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Add HMD JSDoc

David Rowe committed 8 years ago

Commit f27e8861 parent 11f5e783 files · +278 −5Browse files

Showing the changes to interface/src/scripting/HMDScriptingInterface.h (1 of 3 files). Show all

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interface/src/scripting/HMDScriptingInterface.h+254−3
@@ -24,6 +24,36 @@ class QScriptEngine; · 23 unmodified lines
2424
2525 #include <QReadWriteLock>
2626
27+/**jsdoc
28+ * The HMD API provides access to the HMD used in VR display mode.
29+ *
30+ * @namespace HMD
31+ * @property {Vec3} position - The position of the HMD if currently in VR display mode, otherwise
32+ * {@link Vec3(0)|Vec3.ZERO}. <em>Read-only.</em>
33+ * @property {Quat} orientation - The orientation of the HMD if currently in VR display mode, otherwise
34+ * {@link Quat(0)|Quat.IDENTITY}.<em>Read-only.</em>
35+ * @property {boolean} active - <code>true</code> if the display mode is HMD, otherwise <code>false</code>. <em>Read-only.</em>
36+ * @property {boolean} mounted - <code>true</code> if currently in VR display mode and the HMD is being worn, otherwise
37+ * <code>false</code>. <em>Read-only.</em>
38+ *
39+ * @property {number} playerHeight - The real-world height of the user. <em>Read-only.</em> <em>Currently always returns a
40+ * value of <code>1.755</code>.</em>
41+ * @property {number} eyeHeight - The real-world height of the user's eyes. <em>Read-only.</em> <em>Currently always returns a
42+ * value of <code>1.655</code>.</em>
43+ * @property {number} ipd - The inter-pupillary distance (distance between eyes) of the user, used for rendering. Defaults to
44+ * the human average of <code>0.064</code> unless set by the HMD. <em>Read-only.</em>
45+ * @property {number} ipdScale=1.0 - A scale factor applied to the <code>ipd</code> property value.
46+ *
47+ * @property {boolean} showTablet - <code>true</code> if the tablet is being displayed, <code>false</code> otherwise.
48+ * <em>Read-only.</em>
49+ * @property {boolean} tabletContextualMode - <code>true</code> if the tablet has been opened in contextual mode, otherwise
50+ * <code>false</code>. In contextual mode, the tablet has been opened at a specific world position and orientation rather
51+ * than at a position and orientation relative to the user. <em>Read-only.</em>
52+ * @property {Uuid} tabletID - The UUID of the tablet body model overlay.
53+ * @property {Uuid} tabletScreenID - The UUID of the tablet's screen overlay.
54+ * @property {Uuid} homeButtonID - The UUID of the tablet's "home" button overlay.
55+ * @property {Uuid} homeButtonHighlightID - The UUID of the tablet's "home" button highlight overlay.
56+ */
2757 class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
2858 Q_OBJECT
2959 Q_PROPERTY(glm::vec3 position READ getPosition)
@@ -37,26 +67,200 @@ class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Depen · 7 unmodified lines
3767 Q_PROPERTY(QUuid tabletScreenID READ getCurrentTabletScreenID WRITE setCurrentTabletScreenID)
3868
3969 public:
70+
71+ /**jsdoc
72+ * Calculate the intersection of a ray with the HUD overlay.
73+ * @function HMD.calculateRayUICollisionPoint
74+ * @param {Vec3} position - The origin of the ray.
75+ * @param {Vec3} direction - The direction of the ray.
76+ * @returns {Vec3} The point of intersection with the HUD overlay if it intersects, otherwise {@link Vec3(0)|Vec3.ZERO}.
77+ */
4078 Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
79+
80+ /**jsdoc
81+ * Get the 2D HUD overlay coordinates of a 3D point on the HUD overlay.
82+ * 2D HUD overlay coordinates are pixels with the origin at the top left of the overlay.
83+ * @function HMD.overlayFromWorldPoint
84+ * @param {Vec3} position - The point on the HUD overlay in world coordinates.
85+ * @returns {Vec2} The point on the HUD overlay in HUD coordinates.
