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properly scale avatar collision shape

Andrew Meadows committed 10 years ago

Commit e9f52b11 parent 295166114 files · +108 −82Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 14 files). Show all

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interface/src/avatar/SkeletonModel.cpp+1−1
@@ -69,7 +69,7 @@ void SkeletonModel::initJointStates() { · 68 unmodified lines
69 _headClipDistance = -(meshExtents.minimum.z / _scale.z - _defaultEyeModelPosition.z);69 _headClipDistance = -(meshExtents.minimum.z / _scale.z - _defaultEyeModelPosition.z);
70 _headClipDistance = std::max(_headClipDistance, DEFAULT_NEAR_CLIP);70 _headClipDistance = std::max(_headClipDistance, DEFAULT_NEAR_CLIP);
71 71
72 _owningAvatar->rebuildSkeletonBody();72 _owningAvatar->rebuildCollisionShape();
73 emit skeletonLoaded();73 emit skeletonLoaded();
74}74}
75 75