113 | _distance(0) |
| @@ -118,7 +118,7 @@ OctreeProjectedPolygon::OctreeProjectedPolygon(const BoundingBox& box) : · 4 unmodified lines | ||
| 118 | 118 | } |
| 119 | 119 | |
| 120 | 120 | |
| 121 | −void OctreeProjectedPolygon::setVertex(int vertex, const glm::vec2& point) { | |
| 121 | +void CubeProjectedPolygon::setVertex(int vertex, const glm::vec2& point) { | |
| 122 | 122 | _vertices[vertex] = point; |
| 123 | 123 | |
| 124 | 124 | // keep track of our bounding box |
| @@ -138,9 +138,9 @@ void OctreeProjectedPolygon::setVertex(int vertex, const glm::vec2& point) { · 13 unmodified lines | ||
| 138 | 138 | } |
| 139 | 139 | |
| 140 | 140 | // can be optimized with new pointInside() |
| 141 | −bool OctreeProjectedPolygon::occludes(const OctreeProjectedPolygon& occludee, bool checkAllInView) const { | |
| 141 | +bool CubeProjectedPolygon::occludes(const CubeProjectedPolygon& occludee, bool checkAllInView) const { | |
| 142 | 142 | |
| 143 | − OctreeProjectedPolygon::occludes_calls++; | |
| 143 | + CubeProjectedPolygon::occludes_calls++; | |
| 144 | 144 | |
| 145 | 145 | // if we are completely out of view, then we definitely don't occlude! |
| 146 | 146 | // if the occludee is completely out of view, then we also don't occlude it |
| @@ -197,12 +197,12 @@ bool OctreeProjectedPolygon::occludes(const OctreeProjectedPolygon& occludee, bo · 50 unmodified lines | ||
| 197 | 197 | return false; // if we got this far, then we're not occluded |
| 198 | 198 | } |
| 199 | 199 | |
| 200 | −bool OctreeProjectedPolygon::occludes(const BoundingBox& boxOccludee) const { | |
| 201 | − OctreeProjectedPolygon testee(boxOccludee); | |
| 200 | +bool CubeProjectedPolygon::occludes(const BoundingRectangle& boxOccludee) const { | |
| 201 | + CubeProjectedPolygon testee(boxOccludee); | |
| 202 | 202 | return occludes(testee); |
| 203 | 203 | } |
| 204 | 204 | |
| 205 | −bool OctreeProjectedPolygon::matches(const OctreeProjectedPolygon& testee) const { | |
| 205 | +bool CubeProjectedPolygon::matches(const CubeProjectedPolygon& testee) const { | |
| 206 | 206 | if (testee.getVertexCount() != getVertexCount()) { |
| 207 | 207 | return false; |
| 208 | 208 | } |
| @@ -231,14 +231,14 @@ bool OctreeProjectedPolygon::matches(const OctreeProjectedPolygon& testee) const · 22 unmodified lines | ||
| 231 | 231 | return true; // all of our vertices match, therefore we're the same |
| 232 | 232 | } |
| 233 | 233 | |
| 234 | −bool OctreeProjectedPolygon::matches(const BoundingBox& box) const { | |
| 235 | − OctreeProjectedPolygon testee(box); | |
| 234 | +bool CubeProjectedPolygon::matches(const BoundingRectangle& box) const { | |
| 235 | + CubeProjectedPolygon testee(box); | |
| 236 | 236 | return matches(testee); |
| 237 | 237 | } |
| 238 | 238 | |
| 239 | −bool OctreeProjectedPolygon::pointInside(const glm::vec2& point, bool* matchesVertex) const { | |
| 239 | +bool CubeProjectedPolygon::pointInside(const glm::vec2& point, bool* matchesVertex) const { | |
| 240 | 240 | |
| 241 | − OctreeProjectedPolygon::pointInside_calls++; | |
| 241 | + CubeProjectedPolygon::pointInside_calls++; | |
| 242 | 242 | |
| 243 | 243 | // first check the bounding boxes, the point must be fully within the boounding box of this polygon |
| 244 | 244 | if ((point.x > getMaxX()) || |
| @@ -264,23 +264,23 @@ bool OctreeProjectedPolygon::pointInside(const glm::vec2& point, bool* matchesVe · 19 unmodified lines | ||
| 264 | 264 | return true; |
| 265 | 265 | } |
| 266 | 266 | |
| 267 | −void OctreeProjectedPolygon::printDebugDetails() const { | |
| 268 | − qCDebug(octree, "OctreeProjectedPolygon..." | |
| 267 | +void CubeProjectedPolygon::printDebugDetails() const { | |
| 268 | + qCDebug(shared, "CubeProjectedPolygon..." | |
| 269 | 269 | " minX=%f maxX=%f minY=%f maxY=%f", (double)getMinX(), (double)getMaxX(), (double)getMinY(), (double)getMaxY()); |
| 270 | − qCDebug(octree, " vertex count=%d distance=%f", getVertexCount(), (double)getDistance()); | |
| 270 | + qCDebug(shared, " vertex count=%d distance=%f", getVertexCount(), (double)getDistance()); | |
| 271 | 271 | for (int i = 0; i < getVertexCount(); i++) { |
| 272 | 272 | glm::vec2 point = getVertex(i); |
| 273 | − qCDebug(octree, " vertex[%d] = %f, %f ", i, (double)point.x, (double)point.y); | |
| 273 | + qCDebug(shared, " vertex[%d] = %f, %f ", i, (double)point.x, (double)point.y); | |
| 274 | 274 | } |
| 275 | 275 | } |
| 276 | 276 | |
| 277 | −bool OctreeProjectedPolygon::intersects(const BoundingBox& box) const { | |
| 278 | − OctreeProjectedPolygon testee(box); | |
| 277 | +bool CubeProjectedPolygon::intersects(const BoundingRectangle& box) const { | |
| 278 | + CubeProjectedPolygon testee(box); | |
| 279 | 279 | return intersects(testee); |
| 280 | 280 | } |
| 281 | 281 | |
| 282 | −bool OctreeProjectedPolygon::intersects(const OctreeProjectedPolygon& testee) const { | |
| 283 | − OctreeProjectedPolygon::intersects_calls++; | |
| 282 | +bool CubeProjectedPolygon::intersects(const CubeProjectedPolygon& testee) const { | |
| 283 | + CubeProjectedPolygon::intersects_calls++; | |
| 284 | 284 | return intersectsOnAxes(testee) && testee.intersectsOnAxes(*this); |
| 285 | 285 | } |
| 286 | 286 | |
| @@ -294,7 +294,7 @@ bool OctreeProjectedPolygon::intersects(const OctreeProjectedPolygon& testee) co · 7 unmodified lines | ||
| 294 | 294 | // Note: this only works on convex polygons |
| 295 | 295 | // |
| 296 | 296 | // |
| 297 | −bool OctreeProjectedPolygon::intersectsOnAxes(const OctreeProjectedPolygon& testee) const { | |
| 297 | +bool CubeProjectedPolygon::intersectsOnAxes(const CubeProjectedPolygon& testee) const { | |
| 298 | 298 | |
| 299 | 299 | // consider each edge of this polygon as a potential separating axis |
| 300 | 300 | for (int i = 0; i < getVertexCount(); i++) { |
| @@ -324,7 +324,7 @@ bool OctreeProjectedPolygon::intersectsOnAxes(const OctreeProjectedPolygon& test · 23 unmodified lines | ||
| 324 | 324 | return true; |
| 325 | 325 | } |
| 326 | 326 | |
| 327 | −bool OctreeProjectedPolygon::canMerge(const OctreeProjectedPolygon& that) const { | |
| 327 | +bool CubeProjectedPolygon::canMerge(const CubeProjectedPolygon& that) const { | |
