Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 2 files). Show all
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| @@ -123,7 +123,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { · 122 unmodified lines | |||
| 123 | params.rightEyeJointIndex = geometry.rightEyeJointIndex; | 123 | params.rightEyeJointIndex = geometry.rightEyeJointIndex; |
| 124 | 124 | ||
| 125 | _rig->updateFromHeadParameters(params); | 125 | _rig->updateFromHeadParameters(params); |
| 126 | } else if (true) { //(_owningAvatar->getHead()->isLookingAtMe()) { | 126 | } else if (_owningAvatar->getHead()->isLookingAtMe()) { |
| 127 | // Other avatars joint, including their eyes, will already be set just like any other joints | 127 | // Other avatars joint, including their eyes, will already be set just like any other joints |
| 128 | // from the wire data. But when looking at me, we want the eyes to use the corrected lookAt. | 128 | // from the wire data. But when looking at me, we want the eyes to use the corrected lookAt. |
| 129 | const FBXGeometry& geometry = _geometry->getFBXGeometry(); | 129 | const FBXGeometry& geometry = _geometry->getFBXGeometry(); |