History

Fix the rush jobs, so gustavo can build build for me...

Howard Stearns committed 11 years ago

Commit eeeaa801 parent d28c5552 files · +2 −2Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 2 files). Show all

Unified · Split

interface/src/avatar/SkeletonModel.cpp+1−1
@@ -123,7 +123,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { · 122 unmodified lines
123 params.rightEyeJointIndex = geometry.rightEyeJointIndex;123 params.rightEyeJointIndex = geometry.rightEyeJointIndex;
124 124
125 _rig->updateFromHeadParameters(params);125 _rig->updateFromHeadParameters(params);
126 } else if (true) { //(_owningAvatar->getHead()->isLookingAtMe()) {126 } else if (_owningAvatar->getHead()->isLookingAtMe()) {
127 // Other avatars joint, including their eyes, will already be set just like any other joints127 // Other avatars joint, including their eyes, will already be set just like any other joints
128 // from the wire data. But when looking at me, we want the eyes to use the corrected lookAt.128 // from the wire data. But when looking at me, we want the eyes to use the corrected lookAt.
129 const FBXGeometry& geometry = _geometry->getFBXGeometry();129 const FBXGeometry& geometry = _geometry->getFBXGeometry();

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t