| 328 | 328 | |
| 329 | 329 | // RIGHT/NEAR |
| 330 | 330 | // LEFT/NEAR |
| @@ -642,7 +642,7 @@ bool OctreeProjectedPolygon::canMerge(const OctreeProjectedPolygon& that) const · 311 unmodified lines | ||
| 642 | 642 | } |
| 643 | 643 | |
| 644 | 644 | |
| 645 | −void OctreeProjectedPolygon::merge(const OctreeProjectedPolygon& that) { | |
| 645 | +void CubeProjectedPolygon::merge(const CubeProjectedPolygon& that) { | |
| 646 | 646 | |
| 647 | 647 | // RIGHT/NEAR |
| 648 | 648 | // LEFT/NEAR |
| @@ -1,55 +1,55 @@ | ||
| 1 | 1 | // |
| 2 | −// OctreeProjectedPolygon.h | |
| 3 | −// libraries/octree/src | |
| 2 | +// CubeProjectedPolygon.h | |
| 3 | +// libraries/shared/src | |
| 4 | 4 | // |
| 5 | 5 | // Created by Brad Hefta-Gaub on 06/11/13. |
| 6 | 6 | // Copyright 2013 High Fidelity, Inc. |
| 7 | 7 | // |
| 8 | −// The projected shadow (on the 2D view plane) for a voxel | |
| 8 | +// The projected shadow (on the 2D view plane) for a cube | |
| 9 | 9 | // |
| 10 | 10 | // Distributed under the Apache License, Version 2.0. |
| 11 | 11 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html |
| 12 | 12 | // |
| 13 | 13 | |
| 14 | −#ifndef hifi_OctreeProjectedPolygon_h | |
| 15 | −#define hifi_OctreeProjectedPolygon_h | |
| 14 | +#ifndef hifi_CubeProjectedPolygon_h | |
| 15 | +#define hifi_CubeProjectedPolygon_h | |
| 16 | 16 | |
| 17 | 17 | #include <glm/glm.hpp> |
| 18 | 18 | |
| 19 | 19 | // there's a max of 6 vertices of a project polygon, and a max of twice that when clipped to the screen |
| 20 | −const int MAX_PROJECTED_POLYGON_VERTEX_COUNT = 6; | |
| 21 | −const int MAX_CLIPPED_PROJECTED_POLYGON_VERTEX_COUNT = MAX_PROJECTED_POLYGON_VERTEX_COUNT * 2; | |
| 20 | +const int MAX_PROJECTED_POLYGON_VERTEX_COUNT = 6; | |
| 21 | +const int MAX_CLIPPED_PROJECTED_POLYGON_VERTEX_COUNT = MAX_PROJECTED_POLYGON_VERTEX_COUNT * 2; | |
| 22 | 22 | typedef glm::vec2 ProjectedVertices[MAX_CLIPPED_PROJECTED_POLYGON_VERTEX_COUNT]; |
| 23 | 23 | |
| 24 | −class BoundingBox { | |
| 24 | +class BoundingRectangle { | |
| 25 | 25 | public: |
| 26 | 26 | enum { BOTTOM_LEFT, BOTTOM_RIGHT, TOP_RIGHT, TOP_LEFT, VERTEX_COUNT }; |
| 27 | 27 | |
| 28 | − BoundingBox(const glm::vec2 corner, const glm::vec2 size) : corner(corner), size(size), _set(true) {} | |
| 29 | − BoundingBox() : _set(false) {} | |
| 28 | + BoundingRectangle(const glm::vec2 corner, const glm::vec2 size) : corner(corner), size(size), _set(true) {} | |
| 29 | + BoundingRectangle() : _set(false) {} | |
| 30 | 30 | glm::vec2 corner; |
| 31 | 31 | glm::vec2 size; |
| 32 | − bool contains(const BoundingBox& box) const; | |
| 32 | + bool contains(const BoundingRectangle& box) const; | |
| 33 | 33 | bool contains(const glm::vec2& point) const; |
| 34 | 34 | bool pointInside(const glm::vec2& point) const { return contains(point); } |
| 35 | 35 | |
| 36 | − void explandToInclude(const BoundingBox& box); | |
| 36 | + void explandToInclude(const BoundingRectangle& box); | |
| 37 | 37 | |
| 38 | 38 | float area() const { return size.x * size.y; } |
| 39 | 39 | |
| 40 | 40 | int getVertexCount() const { return VERTEX_COUNT; } |
| 41 | 41 | glm::vec2 getVertex(int vertexNumber) const; |
| 42 | 42 | |
| 43 | − BoundingBox topHalf() const; | |
| 44 | − BoundingBox bottomHalf() const; | |
| 45 | − BoundingBox leftHalf() const; | |
| 46 | − BoundingBox rightHalf() const; | |
| 43 | + BoundingRectangle topHalf() const; | |
| 44 | + BoundingRectangle bottomHalf() const; | |
| 45 | + BoundingRectangle leftHalf() const; | |
| 46 | + BoundingRectangle rightHalf() const; | |
| 47 | 47 | |
| 48 | 48 | float getMaxX() const { return corner.x + size.x; } |
| 49 | 49 | float getMaxY() const { return corner.y + size.y; } |
| 50 | 50 | float getMinX() const { return corner.x; } |
| 51 | 51 | float getMinY() const { return corner.y; } |
| 52 | − | |
| 52 | + | |
| 53 | 53 | void printDebugDetails(const char* label=NULL) const; |
| 54 | 54 | private: |
| 55 | 55 | bool _set; |
| @@ -63,18 +63,18 @@ const int PROJECTION_NEAR = 16; · 7 unmodified lines | ||
| 63 | 63 | const int PROJECTION_FAR = 32; |
| 64 | 64 | const int PROJECTION_CLIPPED = 64; |
| 65 | 65 | |
| 66 | −class OctreeProjectedPolygon { | |
| 66 | +class CubeProjectedPolygon { | |
| 67 | 67 | |
| 68 | 68 | public: |
| 69 | − OctreeProjectedPolygon(const BoundingBox& box); | |
| 69 | + CubeProjectedPolygon(const BoundingRectangle& box); | |
| 70 | 70 | |
| 71 | − OctreeProjectedPolygon(int vertexCount = 0) : | |
| 72 | − _vertexCount(vertexCount), | |
| 71 | + CubeProjectedPolygon(int vertexCount = 0) : | |
| 72 | + _vertexCount(vertexCount), | |
| 73 | 73 | _maxX(-FLT_MAX), _maxY(-FLT_MAX), _minX(FLT_MAX), _minY(FLT_MAX), |
| 74 | 74 | _distance(0) |
| 75 | 75 | { } |
| 76 | − | |
| 77 | − ~OctreeProjectedPolygon() { } | |
| 76 | + | |
| 77 | + ~CubeProjectedPolygon() { } | |
| 78 | 78 | const ProjectedVertices& getVertices() const { return _vertices; } |
| 79 | 79 | const glm::vec2& getVertex(int i) const { return _vertices[i]; } |
| 80 | 80 | void setVertex(int vertex, const glm::vec2& point); |
| @@ -92,28 +92,28 @@ public: · 11 unmodified lines | ||
| 92 | 92 | |
| 93 | 93 | |
| 94 | 94 | bool pointInside(const glm::vec2& point, bool* matchesVertex = NULL) const; |
| 95 | − bool occludes(const OctreeProjectedPolygon& occludee, bool checkAllInView = false) const; | |
| 96 | − bool occludes(const BoundingBox& occludee) const; | |
| 97 | − bool intersects(const OctreeProjectedPolygon& testee) const; | |
| 98 | − bool intersects(const BoundingBox& box) const; | |
| 99 | − bool matches(const OctreeProjectedPolygon& testee) const; | |
| 100 | − bool matches(const BoundingBox& testee) const; | |
| 101 | − bool intersectsOnAxes(const OctreeProjectedPolygon& testee) const; | |
| 102 | − | |
| 103 | − bool canMerge(const OctreeProjectedPolygon& that) const; | |
| 104 | − void merge(const OctreeProjectedPolygon& that); // replaces vertices of this with new merged version | |
| 105 | − | |
| 95 | + bool occludes(const CubeProjectedPolygon& occludee, bool checkAllInView = false) const; | |
| 96 | + bool occludes(const BoundingRectangle& occludee) const; | |
