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static_cast can be used here rather than dynamic

Seth Alves committed 8 years ago

Commit e3049751 parent f784b331 file · +1 −1Browse files

Showing the changes to libraries/render-utils/src/CauterizedModel.cpp (1 of 1 file). Show all

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libraries/render-utils/src/CauterizedModel.cpp+1−1
@@ -228,7 +228,7 @@ void CauterizedModel::updateRenderItems() { · 227 unmodified lines
228 228
229 transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning, cauterizedMeshState, invalidatePayloadShapeKey,229 transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning, cauterizedMeshState, invalidatePayloadShapeKey,
230 isWireframe, renderItemKeyGlobalFlags, enableCauterization](ModelMeshPartPayload& mmppData) {230 isWireframe, renderItemKeyGlobalFlags, enableCauterization](ModelMeshPartPayload& mmppData) {
231 CauterizedMeshPartPayload& data = dynamic_cast<CauterizedMeshPartPayload&>(mmppData);231 CauterizedMeshPartPayload& data = static_cast<CauterizedMeshPartPayload&>(mmppData);
232 if (useDualQuaternionSkinning) {232 if (useDualQuaternionSkinning) {
233 data.updateClusterBuffer(meshState.clusterDualQuaternions,233 data.updateClusterBuffer(meshState.clusterDualQuaternions,
234 cauterizedMeshState.clusterDualQuaternions);234 cauterizedMeshState.clusterDualQuaternions);