Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 3 files). Show all
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| @@ -263,7 +263,7 @@ void SkeletonModel::renderJointConstraints(int jointIndex) { · 262 unmodified lines | |||
| 263 | do { | 263 | do { |
| 264 | const FBXJoint& joint = geometry.joints.at(jointIndex); | 264 | const FBXJoint& joint = geometry.joints.at(jointIndex); |
| 265 | const JointState& jointState = _jointStates.at(jointIndex); | 265 | const JointState& jointState = _jointStates.at(jointIndex); |
| 266 | glm::vec3 position = _rotation * jointState.getPositionInModelFrame() + _translation; | 266 | glm::vec3 position = _rotation * jointState.getPosition() + _translation; |
| 267 | 267 | ||
| 268 | glPushMatrix(); | 268 | glPushMatrix(); |
| 269 | glTranslatef(position.x, position.y, position.z); | 269 | glTranslatef(position.x, position.y, position.z); |