| 97 | + bool intersects(const CubeProjectedPolygon& testee) const; | |
| 98 | + bool intersects(const BoundingRectangle& box) const; | |
| 99 | + bool matches(const CubeProjectedPolygon& testee) const; | |
| 100 | + bool matches(const BoundingRectangle& testee) const; | |
| 101 | + bool intersectsOnAxes(const CubeProjectedPolygon& testee) const; | |
| 102 | + | |
| 103 | + bool canMerge(const CubeProjectedPolygon& that) const; | |
| 104 | + void merge(const CubeProjectedPolygon& that); // replaces vertices of this with new merged version | |
| 105 | + | |
| 106 | 106 | float getMaxX() const { return _maxX; } |
| 107 | 107 | float getMaxY() const { return _maxY; } |
| 108 | 108 | float getMinX() const { return _minX; } |
| 109 | 109 | float getMinY() const { return _minY; } |
| 110 | − | |
| 111 | − BoundingBox getBoundingBox() const { | |
| 112 | − return BoundingBox(glm::vec2(_minX,_minY), glm::vec2(_maxX - _minX, _maxY - _minY)); | |
| 110 | + | |
| 111 | + BoundingRectangle getBoundingBox() const { | |
| 112 | + return BoundingRectangle(glm::vec2(_minX,_minY), glm::vec2(_maxX - _minX, _maxY - _minY)); | |
| 113 | 113 | } |
| 114 | 114 | |
| 115 | 115 | void printDebugDetails() const; |
| 116 | − | |
| 116 | + | |
| 117 | 117 | static long pointInside_calls; |
| 118 | 118 | static long occludes_calls; |
| 119 | 119 | static long intersects_calls; |
| @@ -132,4 +132,4 @@ private: · 12 unmodified lines | ||
| 132 | 132 | }; |
| 133 | 133 | |
| 134 | 134 | |
| 135 | −#endif // hifi_OctreeProjectedPolygon_h | |
| 135 | +#endif // hifi_CubeProjectedPolygon_h | |
| @@ -35,7 +35,7 @@ float PIDController::update(float measuredValue, float dt, bool resetAccumulator · 34 unmodified lines | ||
| 35 | 35 | updateHistory(measuredValue, dt, error, accumulatedError, changeInError, p, i, d, computedValue); |
| 36 | 36 | } |
| 37 | 37 | Q_ASSERT(!glm::isnan(computedValue)); |
| 38 | − | |
| 38 | + | |
| 39 | 39 | // update state for next time |
| 40 | 40 | _lastError = error; |
| 41 | 41 | _lastAccumulation = accumulatedError; |
| @@ -1,6 +1,6 @@ | ||
| 1 | 1 | // |
| 2 | 2 | // Plane.cpp |
| 3 | −// libraries/octree/src/ | |
| 3 | +// libraries/shared/src/ | |
| 4 | 4 | // |
| 5 | 5 | // Created by Brad Hefta-Gaub on 04/11/13. |
| 6 | 6 | // Copyright 2013 High Fidelity, Inc. |
| @@ -13,12 +13,12 @@ · 6 unmodified lines | ||
| 13 | 13 | // |
| 14 | 14 | |
| 15 | 15 | #include "Plane.h" |
| 16 | −#include "OctreeLogging.h" | |
| 17 | − | |
| 18 | 16 | |
| 17 | +#include <stdio.h> | |
| 19 | 18 | #include <QtCore/QDebug> |
| 20 | 19 | |
| 21 | −#include <stdio.h> | |
| 20 | +#include "SharedLogging.h" | |
| 21 | + | |
| 22 | 22 | |
| 23 | 23 | void Plane::set3Points(const glm::vec3 &v1, const glm::vec3 &v2, const glm::vec3 &v3) { |
| 24 | 24 | glm::vec3 linev1v2, linev1v3; |
| @@ -65,7 +65,7 @@ float Plane::distance(const glm::vec3 &point) const { · 40 unmodified lines | ||
| 65 | 65 | } |
| 66 | 66 | |
| 67 | 67 | void Plane::print() const { |
| 68 | − qCDebug(octree, "Plane - point (x=%f y=%f z=%f) normal (x=%f y=%f z=%f) d=%f", | |
| 68 | + qCDebug(shared, "Plane - point (x=%f y=%f z=%f) normal (x=%f y=%f z=%f) d=%f", | |
| 69 | 69 | (double)_point.x, (double)_point.y, (double)_point.z, |
| 70 | 70 | (double)_normal.x, (double)_normal.y, (double)_normal.z, (double)_dCoefficient); |
| 71 | 71 | } |
| @@ -1,6 +1,6 @@ | ||
| 1 | 1 | // |
| 2 | 2 | // Plane.h |
| 3 | −// libraries/octree/src/ | |
| 3 | +// libraries/shared/src/ | |
| 4 | 4 | // |
| 5 | 5 | // Created by Brad Hefta-Gaub on 04/11/13. |
| 6 | 6 | // Copyright 2013 High Fidelity, Inc. |
| @@ -20,7 +20,7 @@ · 13 unmodified lines | ||
| 20 | 20 | class Plane { |
| 21 | 21 | public: |
| 22 | 22 | Plane(const glm::vec3 &v1, const glm::vec3 &v2, const glm::vec3 &v3) { set3Points(v1,v2,v3); } |
| 23 | − Plane() : _normal(0,0,0), _point(0,0,0), _dCoefficient(0) {}; | |
| 23 | + Plane() : _normal(0.0f), _point(0.0f), _dCoefficient(0.0f) {}; | |
| 24 | 24 | ~Plane() {} ; |
| 25 | 25 | |
| 26 | 26 | // methods for defining the plane |
| @@ -28,12 +28,13 @@ public: · 1 unmodified line | ||
| 28 | 28 | void setNormalAndPoint(const glm::vec3 &normal, const glm::vec3 &point); |
| 29 | 29 | void setCoefficients(float a, float b, float c, float d); |
| 30 | 30 | |
| 31 | − // getters | |
| 31 | + // getters | |
| 32 | 32 | const glm::vec3& getNormal() const { return _normal; }; |
| 33 | 33 | const glm::vec3& getPoint() const { return _point; }; |
| 34 | 34 | float getDCoefficient() const { return _dCoefficient; }; |
| 35 | 35 | |
| 36 | 36 | // utilities |
| 37 | + void invalidate() { _normal = glm::vec3(0.0f), _dCoefficient = 1.0e6f; } // distance() never less than 10^6 | |
| 37 | 38 | float distance(const glm::vec3 &point) const; |
| 38 | 39 | void print() const; |
| 39 | 40 | |
| @@ -44,4 +45,4 @@ private: · 4 unmodified lines | ||
| 44 | 45 | }; |
| 45 | 46 | |
| 46 | 47 | |
| 47 | −#endif // hifi_Plane_h | |
| 48 | +#endif // hifi_Plane_h | |
| @@ -14,12 +14,15 @@ · 13 unmodified lines | ||
| 14 | 14 | |
| 15 | 15 | #include <functional> |
| 16 | 16 | #include <memory> |
| 17 | −#include "GLMHelpers.h" | |
| 17 | +#include <stack> | |
| 18 | + | |
| 19 | +#include <GLMHelpers.h> | |
| 20 | +#include <ViewFrustum.h> | |
| 21 | + | |
| 18 | 22 | |
| 19 | 23 | |
| 20 | 24 | class AABox; |
| 21 | 25 | class OctreeRenderer; |
| 22 | −class ViewFrustum; | |
| 23 | 26 | |
| 24 | 27 | namespace gpu { |
| 25 | 28 | class Batch; |
| @@ -39,21 +42,21 @@ public: · 13 unmodified lines | ||
| 39 | 42 | SHADOW, |
| 40 | 43 | OTHER |
| 41 | 44 | }; |
| 42 | − | |
| 45 | + | |
| 43 | 46 | struct Item { |
| 44 | 47 | int _considered = 0; |
| 45 | 48 | int _outOfView = 0; |
| 46 | 49 | int _tooSmall = 0; |
| 47 | 50 | int _rendered = 0; |
| 48 | 51 | }; |
| 49 | − | |
| 52 | + | |
| 50 | 53 | int _materialSwitches = 0; |
| 51 | 54 | int _trianglesRendered = 0; |
| 52 | − | |
| 55 | + | |
| 53 | 56 | Item _item; |
| 54 | 57 | Item _shadow; |
| 55 | 58 | Item _other; |
| 56 | − | |
| 59 | + | |
| 57 | 60 | Item& edit(Type type) { |
| 58 | 61 | switch (type) { |
| 59 | 62 | case SHADOW: |
