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| @@ -982,11 +982,11 @@ int setFrustumRenderMode(int state) { · 981 unmodified lines | ||
| 982 | 982 | return ::frustumDrawingMode; |
| 983 | 983 | } |
| 984 | 984 | |
| 985 | −const char* modeAll = " All\0"; | |
| 986 | −const char* modeVectors = " Vector\0"; | |
| 987 | −const char* modePlanes = " Planes\0"; | |
| 988 | −const char* modeNear = " Near\0"; | |
| 989 | −const char* modeFar = " Far\0"; | |
| 985 | +const char* modeAll = " - All "; | |
| 986 | +const char* modeVectors = " - Vectors "; | |
| 987 | +const char* modePlanes = " - Planes "; | |
| 988 | +const char* modeNear = " - Near "; | |
| 989 | +const char* modeFar = " - Far "; | |
| 990 | 990 | |
| 991 | 991 | const char* getFrustumRenderModeName(int state) { |
| 992 | 992 | const char * mode; |