86+ * @example <caption>Draw a square on the HUD overlay in the direction you're looking.</caption>
87+ * var hudIntersection = HMD.calculateRayUICollisionPoint(MyAvatar.getHeadPosition(),
88+ * Quat.getForward(MyAvatar.headOrientation));
89+ * var hudPoint = HMD.overlayFromWorldPoint(hudIntersection);
90+ *
91+ * var DIMENSIONS = { x: 50, y: 50 };
92+ * var square = Overlays.addOverlay("rectangle", {
93+ * x: hudPoint.x - DIMENSIONS.x / 2,
94+ * y: hudPoint.y - DIMENSIONS.y / 2,
95+ * width: DIMENSIONS.x,
96+ * height: DIMENSIONS.y,
97+ * color: { red: 255, green: 0, blue: 0 }
98+ * });
99+ *
100+ * Script.scriptEnding.connect(function () {
101+ * Overlays.deleteOverlay(square);
102+ * });
103+ */
41104 Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
105+
106+ /**jsdoc
107+ * Get the 3D world coordinates of a 2D point on the HUD overlay.
108+ * 2D HUD overlay coordinates are pixels with the origin at the top left of the overlay.
109+ * @function HMD.worldPointFromOverlay
110+ * @param {Vec2} coordinates - The point on the HUD overlay in HUD coordinates.
111+ * @returns {Vec3} The point on the HUD overlay in world coordinates.
112+ */
42113 Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
114+
115+ /**jsdoc
116+ * Get the 2D point on the HUD overlay represented by given spherical coordinates.
117+ * 2D HUD overlay coordinates are pixels with the origin at the top left of the overlay.
118+ * Spherical coordinates are polar coordinates in radians with <code>{ x: 0, y: 0 }</code> being the center of the HUD
119+ * overlay.
120+ * @function HMD.sphericalToOverlay
121+ * @param {Vec2} sphericalPos - The point on the HUD overlay in spherical coordinates.
122+ * @returns {Vec2} The point on the HUD overlay in HUD coordinates.
123+ */
43124 Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
125+
126+ /**jsdoc
127+ * Get the spherical coordinates of a 2D point on the HUD overlay.
128+ * 2D HUD overlay coordinates are pixels with the origin at the top left of the overlay.
129+ * Spherical coordinates are polar coordinates in radians with <code>{ x: 0, y: 0 }</code> being the center of the HUD
130+ * overlay.
131+ * @function HMD.overlayToSpherical
132+ * @param {Vec2} overlayPos - The point on the HUD overlay in HUD coordinates.
133+ * @returns {Vec2} The point on the HUD overlay in spherical coordinates.
134+ */
44135 Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
136+
137+ /**jsdoc
138+ * Recenter the HMD HUD to the current HMD position and orientation.
139+ * @function HMD.centerUI
140+ */
141+ Q_INVOKABLE void centerUI();
142+
143+
144+ /**jsdoc
145+ * Get the name of the HMD audio input device.
146+ * @function HMD.preferredAudioInput
147+ * @returns {string} The name of the HMD audio input device if in HMD mode, otherwise an empty string.
148+ */
45149 Q_INVOKABLE QString preferredAudioInput() const;
150+
151+ /**jsdoc
152+ * Get the name of the HMD audio output device.
153+ * @function HMD.preferredAudioOutput
154+ * @returns {string} The name of the HMD audio output device if in HMD mode, otherwise an empty string.
155+ */
46156 Q_INVOKABLE QString preferredAudioOutput() const;
47157
158+
159+ /**jsdoc
160+ * Check whether there is an HMD available.
161+ * @function HMD.isHMDAvailable
162+ * @param {string} [name=""] - The name of the HMD to check for, e.g., <code>"Oculus Rift"</code>. The name is the same as
163+ * may be displayed in Interface's "Display" menu. If no name is specified then any HMD matches.
164+ * @returns {boolean} <code>true</code> if an HMD of the specified <code>name</code> is available, otherwise
165+ * <code>false</code>.
166+ * @example <caption>Report on HMD availability.</caption>
167+ * print("Is any HMD available: " + HMD.isHMDAvailable());
168+ * print("Is an Oculus Rift HMD available: " + HMD.isHMDAvailable("Oculus Rift"));
169+ * print("Is a Vive HMD available: " + HMD.isHMDAvailable("OpenVR (Vive)"));
170+ */
48171 Q_INVOKABLE bool isHMDAvailable(const QString& name = "");
172+
173+ /**jsdoc
174+ * Check whether there is an HMD head controller available.
