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Use 'orientation' for Collision Pick API, not 'rotation'

sabrina-shanman committed 8 years ago

Commit e5e1a721 parent f9025522 files · +5 −5Browse files

Showing the changes to interface/src/raypick/PickScriptingInterface.cpp (1 of 2 files). Show all

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interface/src/raypick/PickScriptingInterface.cpp+1−1
@@ -255,7 +255,7 @@ unsigned int PickScriptingInterface::createParabolaPick(const QVariant& properti · 254 unmodified lines
255* @typedef {object} Picks.CollisionPickProperties255* @typedef {object} Picks.CollisionPickProperties
256* @property {Shape} shape - The information about the collision region's size and shape.256* @property {Shape} shape - The information about the collision region's size and shape.
257* @property {Vec3} position - The position of the collision region.257* @property {Vec3} position - The position of the collision region.
258* @property {Quat} rotation - The orientation of the collision region.258* @property {Quat} orientation - The orientation of the collision region.
259*/259*/
260unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {260unsigned int PickScriptingInterface::createCollisionPick(const QVariant& properties) {
261 QVariantMap propMap = properties.toMap();261 QVariantMap propMap = properties.toMap();