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make sure the writting mask is on for depth buffer

samcake committed 11 years ago

Commit e32e45e1 parent ac46b2b2 files · +12 −2Browse files

Showing the changes to interface/src/Application.cpp (1 of 2 files). Show all

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interface/src/Application.cpp+0−2
@@ -1019,8 +1019,6 @@ void Application::paintGL() { · 1018 unmodified lines
1019 // Back to the default framebuffer;1019 // Back to the default framebuffer;
1020 gpu::Batch batch;1020 gpu::Batch batch;
1021 batch.resetStages();1021 batch.resetStages();
1022 // TODO: Testing the water here, it is maybe not needed at all,
1023 // i would like to keep it like that until we merge with DisplayPlugin
1024 renderArgs._context->render(batch);1022 renderArgs._context->render(batch);
1025}1023}
1026 1024

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