175+ * @function HMD.isHeadControllerAvailable
176+ * @param {string} [name=""] - The name of the HMD head controller to check for, e.g., <code>"Oculus"</code>. If no name is
177+ * specified then any HMD head controller matches.
178+ * @returns {boolean} <code>true</code> if an HMD head controller of the specified <code>name</code> is available,
179+ * otherwise <code>false</code>.
180+ * @example <caption>Report HMD head controller availability.</caption>
181+ * print("Is any HMD head controller available: " + HMD.isHeadControllerAvailable());
182+ * print("Is an Oculus head controller available: " + HMD.isHeadControllerAvailable("Oculus"));
183+ * print("Is a Vive head controller available: " + HMD.isHeadControllerAvailable("OpenVR"));
184+ */
49185 Q_INVOKABLE bool isHeadControllerAvailable(const QString& name = "");
186+
187+ /**jsdoc
188+ * Check whether there are HMD hand controllers available.
189+ * @function HMD.isHandControllerAvailable
190+ * @param {string} [name=""] - The name of the HMD hand controller to check for, e.g., <code>"Oculus"</code>. If no name is
191+ * specified then any HMD hand controller matches.
192+ * @returns {boolean} <code>true</code> if an HMD hand controller of the specified <code>name</code> is available,
193+ * otherwise <code>false</code>.
194+ * @example <caption>Report HMD hand controller availability.</caption>
195+ * print("Are any HMD hand controllers available: " + HMD.isHandControllerAvailable());
196+ * print("Are Oculus hand controllers available: " + HMD.isHandControllerAvailable("Oculus"));
197+ * print("Are Vive hand controllers available: " + HMD.isHandControllerAvailable("OpenVR"));
198+ */
50199 Q_INVOKABLE bool isHandControllerAvailable(const QString& name = "");
200+
201+ /**jsdoc
202+ * Check whether there are specific HMD controllers available.
203+ * @function HMD.isSubdeviceContainingNameAvailable
204+ * @param {string} - The name of the HMD controller to check for, e.g., <code>"OculusTouch"</code>.
205+ * @returns {boolean} <code>true</code> if an HMD controller with a name containing the specified <code>name</code> is
206+ * available, otherwise <code>false</code>.
207+ * @example <caption>Report if particular Oculus controllers are available.</caption>
208+ * print("Is an Oculus Touch controller available: " + HMD.isSubdeviceContainingNameAvailable("Touch"));
209+ * print("Is an Oculus Remote controller available: " + HMD.isSubdeviceContainingNameAvailable("Remote"));
210+ */
51211 Q_INVOKABLE bool isSubdeviceContainingNameAvailable(const QString& name);
52212
213+ /**jsdoc
214+ * Signal that models of the HMD hand controllers being used should be displayed. The models are displayed at their actual,
215+ * real-world locations.
216+ * @function HMD.requestShowHandControllers
217+ * @example <caption>Show your hand controllers for 10 seconds.</caption>
218+ * HMD.requestShowHandControllers();
219+ * Script.setTimeout(function () {
220+ * HMD.requestHideHandControllers();
221+ * }, 10000);
222+ */
53223 Q_INVOKABLE void requestShowHandControllers();
224+
225+ /**jsdoc
226+ * Signal that it is no longer necessary to display models of the HMD hand controllers being used. If no other scripts
227+ * want the models displayed then they are no longer displayed.
228+ * @function HMD.requestHideHandControllers
229+ */
54230 Q_INVOKABLE void requestHideHandControllers();
231+
232+ /**jsdoc
233+ * Check whether any script wants models of the HMD hand controllers displayed. Requests are made and canceled using
234+ * {@link HMD.requestShowHandControllers|requestShowHandControllers} and
235+ * {@link HMD.requestHideHandControllers|requestHideHandControllers}.
236+ * @function HMD.shouldShowHandControllers
237+ * @returns {boolean} <code>true</code> if any script is requesting that HMD hand controller models be displayed.
238+ */
55239 Q_INVOKABLE bool shouldShowHandControllers() const;
56240
241+
242+ /**jsdoc
243+ * Causes the borders and decorations in HUD windows to be enlarged when the laser intersects them in HMD mode. By default,
244+ * borders and decorations are not enlarged.
245+ * @function HMD.activateHMDHandMouse
246+ */
57247 Q_INVOKABLE void activateHMDHandMouse();
248+
249+ /**jsdoc
250+ * Causes the border and decorations in HUD windows to no longer be enlarged when the laser intersects them in HMD mode. By
251+ * default, borders and decorations are not enlarged.
