Showing the changes to interface/src/Field.cpp (1 of 1 file). Show all
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| @@ -11,17 +11,15 @@ · 10 unmodified lines | |||
| 11 | 11 | ||
| 12 | int Field::value(float *value, float *pos) { | 12 | int Field::value(float *value, float *pos) { |
| 13 | int index = (int)(pos[0] / _worldSize * 10.0) + | 13 | int index = (int)(pos[0] / _worldSize * 10.0) + |
| 14 | (int)(pos[1] / _worldSize * 10.0) * 10 + | 14 | (int)(pos[1] / _worldSize * 10.0) * 10 + |
| 15 | (int)(pos[2] / _worldSize * 10.0) * 100; | 15 | (int)(pos[2] / _worldSize * 10.0) * 100; |
| 16 | 16 | ||
| 17 | if ((index >= 0) && (index < FIELD_ELEMENTS)) | 17 | if ((index >= 0) && (index < FIELD_ELEMENTS)) { |
| 18 | { | ||
| 19 | value[0] = _field[index].val.x; | 18 | value[0] = _field[index].val.x; |
| 20 | value[1] = _field[index].val.y; | 19 | value[1] = _field[index].val.y; |
| 21 | value[2] = _field[index].val.z; | 20 | value[2] = _field[index].val.z; |
| 22 | return 1; | 21 | return 1; |
| 23 | } | 22 | } else { |
| 24 | else { | ||
| 25 | return 0; | 23 | return 0; |
| 26 | } | 24 | } |
| 27 | } | 25 | } |
| @@ -30,8 +28,7 @@ Field::Field(float worldSize, float coupling) { · 2 unmodified lines | |||
| 30 | _worldSize = worldSize; | 28 | _worldSize = worldSize; |
| 31 | _coupling = coupling; | 29 | _coupling = coupling; |
| 32 | //float fx, fy, fz; | 30 | //float fx, fy, fz; |
| 33 | for (int i = 0; i < FIELD_ELEMENTS; i++) | 31 | for (int i = 0; i < FIELD_ELEMENTS; i++) { |
| 34 | { | ||
| 35 | const float FIELD_INITIAL_MAG = 0.0f; | 32 | const float FIELD_INITIAL_MAG = 0.0f; |
| 36 | _field[i].val = randVector() * FIELD_INITIAL_MAG * _worldSize; | 33 | _field[i].val = randVector() * FIELD_INITIAL_MAG * _worldSize; |
| 37 | _field[i].center.x = ((float)(i % 10) + 0.5f); | 34 | _field[i].center.x = ((float)(i % 10) + 0.5f); |
| @@ -44,11 +41,10 @@ Field::Field(float worldSize, float coupling) { · 6 unmodified lines | |||
| 44 | 41 | ||
| 45 | void Field::add(float* add, float *pos) { | 42 | void Field::add(float* add, float *pos) { |
| 46 | int index = (int)(pos[0] / _worldSize * 10.0) + | 43 | int index = (int)(pos[0] / _worldSize * 10.0) + |
| 47 | (int)(pos[1] / _worldSize * 10.0) * 10 + | 44 | (int)(pos[1] / _worldSize * 10.0) * 10 + |
| 48 | (int)(pos[2] / _worldSize * 10.0) * 100; | 45 | (int)(pos[2] / _worldSize * 10.0) * 100; |
| 49 | 46 | ||
| 50 | if ((index >= 0) && (index < FIELD_ELEMENTS)) | 47 | if ((index >= 0) && (index < FIELD_ELEMENTS)) { |
| 51 | { | ||
| 52 | _field[index].val.x += add[0]; | 48 | _field[index].val.x += add[0]; |
| 53 | _field[index].val.y += add[1]; | 49 | _field[index].val.y += add[1]; |
| 54 | _field[index].val.z += add[2]; | 50 | _field[index].val.z += add[2]; |
| @@ -58,8 +54,8 @@ void Field::add(float* add, float *pos) { · 3 unmodified lines | |||
| 58 | void Field::interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel) { | 54 | void Field::interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel) { |
| 59 | 55 | ||
| 60 | int index = (int)(pos.x / _worldSize * 10.0) + | 56 | int index = (int)(pos.x / _worldSize * 10.0) + |
| 61 | (int)(pos.y / _worldSize*10.0) * 10 + | 57 | (int)(pos.y / _worldSize*10.0) * 10 + |
| 62 | (int)(pos.z / _worldSize*10.0) * 100; | 58 | (int)(pos.z / _worldSize*10.0) * 100; |
| 63 | if ((index >= 0) && (index < FIELD_ELEMENTS)) { | 59 | if ((index >= 0) && (index < FIELD_ELEMENTS)) { |
| 64 | vel += _field[index].val * deltaTime; // Particle influenced by field | 60 | vel += _field[index].val * deltaTime; // Particle influenced by field |
| 65 | _field[index].val += vel * deltaTime * _coupling; // Field influenced by particle | 61 | _field[index].val += vel * deltaTime * _coupling; // Field influenced by particle |
| @@ -69,8 +65,7 @@ void Field::interact(float deltaTime, const glm::vec3& pos, glm::vec3& vel) { · 3 unmodified lines | |||
| 69 | void Field::simulate(float deltaTime) { | 65 | void Field::simulate(float deltaTime) { |
| 70 | glm::vec3 neighbors, add, diff; | 66 | glm::vec3 neighbors, add, diff; |
| 71 | 67 | ||
| 72 | for (int i = 0; i < FIELD_ELEMENTS; i++) | 68 | for (int i = 0; i < FIELD_ELEMENTS; i++) { |
| 73 | { | ||
| 74 | const float CONSTANT_DAMPING = 0.5f; | 69 | const float CONSTANT_DAMPING = 0.5f; |
| 75 | _field[i].val *= (1.f - CONSTANT_DAMPING * deltaTime); | 70 | _field[i].val *= (1.f - CONSTANT_DAMPING * deltaTime); |
| 76 | } | 71 | } |
| @@ -82,8 +77,7 @@ void Field::render() { · 5 unmodified lines | |||
| 82 | 77 | ||
| 83 | glDisable(GL_LIGHTING); | 78 | glDisable(GL_LIGHTING); |
| 84 | glBegin(GL_LINES); | 79 | glBegin(GL_LINES); |
| 85 | for (i = 0; i < FIELD_ELEMENTS; i++) | 80 | for (i = 0; i < FIELD_ELEMENTS; i++) { |
| 86 | { | ||
| 87 | glColor3f(0, 1, 0); | 81 | glColor3f(0, 1, 0); |
| 88 | glVertex3fv(&_field[i].center.x); | 82 | glVertex3fv(&_field[i].center.x); |
| 89 | glVertex3f(_field[i].center.x + _field[i].val.x * scale_view, | 83 | glVertex3f(_field[i].center.x + _field[i].val.x * scale_view, |
| @@ -96,8 +90,7 @@ void Field::render() { · 6 unmodified lines | |||
| 96 | glPointSize(4.0); | 90 | glPointSize(4.0); |
| 97 | glEnable(GL_POINT_SMOOTH); | 91 | glEnable(GL_POINT_SMOOTH); |
| 98 | glBegin(GL_POINTS); | 92 | glBegin(GL_POINTS); |
| 99 | for (i = 0; i < FIELD_ELEMENTS; i++) | 93 | for (i = 0; i < FIELD_ELEMENTS; i++) { |
| 100 | { | ||
| 101 | glVertex3fv(&_field[i].center.x); | 94 | glVertex3fv(&_field[i].center.x); |
| 102 | } | 95 | } |
| 103 | glEnd(); | 96 | glEnd(); |