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Revert "Revert "Mirrors + Portals""

Dale Glass committed 2 years ago

Commit e7591d61 parent b33d35c81 files · +1047 −263Browse files

Showing the changes to libraries/render-utils/src/RenderShadowTask.cpp (1 of 81 files). Show all

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libraries/render-utils/src/RenderShadowTask.cpp+4−3
@@ -46,15 +46,16 @@ void RenderShadowTask::configure(const Config& configuration) { · 45 unmodified lines
46 46
47void RenderShadowTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cameraCullFunctor, uint8_t tagBits, uint8_t tagMask) {47void RenderShadowTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cameraCullFunctor, uint8_t tagBits, uint8_t tagMask) {
48 // Prepare the ShapePipeline48 // Prepare the ShapePipeline
49 ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();49 static ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
50 {50 static std::once_flag once;
51 std::call_once(once, [] {
51 auto state = std::make_shared<gpu::State>();52 auto state = std::make_shared<gpu::State>();
52 state->setCullMode(gpu::State::CULL_BACK);53 state->setCullMode(gpu::State::CULL_BACK);
53 state->setDepthTest(true, true, gpu::LESS_EQUAL);54 state->setDepthTest(true, true, gpu::LESS_EQUAL);
54 55
55 auto fadeEffect = DependencyManager::get<FadeEffect>();56 auto fadeEffect = DependencyManager::get<FadeEffect>();
56 initZPassPipelines(*shapePlumber, state, fadeEffect->getBatchSetter(), fadeEffect->getItemUniformSetter());57 initZPassPipelines(*shapePlumber, state, fadeEffect->getBatchSetter(), fadeEffect->getItemUniformSetter());
57 }58 });
58 const auto setupOutput = task.addJob<RenderShadowSetup>("ShadowSetup", input);59 const auto setupOutput = task.addJob<RenderShadowSetup>("ShadowSetup", input);
59 const auto queryResolution = setupOutput.getN<RenderShadowSetup::Output>(1);60 const auto queryResolution = setupOutput.getN<RenderShadowSetup::Output>(1);
60 const auto shadowFrame = setupOutput.getN<RenderShadowSetup::Output>(3);61 const auto shadowFrame = setupOutput.getN<RenderShadowSetup::Output>(3);

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