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removed VoxelSystem::findRayIntersection() use tree directly

ZappoMan committed 12 years ago

Commit f0e73d21 parent 9bd29bd5 files · +29 −29Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 5 files). Show all

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interface/src/VoxelSystem.cpp+0−24
@@ -2256,30 +2256,6 @@ bool VoxelSystem::hideOutOfViewOperation(OctreeElement* element, void* extraData · 2255 unmodified lines
2256}2256}
2257 2257
2258 2258
2259bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
2260 VoxelDetail& detail, float& distance, BoxFace& face) {
2261
2262 PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
2263 "VoxelSystem::findRayIntersection()");
2264 bool result = false; // assume no intersection
2265 if (_tree->tryLockForRead()) {
2266 OctreeElement* element;
2267 result = _tree->findRayIntersection(origin, direction, element, distance, face);
2268 if (result) {
2269 VoxelTreeElement* voxel = (VoxelTreeElement*)element;
2270 detail.x = voxel->getCorner().x;
2271 detail.y = voxel->getCorner().y;
2272 detail.z = voxel->getCorner().z;
2273 detail.s = voxel->getScale();
2274 detail.red = voxel->getColor()[0];
2275 detail.green = voxel->getColor()[1];
2276 detail.blue = voxel->getColor()[2];
2277 }
2278 _tree->unlock();
2279 }
2280 return result;
2281}
2282
2283void VoxelSystem::copySubTreeIntoNewTree(VoxelTreeElement* startNode, VoxelSystem* destination, bool rebaseToRoot) {2259void VoxelSystem::copySubTreeIntoNewTree(VoxelTreeElement* startNode, VoxelSystem* destination, bool rebaseToRoot) {
2284 _tree->copySubTreeIntoNewTree(startNode, destination->_tree, rebaseToRoot);2260 _tree->copySubTreeIntoNewTree(startNode, destination->_tree, rebaseToRoot);
2285 destination->setupNewVoxelsForDrawing();2261 destination->setupNewVoxelsForDrawing();