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Revert "get rid of redundant _displayViewFrustum and use _viewFrustum"

This reverts commit 6d385d9a75de786e0d1f583ad8448c30a9df2492.

ZappoMan committed 11 years ago

Commit e68e3fe1 parent 9753c824 files · +9 −7Browse files

Showing the changes to interface/src/renderer/DeferredLightingEffect.cpp (1 of 4 files). Show all

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interface/src/renderer/DeferredLightingEffect.cpp+2−2
@@ -232,8 +232,8 @@ void DeferredLightingEffect::render() { · 231 unmodified lines
232232 // enlarge the scales slightly to account for tesselation
233233 const float SCALE_EXPANSION = 0.05f;
234234
235− const glm::vec3& eyePoint = Application::getInstance()->getViewFrustum()->getPosition();
236− float nearRadius = glm::distance(eyePoint, Application::getInstance()->getViewFrustum()->getNearTopLeft());
235+ const glm::vec3& eyePoint = Application::getInstance()->getDisplayViewFrustum()->getPosition();
236+ float nearRadius = glm::distance(eyePoint, Application::getInstance()->getDisplayViewFrustum()->getNearTopLeft());
237237
238238 if (!_pointLights.isEmpty()) {
239239 _pointLight.bind();

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