| @@ -77,7 +80,6 @@ public: · 17 unmodified lines | ||
| 77 | 80 | |
| 78 | 81 | RenderArgs(std::shared_ptr<gpu::Context> context = nullptr, |
| 79 | 82 | OctreeRenderer* renderer = nullptr, |
| 80 | − ViewFrustum* viewFrustum = nullptr, | |
| 81 | 83 | float sizeScale = 1.0f, |
| 82 | 84 | int boundaryLevelAdjust = 0, |
| 83 | 85 | RenderMode renderMode = DEFAULT_RENDER_MODE, |
| @@ -86,7 +88,6 @@ public: · 2 unmodified lines | ||
| 86 | 88 | gpu::Batch* batch = nullptr) : |
| 87 | 89 | _context(context), |
| 88 | 90 | _renderer(renderer), |
| 89 | − _viewFrustum(viewFrustum), | |
| 90 | 91 | _sizeScale(sizeScale), |
| 91 | 92 | _boundaryLevelAdjust(boundaryLevelAdjust), |
| 92 | 93 | _renderMode(renderMode), |
| @@ -95,11 +96,22 @@ public: · 2 unmodified lines | ||
| 95 | 96 | _batch(batch) { |
| 96 | 97 | } |
| 97 | 98 | |
| 99 | + bool hasViewFrustum() const { return _viewFrustums.size() > 0; } | |
| 100 | + void setViewFrustum(const ViewFrustum& viewFrustum) { | |
| 101 | + while (_viewFrustums.size() > 0) { | |
| 102 | + _viewFrustums.pop(); | |
| 103 | + } | |
| 104 | + _viewFrustums.push(viewFrustum); | |
| 105 | + } | |
| 106 | + const ViewFrustum& getViewFrustum() const { assert(_viewFrustums.size() > 0); return _viewFrustums.top(); } | |
| 107 | + void pushViewFrustum(const ViewFrustum& viewFrustum) { _viewFrustums.push(viewFrustum); } | |
| 108 | + void popViewFrustum() { _viewFrustums.pop(); } | |
| 109 | + | |
| 98 | 110 | std::shared_ptr<gpu::Context> _context = nullptr; |
| 99 | 111 | std::shared_ptr<gpu::Framebuffer> _blitFramebuffer = nullptr; |
| 100 | 112 | std::shared_ptr<render::ShapePipeline> _pipeline = nullptr; |
| 101 | 113 | OctreeRenderer* _renderer = nullptr; |
| 102 | − ViewFrustum* _viewFrustum = nullptr; | |
| 114 | + std::stack<ViewFrustum> _viewFrustums; | |
| 103 | 115 | glm::ivec4 _viewport{ 0.0f, 0.0f, 1.0f, 1.0f }; |
| 104 | 116 | glm::vec3 _boomOffset{ 0.0f, 0.0f, 1.0f }; |
| 105 | 117 | float _sizeScale = 1.0f; |
| @@ -108,7 +120,7 @@ public: · 2 unmodified lines | ||
| 108 | 120 | RenderSide _renderSide = MONO; |
| 109 | 121 | DebugFlags _debugFlags = RENDER_DEBUG_NONE; |
| 110 | 122 | gpu::Batch* _batch = nullptr; |
| 111 | − | |
| 123 | + | |
| 112 | 124 | std::shared_ptr<gpu::Texture> _whiteTexture; |
| 113 | 125 | |
| 114 | 126 | RenderDetails _details; |
| @@ -1,6 +1,6 @@ | ||
| 1 | 1 | // |
| 2 | 2 | // ViewFrustum.cpp |
| 3 | −// libraries/octree/src | |
| 3 | +// libraries/shared/src | |
| 4 | 4 | // |
| 5 | 5 | // Created by Brad Hefta-Gaub on 04/11/13. |
| 6 | 6 | // Copyright 2013 High Fidelity, Inc. |
| @@ -17,13 +17,13 @@ · 10 unmodified lines | ||
| 17 | 17 | #include <glm/gtx/vector_angle.hpp> |
| 18 | 18 | #include <QtCore/QDebug> |
| 19 | 19 | |
| 20 | −#include <NumericalConstants.h> | |
| 21 | 20 | |
| 22 | 21 | #include "GeometryUtil.h" |
| 23 | 22 | #include "GLMHelpers.h" |
| 23 | +#include "NumericalConstants.h" | |
| 24 | +#include "SharedLogging.h" | |
| 25 | +//#include "OctreeConstants.h" | |
| 24 | 26 | #include "ViewFrustum.h" |
| 25 | −#include "OctreeLogging.h" | |
| 26 | −#include "OctreeConstants.h" | |
| 27 | 27 | |
| 28 | 28 | using namespace std; |
| 29 | 29 | |
| @@ -41,24 +41,24 @@ void ViewFrustum::setPosition(const glm::vec3& position) { · 11 unmodified lines | ||
| 41 | 41 | } |
| 42 | 42 | |
| 43 | 43 | // Order cooresponds to the order defined in the BoxVertex enum. |
| 44 | −static const glm::vec4 NDC_VALUES[8] = { | |
| 45 | − glm::vec4(-1, -1, -1, 1), | |
| 46 | − glm::vec4(1, -1, -1, 1), | |
| 47 | − glm::vec4(1, 1, -1, 1), | |
| 48 | − glm::vec4(-1, 1, -1, 1), | |
| 49 | − glm::vec4(-1, -1, 1, 1), | |
| 50 | − glm::vec4(1, -1, 1, 1), | |
| 51 | − glm::vec4(1, 1, 1, 1), | |
| 52 | − glm::vec4(-1, 1, 1, 1), | |
| 44 | +static const glm::vec4 NDC_VALUES[NUM_FRUSTUM_CORNERS] = { | |
| 45 | + glm::vec4(-1.0f, -1.0f, -1.0f, 1.0f), | |
| 46 | + glm::vec4(1.0f, -1.0f, -1.0f, 1.0f), | |
| 47 | + glm::vec4(1.0f, 1.0f, -1.0f, 1.0f), | |
| 48 | + glm::vec4(-1.0f, 1.0f, -1.0f, 1.0f), | |
| 49 | + glm::vec4(-1.0f, -1.0f, 1.0f, 1.0f), | |
| 50 | + glm::vec4(1.0f, -1.0f, 1.0f, 1.0f), | |
| 51 | + glm::vec4(1.0f, 1.0f, 1.0f, 1.0f), | |
| 52 | + glm::vec4(-1.0f, 1.0f, 1.0f, 1.0f), | |
| 53 | 53 | }; |
| 54 | 54 | |
| 55 | 55 | void ViewFrustum::setProjection(const glm::mat4& projection) { |
| 56 | 56 | _projection = projection; |
| 57 | − _inverseProjection = glm::inverse(projection); | |
| 57 | + glm::mat4 inverseProjection = glm::inverse(projection); | |
| 58 | 58 | |
| 59 | 59 | // compute our dimensions the usual way |
| 60 | − for (int i = 0; i < 8; ++i) { | |
| 61 | − _corners[i] = _inverseProjection * NDC_VALUES[i]; | |
| 60 | + for (int i = 0; i < NUM_FRUSTUM_CORNERS; ++i) { | |
| 61 | + _corners[i] = inverseProjection * NDC_VALUES[i]; | |
| 62 | 62 | _corners[i] /= _corners[i].w; |
| 63 | 63 | } |
| 64 | 64 | _nearClip = -_corners[BOTTOM_LEFT_NEAR].z; |
| @@ -66,12 +66,12 @@ void ViewFrustum::setProjection(const glm::mat4& projection) { · 1 unmodified line | ||
| 66 | 66 | _aspectRatio = (_corners[TOP_RIGHT_NEAR].x - _corners[BOTTOM_LEFT_NEAR].x) / |
| 67 | 67 | (_corners[TOP_RIGHT_NEAR].y - _corners[BOTTOM_LEFT_NEAR].y); |
| 68 | 68 | |
| 69 | − glm::vec4 top = _inverseProjection * vec4(0, 1, -1, 1); | |
| 69 | + glm::vec4 top = inverseProjection * vec4(0.0f, 1.0f, -1.0f, 1.0f); | |
| 70 | 70 | top /= top.w; |
| 71 | − _fieldOfView = abs(glm::degrees(2.0f * abs(glm::angle(vec3(0, 0, -1), glm::normalize(vec3(top)))))); | |
| 71 | + _fieldOfView = abs(glm::degrees(2.0f * abs(glm::angle(vec3(0.0f, 0.0f, -1.0f), glm::normalize(vec3(top)))))); | |
| 72 | 72 | } |
| 73 | 73 | |
| 74 | −// ViewFrustum::calculateViewFrustum() | |
| 74 | +// ViewFrustum::calculate() | |
| 75 | 75 | // |
| 76 | 76 | // Description: this will calculate the view frustum bounds for a given position and direction |
| 77 | 77 | // |
| @@ -84,7 +84,7 @@ void ViewFrustum::calculate() { · 6 unmodified lines | ||
| 84 | 84 | // then transform them to world space |
| 85 | 85 | glm::mat4 worldMatrix = glm::translate(_position) * glm::mat4(glm::mat3(_right, _up, -_direction)); |
