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Refactored Fade.slh to take into account differences between instanced draw and normal draw

Olivier Prat committed 9 years ago

Commit dbf0b641 parent 10a6ad228 files · +378 −85Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 28 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -62,7 +62,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 61 unmodified lines
62 62
63 // Prepare the ShapePipelines63 // Prepare the ShapePipelines
64 ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();64 ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
65 initDeferredPipelines(*shapePlumber, fadeEffect->getBatchSetter(), fadeEffect->getItemSetter());65 initDeferredPipelines(*shapePlumber, fadeEffect->getBatchSetter(), fadeEffect->getItemUniformSetter());
66 66
67 // Extract opaques / transparents / lights / metas / overlays / background67 // Extract opaques / transparents / lights / metas / overlays / background
68 const auto& opaques = items.get0()[RenderFetchCullSortTask::OPAQUE_SHAPE];68 const auto& opaques = items.get0()[RenderFetchCullSortTask::OPAQUE_SHAPE];