Showing the changes to libraries/render-utils/src/GeometryCache.cpp (1 of 2 files). Show all
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| @@ -780,7 +780,8 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) { · 779 unmodified lines | ||
| 780 | 780 | } |
| 781 | 781 | |
| 782 | 782 | void GeometryCache::renderWireCube(float size, const glm::vec4& color) { |
| 783 | − VerticesIndices& vbo = _wireCubeVBOs[size]; | |
| 783 | + | |
| 784 | + Vec2Pair colorKey(glm::vec2(color.x, color.y),glm::vec2(color.z, color.y)); | |
| 784 | 785 | const int FLOATS_PER_VERTEX = 3; |
| 785 | 786 | const int VERTICES_PER_EDGE = 2; |
| 786 | 787 | const int TOP_EDGES = 4; |
| @@ -788,7 +789,11 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) { · 1 unmodified line | ||
| 788 | 789 | const int SIDE_EDGES = 4; |
| 789 | 790 | const int vertices = 8; |
| 790 | 791 | const int indices = (TOP_EDGES + BOTTOM_EDGES + SIDE_EDGES) * VERTICES_PER_EDGE; |
| 791 | − if (vbo.first == 0) { | |
| 792 | + | |
| 793 | + if (!_cubeVerticies.contains(size)) { | |
| 794 | + gpu::BufferPointer verticesBuffer(new gpu::Buffer()); | |
| 795 | + _cubeVerticies[size] = verticesBuffer; | |
| 796 | + | |
| 792 | 797 | int vertexPoints = vertices * FLOATS_PER_VERTEX; |
| 793 | 798 | GLfloat* vertexData = new GLfloat[vertexPoints]; // only vertices, no normals because we're a wire cube |
| 794 | 799 | GLfloat* vertex = vertexData; |
| @@ -799,42 +804,65 @@ void GeometryCache::renderWireCube(float size, const glm::vec4& color) { · 4 unmodified lines | ||
| 799 | 804 | 1,-1, 1, 1,-1,-1, -1,-1,-1, -1,-1, 1 // v4, v5, v6, v7 (bottom) |
| 800 | 805 | }; |
| 801 | 806 | |
| 802 | − // index array of vertex array for glDrawRangeElement() as a GL_LINES for each edge | |
| 807 | + for (int i = 0; i < vertexPoints; i++) { | |
| 808 | + vertex[i] = cannonicalVertices[i] * halfSize; | |
| 809 | + } | |
| 810 | + | |
| 811 | + verticesBuffer->append(sizeof(GLfloat) * vertexPoints, (gpu::Buffer::Byte*) vertexData); // I'm skeptical that this is right | |
| 812 | + } | |
| 813 | + | |
| 814 | + if (!_wireCubeIndexBuffer) { | |
| 803 | 815 | static GLubyte cannonicalIndices[indices] = { |
| 804 | 816 | 0, 1, 1, 2, 2, 3, 3, 0, // (top) |
| 805 | 817 | 4, 5, 5, 6, 6, 7, 7, 4, // (bottom) |
| 806 | 818 | 0, 4, 1, 5, 2, 6, 3, 7, // (side edges) |
| 807 | 819 | }; |
| 808 | − | |
| 809 | − for (int i = 0; i < vertexPoints; i++) { | |
| 810 | − vertex[i] = cannonicalVertices[i] * halfSize; | |
| 811 | − } | |
| 812 | − | |
| 813 | − glGenBuffers(1, &vbo.first); | |
| 814 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 815 | − glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW); | |
| 816 | − delete[] vertexData; | |
| 817 | − | |
| 818 | − GLushort* indexData = new GLushort[indices]; | |
| 819 | − GLushort* index = indexData; | |
| 820 | − for (int i = 0; i < indices; i++) { | |
| 821 | − index[i] = cannonicalIndices[i]; | |
| 822 | − } | |
| 823 | − | |
| 824 | − glGenBuffers(1, &vbo.second); | |
| 825 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 826 | − glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW); | |
| 827 | − delete[] indexData; | |
| 820 | + | |
| 821 | + gpu::BufferPointer indexBuffer(new gpu::Buffer()); | |
| 822 | + _wireCubeIndexBuffer = indexBuffer; | |
| 828 | 823 | |
| 829 | − } else { | |
| 830 | − glBindBuffer(GL_ARRAY_BUFFER, vbo.first); | |
| 831 | − glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second); | |
| 824 | + _wireCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices); | |
| 832 | 825 | } |
| 833 | − glEnableClientState(GL_VERTEX_ARRAY); | |
| 834 | − glVertexPointer(FLOATS_PER_VERTEX, GL_FLOAT, FLOATS_PER_VERTEX * sizeof(float), 0); | |
| 835 | − glDrawRangeElementsEXT(GL_LINES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0); | |
| 836 | − glDisableClientState(GL_VERTEX_ARRAY); | |
| 826 | + | |
| 827 | + if (!_cubeColors.contains(colorKey)) { | |
| 828 | + gpu::BufferPointer colorBuffer(new gpu::Buffer()); | |
| 829 | + _cubeColors[colorKey] = colorBuffer; | |
| 830 | + | |
| 831 | + const int NUM_COLOR_SCALARS_PER_CUBE = 8; | |
| 832 | + int compactColor = ((int(color.x * 255.0f) & 0xFF)) | | |
| 833 | + ((int(color.y * 255.0f) & 0xFF) << 8) | | |
| 834 | + ((int(color.z * 255.0f) & 0xFF) << 16) | | |
| 835 | + ((int(color.w * 255.0f) & 0xFF) << 24); | |
| 836 | + int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor, | |
| 837 | + compactColor, compactColor, compactColor, compactColor }; | |
| 838 | + | |
| 839 | + colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors); | |
| 840 | + } | |
| 841 | + gpu::BufferPointer verticesBuffer = _cubeVerticies[size]; | |
| 842 | + gpu::BufferPointer colorBuffer = _cubeColors[colorKey]; | |
| 843 | + | |
| 844 | + const int VERTICES_SLOT = 0; | |
| 845 | + const int COLOR_SLOT = 1; | |
| 846 | + gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone | |
| 847 | + streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ), 0); | |
| 848 | + streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA)); | |
| 849 | + | |
| 850 | + gpu::BufferView verticesView(verticesBuffer, streamFormat->getAttributes().at(gpu::Stream::POSITION)._element); | |
| 851 | + gpu::BufferView colorView(colorBuffer, streamFormat->getAttributes().at(gpu::Stream::COLOR)._element); | |
| 837 | 852 | |
| 853 | + gpu::Batch batch; | |
| 854 | + | |
| 855 | + batch.setInputFormat(streamFormat); | |
| 856 | + batch.setInputBuffer(VERTICES_SLOT, verticesView); | |
| 857 | + batch.setInputBuffer(COLOR_SLOT, colorView); | |
| 858 | + batch.setIndexBuffer(gpu::UINT8, _wireCubeIndexBuffer, 0); | |
| 859 | + batch.drawIndexed(gpu::LINES, indices); | |
| 860 | + | |
| 861 | + gpu::GLBackend::renderBatch(batch); | |
| 862 | + | |
| 863 | + glDisableClientState(GL_VERTEX_ARRAY); | |
| 864 | + glDisableClientState(GL_COLOR_ARRAY); | |
| 865 | + | |
| 838 | 866 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 839 | 867 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 840 | 868 | } |