| 86 | 86 | glm::vec4 v; |
| 87 | − for (int i = 0; i < 8; ++i) { | |
| 87 | + for (int i = 0; i < NUM_FRUSTUM_CORNERS; ++i) { | |
| 88 | 88 | v = worldMatrix * _corners[i]; |
| 89 | 89 | v /= v.w; |
| 90 | 90 | _cornersWorld[i] = glm::vec3(v); |
| @@ -133,7 +133,7 @@ const char* ViewFrustum::debugPlaneName (int plane) const { · 42 unmodified lines | ||
| 133 | 133 | ViewFrustum::intersection ViewFrustum::calculateCubeFrustumIntersection(const AACube& cube) const { |
| 134 | 134 | // only check against frustum |
| 135 | 135 | ViewFrustum::intersection result = INSIDE; |
| 136 | − for(int i=0; i < 6; i++) { | |
| 136 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; i++) { | |
| 137 | 137 | const glm::vec3& normal = _planes[i].getNormal(); |
| 138 | 138 | // check distance to farthest cube point |
| 139 | 139 | if ( _planes[i].distance(cube.getFarthestVertex(normal)) < 0.0f) { |
| @@ -178,7 +178,7 @@ ViewFrustum::intersection ViewFrustum::calculateCubeKeyholeIntersection(const AA · 38 unmodified lines | ||
| 178 | 178 | |
| 179 | 179 | bool ViewFrustum::pointIntersectsFrustum(const glm::vec3& point) const { |
| 180 | 180 | // only check against frustum |
| 181 | − for(int i = 0; i < 6; ++i) { | |
| 181 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; ++i) { | |
| 182 | 182 | float distance = _planes[i].distance(point); |
| 183 | 183 | if (distance < 0.0f) { |
| 184 | 184 | return false; |
| @@ -189,7 +189,7 @@ bool ViewFrustum::pointIntersectsFrustum(const glm::vec3& point) const { · 4 unmodified lines | ||
| 189 | 189 | |
| 190 | 190 | bool ViewFrustum::sphereIntersectsFrustum(const glm::vec3& center, float radius) const { |
| 191 | 191 | // only check against frustum |
| 192 | − for(int i=0; i < 6; i++) { | |
| 192 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; i++) { | |
| 193 | 193 | float distance = _planes[i].distance(center); |
| 194 | 194 | if (distance < -radius) { |
| 195 | 195 | // This is outside the regular frustum, so just return the value from checking the keyhole |
| @@ -201,7 +201,7 @@ bool ViewFrustum::sphereIntersectsFrustum(const glm::vec3& center, float radius) · 5 unmodified lines | ||
| 201 | 201 | |
| 202 | 202 | bool ViewFrustum::boxIntersectsFrustum(const AABox& box) const { |
| 203 | 203 | // only check against frustum |
| 204 | − for(int i=0; i < 6; i++) { | |
| 204 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; i++) { | |
| 205 | 205 | const glm::vec3& normal = _planes[i].getNormal(); |
| 206 | 206 | // check distance to farthest box point |
| 207 | 207 | if ( _planes[i].distance(box.getFarthestVertex(normal)) < 0.0f) { |
| @@ -217,7 +217,7 @@ bool ViewFrustum::sphereIntersectsKeyhole(const glm::vec3& center, float radius) · 9 unmodified lines | ||
| 217 | 217 | return true; |
| 218 | 218 | } |
| 219 | 219 | // check negative touches against frustum planes |
| 220 | − for(int i=0; i < 6; i++) { | |
| 220 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; i++) { | |
| 221 | 221 | if ( _planes[i].distance(center) < -radius) { |
| 222 | 222 | return false; |
| 223 | 223 | } |
| @@ -231,7 +231,7 @@ bool ViewFrustum::cubeIntersectsKeyhole(const AACube& cube) const { · 7 unmodified lines | ||
| 231 | 231 | return true; |
| 232 | 232 | } |
| 233 | 233 | // check negative touches against frustum planes |
| 234 | − for(int i=0; i < 6; i++) { | |
| 234 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; i++) { | |
| 235 | 235 | const glm::vec3& normal = _planes[i].getNormal(); |
| 236 | 236 | if ( _planes[i].distance(cube.getFarthestVertex(normal)) < 0.0f) { |
| 237 | 237 | return false; |
| @@ -246,7 +246,7 @@ bool ViewFrustum::boxIntersectsKeyhole(const AABox& box) const { · 8 unmodified lines | ||
| 246 | 246 | return true; |
| 247 | 247 | } |
| 248 | 248 | // check negative touches against frustum planes |
| 249 | − for(int i=0; i < 6; i++) { | |
| 249 | + for(int i = 0; i < NUM_FRUSTUM_PLANES; i++) { | |
| 250 | 250 | const glm::vec3& normal = _planes[i].getNormal(); |
| 251 | 251 | if ( _planes[i].distance(box.getFarthestVertex(normal)) < 0.0f) { |
| 252 | 252 | return false; |
| @@ -281,36 +281,36 @@ bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const { · 28 unmodified lines | ||
| 281 | 281 | testMatches(compareTo._focalLength, _focalLength); |
| 282 | 282 | |
| 283 | 283 | if (!result && debug) { |
| 284 | − qCDebug(octree, "ViewFrustum::matches()... result=%s", debug::valueOf(result)); | |
| 285 | − qCDebug(octree, "%s -- compareTo._position=%f,%f,%f _position=%f,%f,%f", | |
| 284 | + qCDebug(shared, "ViewFrustum::matches()... result=%s", debug::valueOf(result)); | |
| 285 | + qCDebug(shared, "%s -- compareTo._position=%f,%f,%f _position=%f,%f,%f", | |
| 286 | 286 | (testMatches(compareTo._position,_position) ? "MATCHES " : "NO MATCH"), |
| 287 | 287 | (double)compareTo._position.x, (double)compareTo._position.y, (double)compareTo._position.z, |
| 288 | 288 | (double)_position.x, (double)_position.y, (double)_position.z); |
| 289 | − qCDebug(octree, "%s -- compareTo._direction=%f,%f,%f _direction=%f,%f,%f", | |
| 289 | + qCDebug(shared, "%s -- compareTo._direction=%f,%f,%f _direction=%f,%f,%f", | |
| 290 | 290 | (testMatches(compareTo._direction, _direction) ? "MATCHES " : "NO MATCH"), |
| 291 | 291 | (double)compareTo._direction.x, (double)compareTo._direction.y, (double)compareTo._direction.z, |
| 292 | 292 | (double)_direction.x, (double)_direction.y, (double)_direction.z ); |
| 293 | − qCDebug(octree, "%s -- compareTo._up=%f,%f,%f _up=%f,%f,%f", | |
| 293 | + qCDebug(shared, "%s -- compareTo._up=%f,%f,%f _up=%f,%f,%f", | |
| 294 | 294 | (testMatches(compareTo._up, _up) ? "MATCHES " : "NO MATCH"), |
| 295 | 295 | (double)compareTo._up.x, (double)compareTo._up.y, (double)compareTo._up.z, |
| 296 | 296 | (double)_up.x, (double)_up.y, (double)_up.z ); |
| 297 | − qCDebug(octree, "%s -- compareTo._right=%f,%f,%f _right=%f,%f,%f", | |
| 297 | + qCDebug(shared, "%s -- compareTo._right=%f,%f,%f _right=%f,%f,%f", | |
| 298 | 298 | (testMatches(compareTo._right, _right) ? "MATCHES " : "NO MATCH"), |
| 299 | 299 | (double)compareTo._right.x, (double)compareTo._right.y, (double)compareTo._right.z, |
