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Working on adding zone to haze.

Nissim Hadar committed 9 years ago

Commit f26345a1 parent 0acf4b914 files · +432 −86Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 14 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+44−2
@@ -153,18 +153,60 @@ QString SceneScripting::Stage::getHazeMode() const { · 152 unmodified lines
153153 void SceneScripting::Stage::setHazeRange(const float hazeRange) {
154154 _skyStage->setHazeRange(hazeRange);
155155 }
156−
157156 float SceneScripting::Stage::getHazeRange() const {
158157 return _skyStage->getHazeRange();
159158 }
159+void SceneScripting::Stage::setHazeBlendInColor(const xColor hazeBlendInColor) {
160+ _skyStage->setHazeBlendInColor(hazeBlendInColor);
161+}
162+xColor SceneScripting::Stage::getHazeBlendInColor() const {
163+ return _skyStage->getHazeBlendInColor();
164+}
165+void SceneScripting::Stage::setHazeBlendOutColor(const xColor hazeBlendOutColor) {
166+ _skyStage->setHazeBlendOutColor(hazeBlendOutColor);
167+}
168+xColor SceneScripting::Stage::getHazeBlendOutColor() const {
169+ return _skyStage->getHazeBlendOutColor();
170+}
171+void SceneScripting::Stage::setHazeLightBlendAngle(const float hazeLightBlendAngle) {
172+ _skyStage->setHazeLightBlendAngle(hazeLightBlendAngle);
173+}
174+float SceneScripting::Stage::getHazeLightBlendAngle() const {
175+ return _skyStage->getHazeLightBlendAngle();
176+}
160177
161178 void SceneScripting::Stage::setHazeAltitude(const float hazeAltitude) {
162179 _skyStage->setHazeAltitude(hazeAltitude);
163180 }
164−
165181 float SceneScripting::Stage::getHazeAltitude() const {
166182 return _skyStage->getHazeAltitude();
167183 }
184+void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) {
185+ _skyStage->setHazeBaseRef(hazeBaseRef);
186+}
187+float SceneScripting::Stage::getHazeBaseRef() const {
188+ return _skyStage->getHazeBaseRef();
189+}
190+
191+void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) {
192+ _skyStage->setHazeBackgroundBlend(hazeBackgroundBlend);
193+}
194+float SceneScripting::Stage::getHazeBackgroundBlend() const {
195+ return _skyStage->getHazeBackgroundBlend();
196+}
197+
198+void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) {
199+ _skyStage->setHazeKeyLightRange(hazeKeyLightRange);
200+}
201+float SceneScripting::Stage::getHazeKeyLightRange() const {
202+ return _skyStage->getHazeKeyLightRange();
203+}
204+void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) {
205+ _skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude);
206+}
207+float SceneScripting::Stage::getHazeKeyLightAltitude() const {
208+ return _skyStage->getHazeKeyLightAltitude();
209+}
168210
169211 SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
170212 // Let's make sure the sunSkyStage is using a proceduralSkybox