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static_cast can be used here rather than dynamic

Seth Alves committed 8 years ago

Commit e3049751 parent f784b331 file · +1 −1Browse files

Showing the changes to libraries/render-utils/src/CauterizedModel.cpp (1 of 1 file). Show all

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libraries/render-utils/src/CauterizedModel.cpp+1−1
@@ -228,7 +228,7 @@ void CauterizedModel::updateRenderItems() { · 227 unmodified lines
228228
229229 transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning, cauterizedMeshState, invalidatePayloadShapeKey,
230230 isWireframe, renderItemKeyGlobalFlags, enableCauterization](ModelMeshPartPayload& mmppData) {
231− CauterizedMeshPartPayload& data = dynamic_cast<CauterizedMeshPartPayload&>(mmppData);
231+ CauterizedMeshPartPayload& data = static_cast<CauterizedMeshPartPayload&>(mmppData);
232232 if (useDualQuaternionSkinning) {
233233 data.updateClusterBuffer(meshState.clusterDualQuaternions,
234234 cauterizedMeshState.clusterDualQuaternions);