| 300 | 300 | (double)_right.x, (double)_right.y, (double)_right.z ); |
| 301 | − qCDebug(octree, "%s -- compareTo._fieldOfView=%f _fieldOfView=%f", | |
| 301 | + qCDebug(shared, "%s -- compareTo._fieldOfView=%f _fieldOfView=%f", | |
| 302 | 302 | (testMatches(compareTo._fieldOfView, _fieldOfView) ? "MATCHES " : "NO MATCH"), |
| 303 | 303 | (double)compareTo._fieldOfView, (double)_fieldOfView); |
| 304 | − qCDebug(octree, "%s -- compareTo._aspectRatio=%f _aspectRatio=%f", | |
| 304 | + qCDebug(shared, "%s -- compareTo._aspectRatio=%f _aspectRatio=%f", | |
| 305 | 305 | (testMatches(compareTo._aspectRatio, _aspectRatio) ? "MATCHES " : "NO MATCH"), |
| 306 | 306 | (double)compareTo._aspectRatio, (double)_aspectRatio); |
| 307 | − qCDebug(octree, "%s -- compareTo._nearClip=%f _nearClip=%f", | |
| 307 | + qCDebug(shared, "%s -- compareTo._nearClip=%f _nearClip=%f", | |
| 308 | 308 | (testMatches(compareTo._nearClip, _nearClip) ? "MATCHES " : "NO MATCH"), |
| 309 | 309 | (double)compareTo._nearClip, (double)_nearClip); |
| 310 | − qCDebug(octree, "%s -- compareTo._farClip=%f _farClip=%f", | |
| 310 | + qCDebug(shared, "%s -- compareTo._farClip=%f _farClip=%f", | |
| 311 | 311 | (testMatches(compareTo._farClip, _farClip) ? "MATCHES " : "NO MATCH"), |
| 312 | 312 | (double)compareTo._farClip, (double)_farClip); |
| 313 | − qCDebug(octree, "%s -- compareTo._focalLength=%f _focalLength=%f", | |
| 313 | + qCDebug(shared, "%s -- compareTo._focalLength=%f _focalLength=%f", | |
| 314 | 314 | (testMatches(compareTo._focalLength, _focalLength) ? "MATCHES " : "NO MATCH"), |
| 315 | 315 | (double)compareTo._focalLength, (double)_focalLength); |
| 316 | 316 | } |
| @@ -342,34 +342,34 @@ bool ViewFrustum::isVerySimilar(const ViewFrustum& compareTo, bool debug) const · 25 unmodified lines | ||
| 342 | 342 | |
| 343 | 343 | |
| 344 | 344 | if (!result && debug) { |
| 345 | − qCDebug(octree, "ViewFrustum::isVerySimilar()... result=%s\n", debug::valueOf(result)); | |
| 346 | − qCDebug(octree, "%s -- compareTo._position=%f,%f,%f _position=%f,%f,%f", | |
| 345 | + qCDebug(shared, "ViewFrustum::isVerySimilar()... result=%s\n", debug::valueOf(result)); | |
| 346 | + qCDebug(shared, "%s -- compareTo._position=%f,%f,%f _position=%f,%f,%f", | |
| 347 | 347 | (testMatches(compareTo._position,_position, POSITION_SIMILAR_ENOUGH) ? |
| 348 | 348 | "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"), |
| 349 | 349 | (double)compareTo._position.x, (double)compareTo._position.y, (double)compareTo._position.z, |
| 350 | 350 | (double)_position.x, (double)_position.y, (double)_position.z ); |
| 351 | 351 | |
| 352 | − qCDebug(octree, "%s -- positionDistance=%f", | |
| 352 | + qCDebug(shared, "%s -- positionDistance=%f", | |
| 353 | 353 | (testMatches(0,positionDistance, POSITION_SIMILAR_ENOUGH) ? "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"), |
| 354 | 354 | (double)positionDistance); |
| 355 | 355 | |
| 356 | − qCDebug(octree, "%s -- angleOrientation=%f", | |
| 356 | + qCDebug(shared, "%s -- angleOrientation=%f", | |
| 357 | 357 | (testMatches(0, angleOrientation, ORIENTATION_SIMILAR_ENOUGH) ? "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"), |
| 358 | 358 | (double)angleOrientation); |
| 359 | 359 | |
| 360 | − qCDebug(octree, "%s -- compareTo._fieldOfView=%f _fieldOfView=%f", | |
| 360 | + qCDebug(shared, "%s -- compareTo._fieldOfView=%f _fieldOfView=%f", | |
| 361 | 361 | (testMatches(compareTo._fieldOfView, _fieldOfView) ? "MATCHES " : "NO MATCH"), |
| 362 | 362 | (double)compareTo._fieldOfView, (double)_fieldOfView); |
| 363 | − qCDebug(octree, "%s -- compareTo._aspectRatio=%f _aspectRatio=%f", | |
| 363 | + qCDebug(shared, "%s -- compareTo._aspectRatio=%f _aspectRatio=%f", | |
| 364 | 364 | (testMatches(compareTo._aspectRatio, _aspectRatio) ? "MATCHES " : "NO MATCH"), |
| 365 | 365 | (double)compareTo._aspectRatio, (double)_aspectRatio); |
| 366 | − qCDebug(octree, "%s -- compareTo._nearClip=%f _nearClip=%f", | |
| 366 | + qCDebug(shared, "%s -- compareTo._nearClip=%f _nearClip=%f", | |
| 367 | 367 | (testMatches(compareTo._nearClip, _nearClip) ? "MATCHES " : "NO MATCH"), |
| 368 | 368 | (double)compareTo._nearClip, (double)_nearClip); |
| 369 | − qCDebug(octree, "%s -- compareTo._farClip=%f _farClip=%f", | |
| 369 | + qCDebug(shared, "%s -- compareTo._farClip=%f _farClip=%f", | |
| 370 | 370 | (testMatches(compareTo._farClip, _farClip) ? "MATCHES " : "NO MATCH"), |
| 371 | 371 | (double)compareTo._farClip, (double)_farClip); |
| 372 | − qCDebug(octree, "%s -- compareTo._focalLength=%f _focalLength=%f", | |
| 372 | + qCDebug(shared, "%s -- compareTo._focalLength=%f _focalLength=%f", | |
| 373 | 373 | (testMatches(compareTo._focalLength, _focalLength) ? "MATCHES " : "NO MATCH"), |
| 374 | 374 | (double)compareTo._focalLength, (double)_focalLength); |
| 375 | 375 | } |
| @@ -394,7 +394,7 @@ void ViewFrustum::computeOffAxisFrustum(float& left, float& right, float& bottom · 18 unmodified lines | ||
| 394 | 394 | // find the minimum and maximum z values, which will be our near and far clip distances |
| 395 | 395 | nearValue = FLT_MAX; |
| 396 | 396 | farValue = -FLT_MAX; |
| 397 | − for (int i = 0; i < 8; i++) { | |
| 397 | + for (int i = 0; i < NUM_FRUSTUM_CORNERS; i++) { | |
| 398 | 398 | nearValue = min(nearValue, -_corners[i].z); |
| 399 | 399 | farValue = max(farValue, -_corners[i].z); |
| 400 | 400 | } |
| @@ -427,17 +427,17 @@ void ViewFrustum::computeOffAxisFrustum(float& left, float& right, float& bottom · 26 unmodified lines | ||
| 427 | 427 | } |
| 428 | 428 | |
| 429 | 429 | void ViewFrustum::printDebugDetails() const { |
| 430 | − qCDebug(octree, "ViewFrustum::printDebugDetails()..."); | |
| 431 | − qCDebug(octree, "_position=%f,%f,%f", (double)_position.x, (double)_position.y, (double)_position.z ); | |
| 432 | − qCDebug(octree, "_direction=%f,%f,%f", (double)_direction.x, (double)_direction.y, (double)_direction.z ); | |
| 433 | − qCDebug(octree, "_up=%f,%f,%f", (double)_up.x, (double)_up.y, (double)_up.z ); | |
| 434 | − qCDebug(octree, "_right=%f,%f,%f", (double)_right.x, (double)_right.y, (double)_right.z ); | |
