Showing the changes to interface/src/ControllerScriptingInterface.cpp (1 of 3 files). Show all
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| @@ -23,6 +23,38 @@ const PalmData* ControllerScriptingInterface::getPrimaryPalm() const { · 22 unmodified lines | |||
| 23 | return NULL; | 23 | return NULL; |
| 24 | } | 24 | } |
| 25 | 25 | ||
| 26 | int ControllerScriptingInterface::getNumberOfActivePalms() const { | ||
| 27 | const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); | ||
| 28 | int numberOfPalms = handData->getNumPalms(); | ||
| 29 | int numberOfActivePalms = 0; | ||
| 30 | for (int i = 0; i < numberOfPalms; i++) { | ||
| 31 | if (getPalm(i)->isActive()) { | ||
| 32 | numberOfActivePalms++; | ||
| 33 | } | ||
| 34 | } | ||
| 35 | return numberOfActivePalms; | ||
| 36 | } | ||
| 37 | |||
| 38 | const PalmData* ControllerScriptingInterface::getPalm(int palmIndex) const { | ||
| 39 | const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); | ||
| 40 | return &handData->getPalms()[palmIndex]; | ||
| 41 | } | ||
| 42 | |||
| 43 | const PalmData* ControllerScriptingInterface::getActivePalm(int palmIndex) const { | ||
| 44 | const HandData* handData = Application::getInstance()->getAvatar()->getHandData(); | ||
| 45 | int numberOfPalms = handData->getNumPalms(); | ||
| 46 | int numberOfActivePalms = 0; | ||
| 47 | for (int i = 0; i < numberOfPalms; i++) { | ||
| 48 | if (getPalm(i)->isActive()) { | ||
| 49 | if (numberOfActivePalms == palmIndex) { | ||
| 50 | return &handData->getPalms()[i]; | ||
| 51 | } | ||
| 52 | numberOfActivePalms++; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | return NULL; | ||
| 56 | } | ||
| 57 | |||
| 26 | bool ControllerScriptingInterface::isPrimaryButtonPressed() const { | 58 | bool ControllerScriptingInterface::isPrimaryButtonPressed() const { |
| 27 | const PalmData* primaryPalm = getPrimaryPalm(); | 59 | const PalmData* primaryPalm = getPrimaryPalm(); |
| 28 | if (primaryPalm) { | 60 | if (primaryPalm) { |
| @@ -43,3 +75,68 @@ glm::vec2 ControllerScriptingInterface::getPrimaryJoystickPosition() const { · 14 unmodified lines | |||
| 43 | return glm::vec2(0); | 75 | return glm::vec2(0); |
| 44 | } | 76 | } |
| 45 | 77 | ||
| 78 | int ControllerScriptingInterface::getNumberOfButtons() const { | ||
| 79 | return getNumberOfActivePalms() * NUMBER_OF_BUTTONS_PER_PALM; | ||
| 80 | } | ||
| 81 | |||
| 82 | bool ControllerScriptingInterface::isButtonPressed(int buttonIndex) const { | ||
| 83 | int palmIndex = buttonIndex / NUMBER_OF_BUTTONS_PER_PALM; | ||
| 84 | int buttonOnPalm = buttonIndex % NUMBER_OF_BUTTONS_PER_PALM; | ||
| 85 | const PalmData* palmData = getActivePalm(palmIndex); | ||
| 86 | if (palmData) { | ||
| 87 | switch (buttonOnPalm) { | ||
| 88 | case 0: | ||
| 89 | return palmData->getControllerButtons() & BUTTON_0; | ||
| 90 | case 1: | ||
| 91 | return palmData->getControllerButtons() & BUTTON_1; | ||
| 92 | case 2: | ||
| 93 | return palmData->getControllerButtons() & BUTTON_2; | ||
| 94 | case 3: | ||
| 95 | return palmData->getControllerButtons() & BUTTON_3; | ||
| 96 | case 4: | ||
| 97 | return palmData->getControllerButtons() & BUTTON_4; | ||
| 98 | case 5: | ||
| 99 | return palmData->getControllerButtons() & BUTTON_FWD; | ||
| 100 | } | ||
| 101 | } | ||
| 102 | return false; | ||
| 103 | } | ||
| 104 | |||
| 105 | int ControllerScriptingInterface::getNumberOfTriggers() const { | ||
| 106 | return getNumberOfActivePalms() * NUMBER_OF_TRIGGERS_PER_PALM; | ||
| 107 | } | ||
| 108 | |||
| 109 | float ControllerScriptingInterface::getTriggerValue(int triggerIndex) const { | ||
| 110 | // we know there's one trigger per palm, so the triggerIndex is the palm Index | ||
| 111 | int palmIndex = triggerIndex; | ||
| 112 | const PalmData* palmData = getActivePalm(palmIndex); | ||
| 113 | if (palmData) { | ||
| 114 | return palmData->getTrigger(); | ||
| 115 | } | ||
| 116 | return 0.0f; | ||
| 117 | } | ||
| 118 | |||
| 119 | int ControllerScriptingInterface::getNumberOfJoysticks() const { | ||
| 120 | return getNumberOfActivePalms() * NUMBER_OF_JOYSTICKS_PER_PALM; | ||
| 121 | } | ||
| 122 | |||
| 123 | glm::vec2 ControllerScriptingInterface::getJoystickPosition(int joystickIndex) const { | ||
| 124 | // we know there's one joystick per palm, so the joystickIndex is the palm Index | ||
| 125 | int palmIndex = joystickIndex; | ||
| 126 | const PalmData* palmData = getActivePalm(palmIndex); | ||
| 127 | if (palmData) { | ||
| 128 | return glm::vec2(palmData->getJoystickX(), palmData->getJoystickY()); | ||
| 129 | } | ||
| 130 | return glm::vec2(0); | ||
| 131 | } | ||
| 132 | |||
| 133 | int ControllerScriptingInterface::getNumberOfSpatialControls() const { | ||
| 134 | return getNumberOfActivePalms() * NUMBER_OF_SPATIALCONTROLS_PER_PALM; | ||
| 135 | } | ||
| 136 | |||
| 137 | glm::vec3 ControllerScriptingInterface::getSpatialControlPosition(int controlIndex) const { | ||
| 138 | return glm::vec3(0); // not yet implemented | ||
| 139 | } | ||
| 140 | |||
| 141 | |||
| 142 | |||