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clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring

Seth Alves committed 9 years ago

Commit de589a31 parent 1346ce29 files · +454 −11Browse files

Showing the changes to interface/src/InterfaceDynamicFactory.cpp (1 of 9 files). Show all

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interface/src/InterfaceDynamicFactory.cpp+3−0
@@ -15,6 +15,7 @@ · 14 unmodified lines
1515 #include <avatar/AvatarActionFarGrab.h>
1616 #include <ObjectActionOffset.h>
1717 #include <ObjectActionSpring.h>
18+#include <ObjectActionTractor.h>
1819 #include <ObjectActionTravelOriented.h>
1920 #include <ObjectConstraintHinge.h>
2021 #include <ObjectConstraintSlider.h>
@@ -34,6 +35,8 @@ EntityDynamicPointer interfaceDynamicFactory(EntityDynamicType type, const QUuid · 13 unmodified lines
3435 return std::make_shared<ObjectActionOffset>(id, ownerEntity);
3536 case DYNAMIC_TYPE_SPRING:
3637 return std::make_shared<ObjectActionSpring>(id, ownerEntity);
38+ case DYNAMIC_TYPE_TRACTOR:
39+ return std::make_shared<ObjectActionTractor>(id, ownerEntity);
3740 case DYNAMIC_TYPE_HOLD:
3841 return std::make_shared<AvatarActionHold>(id, ownerEntity);
3942 case DYNAMIC_TYPE_TRAVEL_ORIENTED: