Showing the changes to interface/src/VoxelSystem.cpp (1 of 9 files). Show all
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| @@ -60,8 +60,8 @@ VoxelSystem::~VoxelSystem() { · 59 unmodified lines | ||
| 60 | 60 | pthread_mutex_destroy(&bufferWriteLock); |
| 61 | 61 | } |
| 62 | 62 | |
| 63 | −void VoxelSystem::setViewerHead(Head *newViewerHead) { | |
| 64 | − viewerHead = newViewerHead; | |
| 63 | +void VoxelSystem::setViewerAvatar(Avatar *newViewerAvatar) { | |
| 64 | + viewerAvatar = newViewerAvatar; | |
| 65 | 65 | } |
| 66 | 66 | |
| 67 | 67 | ////////////////////////////////////////////////////////////////////////////////////////// |
| @@ -187,7 +187,7 @@ int VoxelSystem::treeToArrays(VoxelNode *currentNode, const glm::vec3& nodePosi · 119 unmodified lines | ||
| 187 | 187 | int voxelsAdded = 0; |
| 188 | 188 | |
| 189 | 189 | float halfUnitForVoxel = powf(0.5, *currentNode->octalCode) * (0.5 * TREE_SCALE); |
| 190 | − glm::vec3 viewerPosition = viewerHead->getPosition(); | |
| 190 | + glm::vec3 viewerPosition = viewerAvatar->getPosition(); | |
| 191 | 191 | |
| 192 | 192 | // debug LOD code |
| 193 | 193 | glm::vec3 debugNodePosition; |