Showing the changes to interface/src/VoxelSystem.cpp (1 of 3 files). Show all
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| @@ -82,9 +82,6 @@ VoxelSystem::VoxelSystem(float treeScale, int maxVoxels) · 81 unmodified lines | ||
| 82 | 82 | |
| 83 | 83 | _viewFrustum = Application::getInstance()->getViewFrustum(); |
| 84 | 84 | |
| 85 | − connect(_tree, SIGNAL(importSize(float,float,float)), SIGNAL(importSize(float,float,float))); | |
| 86 | − connect(_tree, SIGNAL(importProgress(int)), SIGNAL(importProgress(int))); | |
| 87 | − | |
| 88 | 85 | _useVoxelShader = false; |
| 89 | 86 | _voxelsAsPoints = false; |
| 90 | 87 | _voxelShaderModeWhenVoxelsAsPointsEnabled = false; |
| @@ -1185,9 +1182,6 @@ void VoxelSystem::changeTree(VoxelTree* newTree) { · 1094 unmodified lines | ||
| 1185 | 1182 | _tree->setDirtyBit(); |
| 1186 | 1183 | _tree->getRoot()->setVoxelSystem(this); |
| 1187 | 1184 | |
| 1188 | − connect(_tree, SIGNAL(importSize(float,float,float)), SIGNAL(importSize(float,float,float))); | |
| 1189 | − connect(_tree, SIGNAL(importProgress(int)), SIGNAL(importProgress(int))); | |
| 1190 | − | |
| 1191 | 1185 | setupNewVoxelsForDrawing(); |
| 1192 | 1186 | } |
| 1193 | 1187 | |