Showing the changes to interface/src/Application.cpp (1 of 29 files). Show all
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| @@ -68,6 +68,7 @@ · 67 unmodified lines | ||
| 68 | 68 | #include <MainWindow.h> |
| 69 | 69 | #include <ModelEntityItem.h> |
| 70 | 70 | #include <NetworkAccessManager.h> |
| 71 | +#include <NetworkingConstants.h> | |
| 71 | 72 | #include <OctalCode.h> |
| 72 | 73 | #include <OctreeSceneStats.h> |
| 73 | 74 | #include <PacketHeaders.h> |
| @@ -136,6 +137,13 @@ · 62 unmodified lines | ||
| 136 | 137 | #include "ui/StandAloneJSConsole.h" |
| 137 | 138 | #include "ui/Stats.h" |
| 138 | 139 | |
| 140 | +// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU | |
| 141 | +#if defined(Q_OS_WIN) | |
| 142 | +extern "C" { | |
| 143 | + _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; | |
| 144 | +} | |
| 145 | +#endif | |
| 146 | + | |
| 139 | 147 | using namespace std; |
| 140 | 148 | |
| 141 | 149 | // Starfield information |
| @@ -418,7 +426,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) : · 276 unmodified lines | ||
| 418 | 426 | connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle); |
| 419 | 427 | |
| 420 | 428 | // set the account manager's root URL and trigger a login request if we don't have the access token |
| 421 | − accountManager.setAuthURL(DEFAULT_NODE_AUTH_URL); | |
| 429 | + accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL); | |
| 422 | 430 | UserActivityLogger::getInstance().launch(applicationVersion()); |
| 423 | 431 | |
| 424 | 432 | // once the event loop has started, check and signal for an access token |
| @@ -646,6 +654,11 @@ void Application::initializeGL() { · 221 unmodified lines | ||
| 646 | 654 | } |
| 647 | 655 | #endif |
| 648 | 656 | |
| 657 | + qDebug() << "GL Version: " << QString((const char*) glGetString(GL_VERSION)); | |
| 658 | + qDebug() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION)); | |
| 659 | + qDebug() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR)); | |
| 660 | + qDebug() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER)); | |
| 661 | + | |
| 649 | 662 | #ifdef WIN32 |
| 650 | 663 | GLenum err = glewInit(); |
| 651 | 664 | if (GLEW_OK != err) { |