| 435 | − qCDebug(octree, "_fieldOfView=%f", (double)_fieldOfView); | |
| 436 | − qCDebug(octree, "_aspectRatio=%f", (double)_aspectRatio); | |
| 437 | − qCDebug(octree, "_centerSphereRadius=%f", (double)_centerSphereRadius); | |
| 438 | − qCDebug(octree, "_nearClip=%f", (double)_nearClip); | |
| 439 | − qCDebug(octree, "_farClip=%f", (double)_farClip); | |
| 440 | − qCDebug(octree, "_focalLength=%f", (double)_focalLength); | |
| 430 | + qCDebug(shared, "ViewFrustum::printDebugDetails()..."); | |
| 431 | + qCDebug(shared, "_position=%f,%f,%f", (double)_position.x, (double)_position.y, (double)_position.z ); | |
| 432 | + qCDebug(shared, "_direction=%f,%f,%f", (double)_direction.x, (double)_direction.y, (double)_direction.z ); | |
| 433 | + qCDebug(shared, "_up=%f,%f,%f", (double)_up.x, (double)_up.y, (double)_up.z ); | |
| 434 | + qCDebug(shared, "_right=%f,%f,%f", (double)_right.x, (double)_right.y, (double)_right.z ); | |
| 435 | + qCDebug(shared, "_fieldOfView=%f", (double)_fieldOfView); | |
| 436 | + qCDebug(shared, "_aspectRatio=%f", (double)_aspectRatio); | |
| 437 | + qCDebug(shared, "_centerSphereRadius=%f", (double)_centerSphereRadius); | |
| 438 | + qCDebug(shared, "_nearClip=%f", (double)_nearClip); | |
| 439 | + qCDebug(shared, "_farClip=%f", (double)_farClip); | |
| 440 | + qCDebug(shared, "_focalLength=%f", (double)_focalLength); | |
| 441 | 441 | } |
| 442 | 442 | |
| 443 | 443 | glm::vec2 ViewFrustum::projectPoint(glm::vec3 point, bool& pointInView) const { |
| @@ -536,7 +536,7 @@ const int hullVertexLookup[MAX_POSSIBLE_COMBINATIONS][MAX_PROJECTED_POLYGON_VERT · 92 unmodified lines | ||
| 536 | 536 | {6, TOP_RIGHT_NEAR, TOP_RIGHT_FAR, BOTTOM_RIGHT_FAR, BOTTOM_LEFT_FAR, BOTTOM_LEFT_NEAR, TOP_LEFT_NEAR}, // back, top, left |
| 537 | 537 | }; |
| 538 | 538 | |
| 539 | −OctreeProjectedPolygon ViewFrustum::getProjectedPolygon(const AACube& box) const { | |
| 539 | +CubeProjectedPolygon ViewFrustum::getProjectedPolygon(const AACube& box) const { | |
| 540 | 540 | const glm::vec3& bottomNearRight = box.getCorner(); |
| 541 | 541 | glm::vec3 topFarLeft = box.calcTopFarLeft(); |
| 542 | 542 | |
| @@ -549,7 +549,7 @@ OctreeProjectedPolygon ViewFrustum::getProjectedPolygon(const AACube& box) const · 6 unmodified lines | ||
| 549 | 549 | |
| 550 | 550 | int vertexCount = hullVertexLookup[lookUp][0]; //look up number of vertices |
| 551 | 551 | |
| 552 | − OctreeProjectedPolygon projectedPolygon(vertexCount); | |
| 552 | + CubeProjectedPolygon projectedPolygon(vertexCount); | |
| 553 | 553 | |
| 554 | 554 | bool pointInView = true; |
| 555 | 555 | bool allPointsInView = false; // assume the best, but wait till we know we have a vertex |
| @@ -630,7 +630,7 @@ void ViewFrustum::getFurthestPointFromCamera(const AACube& box, glm::vec3& furth · 74 unmodified lines | ||
| 630 | 630 | } |
| 631 | 631 | } |
| 632 | 632 | |
| 633 | −const ViewFrustum::Corners ViewFrustum::getCorners(const float& depth) { | |
| 633 | +const ViewFrustum::Corners ViewFrustum::getCorners(const float& depth) const { | |
| 634 | 634 | glm::vec3 normal = glm::normalize(_direction); |
| 635 | 635 | |
| 636 | 636 | auto getCorner = [&](enum::BoxVertex nearCorner, enum::BoxVertex farCorner) { |
| @@ -662,51 +662,10 @@ void ViewFrustum::evalViewTransform(Transform& view) const { · 25 unmodified lines | ||
| 662 | 662 | view.setRotation(getOrientation()); |
| 663 | 663 | } |
| 664 | 664 | |
| 665 | −float ViewFrustum::calculateRenderAccuracy(const AABox& bounds, float octreeSizeScale, int boundaryLevelAdjust) const { | |
| 666 | − float distanceToCamera = glm::length(bounds.calcCenter() - getPosition()); | |
| 667 | − float largestDimension = bounds.getLargestDimension(); | |
| 668 | − | |
| 669 | − const float maxScale = (float)TREE_SCALE; | |
| 670 | − float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / OCTREE_TO_MESH_RATIO; | |
| 671 | − | |
| 672 | − static std::once_flag once; | |
| 673 | − static QMap<float, float> shouldRenderTable; | |
| 674 | − std::call_once(once, [&] { | |
| 675 | − float SMALLEST_SCALE_IN_TABLE = 0.001f; // 1mm is plenty small | |
| 676 | − float scale = maxScale; | |
| 677 | − float factor = 1.0f; | |
| 678 | − | |
| 679 | − while (scale > SMALLEST_SCALE_IN_TABLE) { | |
| 680 | − scale /= 2.0f; | |
| 681 | − factor /= 2.0f; | |
| 682 | − shouldRenderTable[scale] = factor; | |
| 683 | − } | |
| 684 | − }); | |
| 685 | − | |
| 686 | − float closestScale = maxScale; | |
| 687 | − float visibleDistanceAtClosestScale = visibleDistanceAtMaxScale; | |
| 688 | − QMap<float, float>::const_iterator lowerBound = shouldRenderTable.lowerBound(largestDimension); | |
| 689 | − if (lowerBound != shouldRenderTable.constEnd()) { | |
| 690 | − closestScale = lowerBound.key(); | |
| 691 | − visibleDistanceAtClosestScale = visibleDistanceAtMaxScale * lowerBound.value(); | |
| 692 | − } | |
| 693 | − | |
| 694 | − if (closestScale < largestDimension) { | |
| 695 | − visibleDistanceAtClosestScale *= 2.0f; | |
| 665 | +void ViewFrustum::invalidate() { | |
| 666 | + // these setting should make nearly all intersection tests fail | |
| 667 | + for (int i = 0; i < NUM_FRUSTUM_PLANES; ++i) { | |
| 668 | + _planes[i].invalidate(); | |
| 696 | 669 | } |
| 697 | − | |
| 698 | − // FIXME - for now, it's either visible or not visible. We want to adjust this to eventually return | |
| 699 | − // a floating point for objects that have small angular size to indicate that they may be rendered | |
| 700 | − // with lower preciscion | |
| 701 | − return (distanceToCamera <= visibleDistanceAtClosestScale) ? 1.0f : 0.0f; | |
| 702 | −} | |
| 703 | − | |
| 704 | −float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale) { | |
| 705 | − return voxelSizeScale / powf(2, renderLevel); | |
| 706 | −} | |
| 707 | − | |
| 708 | −float ViewFrustum::getAccuracyAngle(float octreeSizeScale, int boundaryLevelAdjust) const { | |
| 709 | − const float maxScale = (float)TREE_SCALE; | |
| 710 | − float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / OCTREE_TO_MESH_RATIO; | |
| 711 | − return atan(maxScale / visibleDistanceAtMaxScale); | |
