Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 14 files). Show all
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| @@ -153,18 +153,60 @@ QString SceneScripting::Stage::getHazeMode() const { · 152 unmodified lines | ||
| 153 | 153 | void SceneScripting::Stage::setHazeRange(const float hazeRange) { |
| 154 | 154 | _skyStage->setHazeRange(hazeRange); |
| 155 | 155 | } |
| 156 | − | |
| 157 | 156 | float SceneScripting::Stage::getHazeRange() const { |
| 158 | 157 | return _skyStage->getHazeRange(); |
| 159 | 158 | } |
| 159 | +void SceneScripting::Stage::setHazeBlendInColor(const xColor hazeBlendInColor) { | |
| 160 | + _skyStage->setHazeBlendInColor(hazeBlendInColor); | |
| 161 | +} | |
| 162 | +xColor SceneScripting::Stage::getHazeBlendInColor() const { | |
| 163 | + return _skyStage->getHazeBlendInColor(); | |
| 164 | +} | |
| 165 | +void SceneScripting::Stage::setHazeBlendOutColor(const xColor hazeBlendOutColor) { | |
| 166 | + _skyStage->setHazeBlendOutColor(hazeBlendOutColor); | |
| 167 | +} | |
| 168 | +xColor SceneScripting::Stage::getHazeBlendOutColor() const { | |
| 169 | + return _skyStage->getHazeBlendOutColor(); | |
| 170 | +} | |
| 171 | +void SceneScripting::Stage::setHazeLightBlendAngle(const float hazeLightBlendAngle) { | |
| 172 | + _skyStage->setHazeLightBlendAngle(hazeLightBlendAngle); | |
| 173 | +} | |
| 174 | +float SceneScripting::Stage::getHazeLightBlendAngle() const { | |
| 175 | + return _skyStage->getHazeLightBlendAngle(); | |
| 176 | +} | |
| 160 | 177 | |
| 161 | 178 | void SceneScripting::Stage::setHazeAltitude(const float hazeAltitude) { |
| 162 | 179 | _skyStage->setHazeAltitude(hazeAltitude); |
| 163 | 180 | } |
| 164 | − | |
| 165 | 181 | float SceneScripting::Stage::getHazeAltitude() const { |
| 166 | 182 | return _skyStage->getHazeAltitude(); |
| 167 | 183 | } |
| 184 | +void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) { | |
| 185 | + _skyStage->setHazeBaseRef(hazeBaseRef); | |
| 186 | +} | |
| 187 | +float SceneScripting::Stage::getHazeBaseRef() const { | |
| 188 | + return _skyStage->getHazeBaseRef(); | |
| 189 | +} | |
| 190 | + | |
| 191 | +void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) { | |
| 192 | + _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend); | |
| 193 | +} | |
| 194 | +float SceneScripting::Stage::getHazeBackgroundBlend() const { | |
| 195 | + return _skyStage->getHazeBackgroundBlend(); | |
| 196 | +} | |
| 197 | + | |
| 198 | +void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) { | |
| 199 | + _skyStage->setHazeKeyLightRange(hazeKeyLightRange); | |
| 200 | +} | |
| 201 | +float SceneScripting::Stage::getHazeKeyLightRange() const { | |
| 202 | + return _skyStage->getHazeKeyLightRange(); | |
| 203 | +} | |
| 204 | +void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) { | |
| 205 | + _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude); | |
| 206 | +} | |
| 207 | +float SceneScripting::Stage::getHazeKeyLightAltitude() const { | |
| 208 | + return _skyStage->getHazeKeyLightAltitude(); | |
| 209 | +} | |
| 168 | 210 | |
| 169 | 211 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { |
| 170 | 212 | // Let's make sure the sunSkyStage is using a proceduralSkybox |