History

move ProgramObject to libraries

ZappoMan committed 11 years ago

Commit df7e1151 parent 49cacd815 files · +19 −17Browse files

Showing the changes to libraries/render-utils/src/ProgramObject.cpp (1 of 15 files). Show all

Unified · Split

libraries/render-utils/src/ProgramObject.cpp+56−0
@@ -0,0 +1,56 @@
1//
2// ProgramObject.cpp
3// interface/src/renderer
4//
5// Created by Andrzej Kapolka on 5/7/13.
6// Copyright 2013 High Fidelity, Inc.
7//
8// Distributed under the Apache License, Version 2.0.
9// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
10//
11
12#include <glm/gtc/type_ptr.hpp>
13
14#include "ProgramObject.h"
15
16ProgramObject::ProgramObject(QObject* parent) : QGLShaderProgram(parent) {
17}
18
19void ProgramObject::setUniform(int location, const glm::vec2& value) {
20 setUniformValue(location, value.x, value.y);
21}
22
23void ProgramObject::setUniform(const char* name, const glm::vec2& value) {
24 setUniformValue(name, value.x, value.y);
25}
26
27void ProgramObject::setUniform(int location, const glm::vec3& value) {
28 setUniformValue(location, value.x, value.y, value.z);
29}
30
31void ProgramObject::setUniform(const char* name, const glm::vec3& value) {
32 setUniformValue(name, value.x, value.y, value.z);
33}
34
35void ProgramObject::setUniform(int location, const glm::vec4& value) {
36 setUniformValue(location, value.x, value.y, value.z, value.w);
37}
38
39void ProgramObject::setUniform(const char* name, const glm::vec4& value) {
40 setUniformValue(name, value.x, value.y, value.z, value.w);
41}
42
43void ProgramObject::setUniformArray(const char* name, const glm::vec3* values, int count) {
44 GLfloat* floatVal = new GLfloat[count*3];
45 int index = 0;
46 for (int i = 0; i < count; i++) {
47 assert(index < count*3);
48 const float* valPtr = glm::value_ptr(values[i]);
49 floatVal[index++] = valPtr[0];
50 floatVal[index++] = valPtr[1];
51 floatVal[index++] = valPtr[2];
52 }
53
54 setUniformValueArray(name, floatVal, count, 3);
55 delete[] floatVal;
56}