History

help avatar walk up steps

Andrew Meadows committed 9 years ago

Commit e21bd7a1 parent a31a86117 files · +1504 −207Browse files

Showing the changes to interface/src/Application.cpp (1 of 17 files). Show all

Unified · Split

interface/src/Application.cpp+0−7
@@ -4331,13 +4331,6 @@ void Application::update(float deltaTime) { · 4330 unmodified lines
4331 if (nearbyEntitiesAreReadyForPhysics()) {4331 if (nearbyEntitiesAreReadyForPhysics()) {
4332 _physicsEnabled = true;4332 _physicsEnabled = true;
4333 getMyAvatar()->updateMotionBehaviorFromMenu();4333 getMyAvatar()->updateMotionBehaviorFromMenu();
4334 } else {
4335 auto characterController = getMyAvatar()->getCharacterController();
4336 if (characterController) {
4337 // if we have a character controller, disable it here so the avatar doesn't get stuck due to
4338 // a non-loading collision hull.
4339 characterController->setEnabled(false);
4340 }
4341 }4334 }
4342 }4335 }
4343 } else if (domainLoadingInProgress) {4336 } else if (domainLoadingInProgress) {