Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 14 files). Show all
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| @@ -153,18 +153,60 @@ QString SceneScripting::Stage::getHazeMode() const { · 152 unmodified lines | |||
| 153 | void SceneScripting::Stage::setHazeRange(const float hazeRange) { | 153 | void SceneScripting::Stage::setHazeRange(const float hazeRange) { |
| 154 | _skyStage->setHazeRange(hazeRange); | 154 | _skyStage->setHazeRange(hazeRange); |
| 155 | } | 155 | } |
| 156 | |||
| 157 | float SceneScripting::Stage::getHazeRange() const { | 156 | float SceneScripting::Stage::getHazeRange() const { |
| 158 | return _skyStage->getHazeRange(); | 157 | return _skyStage->getHazeRange(); |
| 159 | } | 158 | } |
| 159 | void SceneScripting::Stage::setHazeBlendInColor(const xColor hazeBlendInColor) { | ||
| 160 | _skyStage->setHazeBlendInColor(hazeBlendInColor); | ||
| 161 | } | ||
| 162 | xColor SceneScripting::Stage::getHazeBlendInColor() const { | ||
| 163 | return _skyStage->getHazeBlendInColor(); | ||
| 164 | } | ||
| 165 | void SceneScripting::Stage::setHazeBlendOutColor(const xColor hazeBlendOutColor) { | ||
| 166 | _skyStage->setHazeBlendOutColor(hazeBlendOutColor); | ||
| 167 | } | ||
| 168 | xColor SceneScripting::Stage::getHazeBlendOutColor() const { | ||
| 169 | return _skyStage->getHazeBlendOutColor(); | ||
| 170 | } | ||
| 171 | void SceneScripting::Stage::setHazeLightBlendAngle(const float hazeLightBlendAngle) { | ||
| 172 | _skyStage->setHazeLightBlendAngle(hazeLightBlendAngle); | ||
| 173 | } | ||
| 174 | float SceneScripting::Stage::getHazeLightBlendAngle() const { | ||
| 175 | return _skyStage->getHazeLightBlendAngle(); | ||
| 176 | } | ||
| 160 | 177 | ||
| 161 | void SceneScripting::Stage::setHazeAltitude(const float hazeAltitude) { | 178 | void SceneScripting::Stage::setHazeAltitude(const float hazeAltitude) { |
| 162 | _skyStage->setHazeAltitude(hazeAltitude); | 179 | _skyStage->setHazeAltitude(hazeAltitude); |
| 163 | } | 180 | } |
| 164 | |||
| 165 | float SceneScripting::Stage::getHazeAltitude() const { | 181 | float SceneScripting::Stage::getHazeAltitude() const { |
| 166 | return _skyStage->getHazeAltitude(); | 182 | return _skyStage->getHazeAltitude(); |
| 167 | } | 183 | } |
| 184 | void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) { | ||
| 185 | _skyStage->setHazeBaseRef(hazeBaseRef); | ||
| 186 | } | ||
| 187 | float SceneScripting::Stage::getHazeBaseRef() const { | ||
| 188 | return _skyStage->getHazeBaseRef(); | ||
| 189 | } | ||
| 190 | |||
| 191 | void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) { | ||
| 192 | _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend); | ||
| 193 | } | ||
| 194 | float SceneScripting::Stage::getHazeBackgroundBlend() const { | ||
| 195 | return _skyStage->getHazeBackgroundBlend(); | ||
| 196 | } | ||
| 197 | |||
| 198 | void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) { | ||
| 199 | _skyStage->setHazeKeyLightRange(hazeKeyLightRange); | ||
| 200 | } | ||
| 201 | float SceneScripting::Stage::getHazeKeyLightRange() const { | ||
| 202 | return _skyStage->getHazeKeyLightRange(); | ||
| 203 | } | ||
| 204 | void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) { | ||
| 205 | _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude); | ||
| 206 | } | ||
| 207 | float SceneScripting::Stage::getHazeKeyLightAltitude() const { | ||
| 208 | return _skyStage->getHazeKeyLightAltitude(); | ||
| 209 | } | ||
| 168 | 210 | ||
| 169 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { | 211 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { |
| 170 | // Let's make sure the sunSkyStage is using a proceduralSkybox | 212 | // Let's make sure the sunSkyStage is using a proceduralSkybox |