Showing the changes to interface/src/VoxelSystem.cpp (1 of 6 files). Show all
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| @@ -185,7 +185,7 @@ int VoxelSystem::treeToArrays(VoxelNode *currentNode, const glm::vec3& nodePosi · 184 unmodified lines | |||
| 185 | int voxelsAdded = 0; | 185 | int voxelsAdded = 0; |
| 186 | 186 | ||
| 187 | float halfUnitForVoxel = powf(0.5, *currentNode->octalCode) * (0.5 * TREE_SCALE); | 187 | float halfUnitForVoxel = powf(0.5, *currentNode->octalCode) * (0.5 * TREE_SCALE); |
| 188 | glm::vec3 viewerPosition = viewerHead->getBodyPosition(); | 188 | glm::vec3 viewerPosition = viewerHead->getPosition(); |
| 189 | 189 | ||
| 190 | // debug LOD code | 190 | // debug LOD code |
| 191 | glm::vec3 debugNodePosition; | 191 | glm::vec3 debugNodePosition; |