252+ * @function HMD.deactivateHMDHandMouse
253+ */
58254 Q_INVOKABLE void deactivateHMDHandMouse();
59255
256+
257+ /**jsdoc
258+ * Suppress the activation of the HMD-provided keyboard, if any. Successful calls should be balanced with a call to
259+ * {@link HMD.unspressKeyboard|unspressKeyboard} within a reasonable amount of time.
260+ * @function HMD.suppressKeyboard
261+ * @returns {boolean} <code>true</code> if the current HMD provides a keyboard and it was successfully suppressed (e.g., it
262+ * isn't being displayed), otherwise <code>false</code>.
263+ */
60264 /// Suppress the activation of any on-screen keyboard so that a script operation will
61265 /// not be interrupted by a keyboard popup
62266 /// Returns false if there is already an active keyboard displayed.
@@ -65,21 +269,68 @@ public: · 2 unmodified lines
65269 /// call to unsuppressKeyboard() within a reasonable amount of time
66270 Q_INVOKABLE bool suppressKeyboard();
67271
272+ /**jsdoc
273+ * Unsuppress the activation of the HMD-provided keyboard, if any.
274+ * @function HMD.unsuppressKeyboard
275+ */
68276 /// Enable the keyboard following a suppressKeyboard call
69277 Q_INVOKABLE void unsuppressKeyboard();
70278
279+ /**jsdoc
280+ * Check whether the HMD-provided keyboard, if any, is visible.
281+ * @function HMD.isKeyboardVisible
282+ * @returns {boolean} <code>true</code> if the current HMD provides a keyboard and it is visible, otherwise
283+ * <code>false</code>.
284+ */
71285 /// Query the display plugin to determine the current VR keyboard visibility
72286 Q_INVOKABLE bool isKeyboardVisible();
73287
74− // rotate the overlay UI sphere so that it is centered about the the current HMD position and orientation
75− Q_INVOKABLE void centerUI();
76−
288+ /**jsdoc
289+ * Closes the tablet if it is open.
290+ * @function HMD.closeTablet
291+ */
77292 Q_INVOKABLE void closeTablet();
78293
294+ /**jsdoc
295+ * Opens the tablet if the tablet is used in the current display mode and it isn't already showing, and sets the tablet to
296+ * contextual mode if requested. In contextual mode, the page displayed on the tablet is wholly controlled by script (i.e.,
297+ * the user cannot navigate to another).
298+ * @function HMD.openTablet
299+ * @param {boolean} [contextualMode=false] - If <code>true</code> then the tablet is opened at a specific position and
300+ * orientation already set by the script, otherwise it opens at a position and orientation relative to the user. For
301+ * contextual mode, set the world or local position and orientation of the <code>HMD.tabletID</code> overlay.
302+ */
79303 Q_INVOKABLE void openTablet(bool contextualMode = false);
80304
81305 signals:
306+ /**jsdoc
307+ * Triggered when a request to show or hide models of the HMD hand controllers is made using
308+ * {@link HMD.requestShowHandControllers|requestShowHandControllers} or
309+ * {@link HMD.requestHideHandControllers|requestHideHandControllers}.
310+ * @function HMD.shouldShowHandControllersChanged
311+ * @returns {Signal}
312+ * @example <caption>Report when showing of hand controllers changes.</caption>
313+ * function onShouldShowHandControllersChanged() {
314+ * print("Should show hand controllers: " + HMD.shouldShowHandControllers());
315+ * }
316+ * HMD.shouldShowHandControllersChanged.connect(onShouldShowHandControllersChanged);
317+ *
318+ * HMD.requestShowHandControllers();
319+ * Script.setTimeout(function () {
320+ * HMD.requestHideHandControllers();
321+ * }, 10000);
322+ */
82323 bool shouldShowHandControllersChanged();
324+
325+ /**jsdoc
326+ * Triggered when the <code>HMD.mounted</code> property value changes.
327+ * @function HMD.mountedChanged
328+ * @returns {Signal}
329+ * @example <caption>Report when there's a change in the HMD being worn.</caption>
330+ * HMD.mountedChanged.connect(function () {
331+ * print("Mounted changed. HMD is mounted: " + HMD.mounted);
332+ * });
333+ */
83334 void mountedChanged();
84335
85336 public: