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Merging with upstream master/graphics

samcake committed 10 years ago

Commit e70ab472 parents a50b14d c99ae5d8 files · +107 −75Browse files

Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 8 files). Show all

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libraries/render-utils/src/FramebufferCache.cpp+7−7
@@ -33,7 +33,7 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 32 unmodified lines
3333 //If the size changed, we need to delete our FBOs
3434 if (_frameBufferSize != frameBufferSize) {
3535 _frameBufferSize = frameBufferSize;
36− _primaryFramebufferDepthColor.reset();
36+ _primaryFramebuffer.reset();
3737 _primaryDepthTexture.reset();
3838 _primaryColorTexture.reset();
3939 _deferredFramebuffer.reset();
@@ -49,7 +49,7 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 9 unmodified lines
4949 }
5050
5151 void FramebufferCache::createPrimaryFramebuffer() {
52− _primaryFramebufferDepthColor = gpu::FramebufferPointer(gpu::Framebuffer::create());
52+ _primaryFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
5353 _deferredFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
5454 _deferredFramebufferDepthColor = gpu::FramebufferPointer(gpu::Framebuffer::create());
5555
@@ -60,7 +60,7 @@ void FramebufferCache::createPrimaryFramebuffer() { · 4 unmodified lines
6060 auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_POINT);
6161 _primaryColorTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler));
6262
63− _primaryFramebufferDepthColor->setRenderBuffer(0, _primaryColorTexture);
63+ _primaryFramebuffer->setRenderBuffer(0, _primaryColorTexture);
6464
6565 _deferredColorTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler));
6666 _deferredNormalTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler));
@@ -76,7 +76,7 @@ void FramebufferCache::createPrimaryFramebuffer() { · 9 unmodified lines
7676 auto depthFormat = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::DEPTH_STENCIL); // Depth24_Stencil8 texel format
7777 _primaryDepthTexture = gpu::TexturePointer(gpu::Texture::create2D(depthFormat, width, height, defaultSampler));
7878
79− _primaryFramebufferDepthColor->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);
79+ _primaryFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);
8080
8181 _deferredFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);
8282
@@ -95,11 +95,11 @@ void FramebufferCache::createPrimaryFramebuffer() { · 12 unmodified lines
9595 _lightingFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat);
9696 }
9797
98−gpu::FramebufferPointer FramebufferCache::getPrimaryFramebufferDepthColor() {
99− if (!_primaryFramebufferDepthColor) {
98+gpu::FramebufferPointer FramebufferCache::getPrimaryFramebuffer() {
99+ if (!_primaryFramebuffer) {
100100 createPrimaryFramebuffer();
101101 }
102− return _primaryFramebufferDepthColor;
102+ return _primaryFramebuffer;
103103 }
104104
105105 gpu::TexturePointer FramebufferCache::getPrimaryDepthTexture() {