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| 1 | // | ||
| 2 | // ProgramObject.cpp | ||
| 3 | // interface/src/renderer | ||
| 4 | // | ||
| 5 | // Created by Andrzej Kapolka on 5/7/13. | ||
| 6 | // Copyright 2013 High Fidelity, Inc. | ||
| 7 | // | ||
| 8 | // Distributed under the Apache License, Version 2.0. | ||
| 9 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | ||
| 10 | // | ||
| 11 | |||
| 12 | #include <glm/gtc/type_ptr.hpp> | ||
| 13 | |||
| 14 | #include "ProgramObject.h" | ||
| 15 | |||
| 16 | ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) { | ||
| 17 | } | ||
| 18 | |||
| 19 | void ProgramObject::setUniform(int location, const glm::vec2& value) { | ||
| 20 | setUniformValue(location, value.x, value.y); | ||
| 21 | } | ||
| 22 | |||
| 23 | void ProgramObject::setUniform(const char* name, const glm::vec2& value) { | ||
| 24 | setUniformValue(name, value.x, value.y); | ||
| 25 | } | ||
| 26 | |||
| 27 | void ProgramObject::setUniform(int location, const glm::vec3& value) { | ||
| 28 | setUniformValue(location, value.x, value.y, value.z); | ||
| 29 | } | ||
| 30 | |||
| 31 | void ProgramObject::setUniform(const char* name, const glm::vec3& value) { | ||
| 32 | setUniformValue(name, value.x, value.y, value.z); | ||
| 33 | } | ||
| 34 | |||
| 35 | void ProgramObject::setUniform(int location, const glm::vec4& value) { | ||
| 36 | setUniformValue(location, value.x, value.y, value.z, value.w); | ||
| 37 | } | ||
| 38 | |||
| 39 | void ProgramObject::setUniform(const char* name, const glm::vec4& value) { | ||
| 40 | setUniformValue(name, value.x, value.y, value.z, value.w); | ||
| 41 | } | ||
| 42 | |||
| 43 | void ProgramObject::setUniformArray(const char* name, const glm::vec3* values, int count) { | ||
| 44 | GLfloat* floatVal = new GLfloat[count*3]; | ||
| 45 | int index = 0; | ||
| 46 | for (int i = 0; i < count; i++) { | ||
| 47 | assert(index < count*3); | ||
| 48 | const float* valPtr = glm::value_ptr(values[i]); | ||
| 49 | floatVal[index++] = valPtr[0]; | ||
| 50 | floatVal[index++] = valPtr[1]; | ||
| 51 | floatVal[index++] = valPtr[2]; | ||
| 52 | } | ||
| 53 | |||
| 54 | setUniformValueArray(name, floatVal, count, 3); | ||
| 55 | delete[] floatVal; | ||
| 56 | } | ||