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Fix the rush jobs, so gustavo can build build for me...

Howard Stearns committed 11 years ago

Commit eeeaa801 parent d28c5552 files · +2 −2Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 2 files). Show all

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interface/src/avatar/SkeletonModel.cpp+1−1
@@ -123,7 +123,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { · 122 unmodified lines
123123 params.rightEyeJointIndex = geometry.rightEyeJointIndex;
124124
125125 _rig->updateFromHeadParameters(params);
126− } else if (true) { //(_owningAvatar->getHead()->isLookingAtMe()) {
126+ } else if (_owningAvatar->getHead()->isLookingAtMe()) {
127127 // Other avatars joint, including their eyes, will already be set just like any other joints
128128 // from the wire data. But when looking at me, we want the eyes to use the corrected lookAt.
129129 const FBXGeometry& geometry = _geometry->getFBXGeometry();

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