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make some arguments const, cleanup some #includes

Andrew Meadows committed 11 years ago

Commit e9df8ca1 parent 77bd7b217 files · +25 −30Browse files

Showing the changes to interface/src/InterfaceActionFactory.cpp (1 of 17 files). Show all

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interface/src/InterfaceActionFactory.cpp+2−2
@@ -18,7 +18,7 @@ · 17 unmodified lines
18#include "InterfaceActionFactory.h"18#include "InterfaceActionFactory.h"
19 19
20 20
21EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, EntityItemPointer ownerEntity) {21EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) {
22 switch (type) {22 switch (type) {
23 case ACTION_TYPE_NONE:23 case ACTION_TYPE_NONE:
24 return nullptr;24 return nullptr;
@@ -37,7 +37,7 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, QUuid id, Enti · 12 unmodified lines
37 37
38EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,38EntityActionPointer InterfaceActionFactory::factory(EntitySimulation* simulation,
39 EntityActionType type,39 EntityActionType type,
40 QUuid id,40 const QUuid& id,
41 EntityItemPointer ownerEntity,41 EntityItemPointer ownerEntity,
42 QVariantMap arguments) {42 QVariantMap arguments) {
43 EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);43 EntityActionPointer action = interfaceActionFactory(type, id, ownerEntity);