Showing the changes to interface/src/VoxelSystem.cpp (1 of 4 files). Show all
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| @@ -244,6 +244,8 @@ void VoxelSystem::render() { · 243 unmodified lines | |||
| 244 | glBindBuffer(GL_ARRAY_BUFFER, vboColorsID); | 244 | glBindBuffer(GL_ARRAY_BUFFER, vboColorsID); |
| 245 | glColorPointer(3, GL_FLOAT, 0, 0); | 245 | glColorPointer(3, GL_FLOAT, 0, 0); |
| 246 | 246 | ||
| 247 | glNormal3f(0, 1, 0); | ||
| 248 | |||
| 247 | glDrawElements(GL_TRIANGLES, 36 * voxelsRendered, GL_UNSIGNED_INT, 0); | 249 | glDrawElements(GL_TRIANGLES, 36 * voxelsRendered, GL_UNSIGNED_INT, 0); |
| 248 | 250 | ||
| 249 | // deactivate vertex and color arrays after drawing | 251 | // deactivate vertex and color arrays after drawing |