Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 14 files). Show all
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| @@ -69,7 +69,7 @@ void SkeletonModel::initJointStates() { · 68 unmodified lines | |||
| 69 | _headClipDistance = -(meshExtents.minimum.z / _scale.z - _defaultEyeModelPosition.z); | 69 | _headClipDistance = -(meshExtents.minimum.z / _scale.z - _defaultEyeModelPosition.z); |
| 70 | _headClipDistance = std::max(_headClipDistance, DEFAULT_NEAR_CLIP); | 70 | _headClipDistance = std::max(_headClipDistance, DEFAULT_NEAR_CLIP); |
| 71 | 71 | ||
| 72 | _owningAvatar->rebuildSkeletonBody(); | 72 | _owningAvatar->rebuildCollisionShape(); |
| 73 | emit skeletonLoaded(); | 73 | emit skeletonLoaded(); |
| 74 | } | 74 | } |
| 75 | 75 | ||