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ZappoMan committed 13 years ago

Commit ddd55101 parent 6c84e901 file · +2 −3Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all

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interface/src/VoxelSystem.cpp+2−3
@@ -292,7 +292,6 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) { · 291 unmodified lines
292 assert(_viewFrustum); // you must set up _viewFrustum before calling this292 assert(_viewFrustum); // you must set up _viewFrustum before calling this
293 int voxelsUpdated = 0;293 int voxelsUpdated = 0;
294 bool shouldRender = false; // assume we don't need to render it294 bool shouldRender = false; // assume we don't need to render it
295 bool isLeaf = node->isLeaf();
296 // if it's colored, we might need to render it!295 // if it's colored, we might need to render it!
297 if (node->isColored()) {296 if (node->isColored()) {
298 float distanceToNode = node->distanceToCamera(*_viewFrustum);297 float distanceToNode = node->distanceToCamera(*_viewFrustum);
@@ -300,11 +299,11 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) { · 1 unmodified line
300 float childBoundary = boundaryDistanceForRenderLevel(node->getLevel() + 1);299 float childBoundary = boundaryDistanceForRenderLevel(node->getLevel() + 1);
301 bool inBoundary = (distanceToNode <= boundary);300 bool inBoundary = (distanceToNode <= boundary);
302 bool inChildBoundary = (distanceToNode <= childBoundary);301 bool inChildBoundary = (distanceToNode <= childBoundary);
303 shouldRender = (isLeaf && inChildBoundary) || (inBoundary && !inChildBoundary);302 shouldRender = (node->isLeaf() && inChildBoundary) || (inBoundary && !inChildBoundary);
304 }303 }
305 node->setShouldRender(shouldRender && !node->isStagedForDeletion());304 node->setShouldRender(shouldRender && !node->isStagedForDeletion());
306 // let children figure out their renderness305 // let children figure out their renderness
307 if (!isLeaf) {306 if (!node->isLeaf()) {
308 for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {307 for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
309 if (node->getChildAtIndex(i)) {308 if (node->getChildAtIndex(i)) {
310 voxelsUpdated += newTreeToArrays(node->getChildAtIndex(i));309 voxelsUpdated += newTreeToArrays(node->getChildAtIndex(i));