Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 11 files). Show all
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| @@ -141,8 +141,8 @@ static const std::string DEFAULT_PYRAMID_DEPTH_SHADER { · 140 unmodified lines | |||
| 141 | 141 | ||
| 142 | static const std::string DEFAULT_CURVATURE_SHADER{ | 142 | static const std::string DEFAULT_CURVATURE_SHADER{ |
| 143 | "vec4 getFragmentColor() {" | 143 | "vec4 getFragmentColor() {" |
| 144 | // " return vec4(pow(vec3(texture(curvatureMap, uv).a), vec3(1.0 / 2.2)), 1.0);" | 144 | " return vec4(pow(vec3(texture(curvatureMap, uv).a), vec3(1.0 / 2.2)), 1.0);" |
| 145 | " return vec4(pow(vec3(texture(curvatureMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);" | 145 | // " return vec4(pow(vec3(texture(curvatureMap, uv).xyz), vec3(1.0 / 2.2)), 1.0);" |
| 146 | //" return vec4(vec3(1.0 - textureLod(pyramidMap, uv, 3).x * 0.01), 1.0);" | 146 | //" return vec4(vec3(1.0 - textureLod(pyramidMap, uv, 3).x * 0.01), 1.0);" |
| 147 | " }" | 147 | " }" |
| 148 | }; | 148 | }; |