| 670 | + _centerSphereRadius = -1.0e6f; // -10^6 should be negative enough | |
| 712 | 671 | } |
| @@ -1,6 +1,6 @@ | ||
| 1 | 1 | // |
| 2 | 2 | // ViewFrustum.h |
| 3 | −// libraries/octree/src | |
| 3 | +// libraries/shared/src | |
| 4 | 4 | // |
| 5 | 5 | // Created by Brad Hefta-Gaub on 04/11/13. |
| 6 | 6 | // Copyright 2013 High Fidelity, Inc. |
| @@ -17,21 +17,21 @@ · 10 unmodified lines | ||
| 17 | 17 | #include <glm/glm.hpp> |
| 18 | 18 | #include <glm/gtc/quaternion.hpp> |
| 19 | 19 | |
| 20 | −#include <GLMHelpers.h> | |
| 21 | −#include <RegisteredMetaTypes.h> | |
| 22 | − | |
| 23 | −#include "Transform.h" | |
| 24 | 20 | #include "AABox.h" |
| 25 | 21 | #include "AACube.h" |
| 22 | +#include "CubeProjectedPolygon.h" | |
| 26 | 23 | #include "Plane.h" |
| 27 | −#include "OctreeConstants.h" | |
| 28 | −#include "OctreeProjectedPolygon.h" | |
| 24 | +#include "RegisteredMetaTypes.h" | |
| 25 | +#include "Transform.h" | |
| 26 | + | |
| 27 | +const int NUM_FRUSTUM_CORNERS = 8; | |
| 28 | +const int NUM_FRUSTUM_PLANES = 6; | |
| 29 | 29 | |
| 30 | 30 | const float DEFAULT_CENTER_SPHERE_RADIUS = 3.0f; |
| 31 | 31 | const float DEFAULT_FIELD_OF_VIEW_DEGREES = 45.0f; |
| 32 | 32 | const float DEFAULT_ASPECT_RATIO = 16.0f/9.0f; |
| 33 | 33 | const float DEFAULT_NEAR_CLIP = 0.08f; |
| 34 | −const float DEFAULT_FAR_CLIP = (float)HALF_TREE_SCALE; | |
| 34 | +const float DEFAULT_FAR_CLIP = 16384.0f; | |
| 35 | 35 | |
| 36 | 36 | // the "ViewFrustum" has a "keyhole" shape: a regular frustum for stuff that is "visible" with |
| 37 | 37 | // a central sphere for stuff that is nearby (for physics simulation). |
| @@ -74,7 +74,7 @@ public: · 36 unmodified lines | ||
| 74 | 74 | glm::vec3 bottomRight; |
| 75 | 75 | // Get the corners depth units from frustum position, along frustum orientation |
| 76 | 76 | }; |
| 77 | − const Corners getCorners(const float& depth); | |
| 77 | + const Corners getCorners(const float& depth) const; | |
| 78 | 78 | |
| 79 | 79 | // getters for corners |
| 80 | 80 | const glm::vec3& getFarTopLeft() const { return _cornersWorld[TOP_LEFT_FAR]; } |
| @@ -123,7 +123,7 @@ public: · 42 unmodified lines | ||
| 123 | 123 | void printDebugDetails() const; |
| 124 | 124 | |
| 125 | 125 | glm::vec2 projectPoint(glm::vec3 point, bool& pointInView) const; |
| 126 | − OctreeProjectedPolygon getProjectedPolygon(const AACube& box) const; | |
| 126 | + CubeProjectedPolygon getProjectedPolygon(const AACube& box) const; | |
| 127 | 127 | void getFurthestPointFromCamera(const AACube& box, glm::vec3& furthestPoint) const; |
| 128 | 128 | |
| 129 | 129 | float distanceToCamera(const glm::vec3& point) const; |
| @@ -131,44 +131,37 @@ public: · 1 unmodified line | ||
| 131 | 131 | void evalProjectionMatrix(glm::mat4& proj) const; |
| 132 | 132 | void evalViewTransform(Transform& view) const; |
| 133 | 133 | |
| 134 | − /// renderAccuracy represents a floating point "visibility" of an object based on it's view from the camera. At a simple | |
| 135 | − /// level it returns 0.0f for things that are so small for the current settings that they could not be visible. | |
| 136 | − float calculateRenderAccuracy(const AABox& bounds, float octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE, | |
| 137 | − int boundaryLevelAdjust = 0) const; | |
| 138 | − | |
| 139 | − float getAccuracyAngle(float octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE, int boundaryLevelAdjust = 0) const; | |
| 140 | − | |
| 141 | 134 | enum PlaneIndex { TOP_PLANE = 0, BOTTOM_PLANE, LEFT_PLANE, RIGHT_PLANE, NEAR_PLANE, FAR_PLANE, NUM_PLANES }; |
| 142 | 135 | |
| 143 | 136 | const ::Plane* getPlanes() const { return _planes; } |
| 137 | + | |
| 138 | + void invalidate(); // causes all reasonable intersection tests to fail | |
| 144 | 139 | private: |
| 145 | − // camera location/orientation attributes | |
| 146 | − glm::vec3 _position; // the position in world-frame | |
| 147 | − glm::quat _orientation; | |
| 148 | 140 | glm::mat4 _view; |
| 149 | − | |
| 150 | − // Lens attributes | |
| 151 | 141 | glm::mat4 _projection; |
| 152 | 142 | |
| 153 | − // calculated for orientation | |
| 143 | + ::Plane _planes[NUM_FRUSTUM_PLANES]; // plane normals point inside frustum | |
| 144 | + | |
| 145 | + glm::vec3 _position; // position in world-frame | |
| 146 | + glm::quat _orientation; // orientation in world-frame | |
| 147 | + | |
| 148 | + // calculated from orientation | |
| 154 | 149 | glm::vec3 _direction = IDENTITY_FRONT; |
| 155 | 150 | glm::vec3 _up = IDENTITY_UP; |
| 156 | 151 | glm::vec3 _right = IDENTITY_RIGHT; |
| 157 | 152 | |
| 153 | + // calculated from projection | |
| 154 | + glm::vec4 _corners[NUM_FRUSTUM_CORNERS]; | |
| 155 | + glm::vec3 _cornersWorld[NUM_FRUSTUM_CORNERS]; | |
| 158 | 156 | float _centerSphereRadius = DEFAULT_CENTER_SPHERE_RADIUS; |
| 157 | + float _width { 1.0f }; | |
| 158 | + float _height { 1.0f }; | |
| 159 | + float _aspectRatio { 1.0f }; | |
| 160 | + float _focalLength { 0.25f }; | |
| 161 | + float _fieldOfView { DEFAULT_FIELD_OF_VIEW_DEGREES }; | |
| 159 | 162 | |
| 160 | − // Calculated values | |
| 161 | − glm::mat4 _inverseProjection; | |
| 162 | − float _width = 1.0f; | |
| 163 | − float _height = 1.0f; | |
| 164 | − float _aspectRatio = 1.0f; | |
| 165 | − float _nearClip = DEFAULT_NEAR_CLIP; | |
| 166 | − float _farClip = DEFAULT_FAR_CLIP; | |
| 167 | − float _focalLength = 0.25f; | |
| 168 | − float _fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES; | |
| 169 | − glm::vec4 _corners[8]; | |
| 170 | − glm::vec3 _cornersWorld[8]; | |
| 171 | − ::Plane _planes[6]; // plane normals point inside frustum | |
| 163 | + float _nearClip { DEFAULT_NEAR_CLIP }; | |
| 164 | + float _farClip { DEFAULT_FAR_CLIP }; | |
| 172 | 165 | |
| 173 | 166 | const char* debugPlaneName (int plane) const; |
| 174 | 167 | |
| @@ -177,6 +170,4 @@ private: · 2 unmodified lines | ||
| 177 | 170 | }; |
| 178 | 171 | using ViewFrustumPointer = std::shared_ptr<ViewFrustum>; |
| 179 | 172 | |
| 180 | −float boundaryDistanceForRenderLevel(unsigned int renderLevel, float voxelSizeScale); | |
| 181 | − | |
| 182 | 173 | #endif // hifi_ViewFrustum_h |