Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 5 files). Show all
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| @@ -743,7 +743,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 742 unmodified lines | ||
| 743 | 743 | _geometry = geometry; |
| 744 | 744 | |
| 745 | 745 | foreach (const FBXMesh& mesh, _geometry.meshes) { |
| 746 | − NetworkMesh networkMesh = { QOpenGLBuffer(QOpenGLBuffer::IndexBuffer), QOpenGLBuffer(QOpenGLBuffer::VertexBuffer) }; | |
| 746 | + NetworkMesh networkMesh; | |
| 747 | 747 | |
| 748 | 748 | int totalIndices = 0; |
| 749 | 749 | foreach (const FBXMeshPart& part, mesh.parts) { |
| @@ -773,26 +773,9 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 23 unmodified lines | ||
| 773 | 773 | |
| 774 | 774 | totalIndices += (part.quadIndices.size() + part.triangleIndices.size()); |
| 775 | 775 | } |
| 776 | − /* | |
| 777 | − networkMesh.indexBuffer.create(); | |
| 778 | − networkMesh.indexBuffer.bind(); | |
| 779 | − networkMesh.indexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | |
| 780 | − networkMesh.indexBuffer.allocate(totalIndices * sizeof(int)); | |
| 781 | − int offset = 0; | |
| 782 | − foreach (const FBXMeshPart& part, mesh.parts) { | |
| 783 | − glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.quadIndices.size() * sizeof(int), | |
| 784 | − part.quadIndices.constData()); | |
| 785 | − offset += part.quadIndices.size() * sizeof(int); | |
| 786 | − glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, part.triangleIndices.size() * sizeof(int), | |
| 787 | − part.triangleIndices.constData()); | |
| 788 | − offset += part.triangleIndices.size() * sizeof(int); | |
| 789 | − } | |
| 790 | − networkMesh.indexBuffer.release(); | |
| 791 | − */ | |
| 776 | + | |
| 792 | 777 | { |
| 793 | 778 | networkMesh._indexBuffer = gpu::BufferPtr(new gpu::Buffer()); |
| 794 | − //networkMesh._indexBuffer.bind(); | |
| 795 | − //networkMesh._indexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | |
| 796 | 779 | networkMesh._indexBuffer->resize(totalIndices * sizeof(int)); |
| 797 | 780 | int offset = 0; |
| 798 | 781 | foreach(const FBXMeshPart& part, mesh.parts) { |
| @@ -803,54 +786,8 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 4 unmodified lines | ||
| 803 | 786 | (gpu::Resource::Byte*) part.triangleIndices.constData()); |
| 804 | 787 | offset += part.triangleIndices.size() * sizeof(int); |
| 805 | 788 | } |
| 806 | − // networkMesh.indexBuffer.release(); | |
| 807 | 789 | } |
| 808 | 790 | |
| 809 | − /* networkMesh.vertexBuffer.create(); | |
| 810 | − networkMesh.vertexBuffer.bind(); | |
| 811 | − networkMesh.vertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); | |
| 812 | − | |
| 813 | − // if we don't need to do any blending, the positions/normals can be static | |
| 814 | − if (mesh.blendshapes.isEmpty()) { | |
| 815 | − int normalsOffset = mesh.vertices.size() * sizeof(glm::vec3); | |
| 816 | − int tangentsOffset = normalsOffset + mesh.normals.size() * sizeof(glm::vec3); | |
| 817 | − int colorsOffset = tangentsOffset + mesh.tangents.size() * sizeof(glm::vec3); | |
| 818 | − int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | |
| 819 | − int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | |
| 820 | − int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | |
| 821 | − | |
| 822 | − networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 823 | − networkMesh.vertexBuffer.write(0, mesh.vertices.constData(), mesh.vertices.size() * sizeof(glm::vec3)); | |
| 824 | − networkMesh.vertexBuffer.write(normalsOffset, mesh.normals.constData(), mesh.normals.size() * sizeof(glm::vec3)); | |
| 825 | − networkMesh.vertexBuffer.write(tangentsOffset, mesh.tangents.constData(), | |
| 826 | − mesh.tangents.size() * sizeof(glm::vec3)); | |
| 827 | − networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3)); | |
| 828 | − networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(), | |
| 829 | − mesh.texCoords.size() * sizeof(glm::vec2)); | |
| 830 | − networkMesh.vertexBuffer.write(clusterIndicesOffset, mesh.clusterIndices.constData(), | |
| 831 | − mesh.clusterIndices.size() * sizeof(glm::vec4)); | |
| 832 | − networkMesh.vertexBuffer.write(clusterWeightsOffset, mesh.clusterWeights.constData(), | |
| 833 | − mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 834 | − | |
| 835 | − // otherwise, at least the cluster indices/weights can be static | |
| 836 | − } else { | |
| 837 | − int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3); | |
| 838 | − int texCoordsOffset = colorsOffset + mesh.colors.size() * sizeof(glm::vec3); | |
| 839 | − int clusterIndicesOffset = texCoordsOffset + mesh.texCoords.size() * sizeof(glm::vec2); | |
| 840 | − int clusterWeightsOffset = clusterIndicesOffset + mesh.clusterIndices.size() * sizeof(glm::vec4); | |
| 841 | − networkMesh.vertexBuffer.allocate(clusterWeightsOffset + mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 842 | − networkMesh.vertexBuffer.write(0, mesh.tangents.constData(), mesh.tangents.size() * sizeof(glm::vec3)); | |
| 843 | − networkMesh.vertexBuffer.write(colorsOffset, mesh.colors.constData(), mesh.colors.size() * sizeof(glm::vec3)); | |
| 844 | − networkMesh.vertexBuffer.write(texCoordsOffset, mesh.texCoords.constData(), | |
| 845 | − mesh.texCoords.size() * sizeof(glm::vec2)); | |
| 846 | − networkMesh.vertexBuffer.write(clusterIndicesOffset, mesh.clusterIndices.constData(), | |
| 847 | − mesh.clusterIndices.size() * sizeof(glm::vec4)); | |
| 848 | − networkMesh.vertexBuffer.write(clusterWeightsOffset, mesh.clusterWeights.constData(), | |
| 849 | − mesh.clusterWeights.size() * sizeof(glm::vec4)); | |
| 850 | − } | |
| 851 | − | |
| 852 | − networkMesh.vertexBuffer.release(); | |
| 853 | −*/ | |
| 854 | 791 | { |
| 855 | 792 | networkMesh._vertexBuffer = gpu::BufferPtr(new gpu::Buffer()); |
| 856 | 793 | // if we don't need to do any blending, the positions/normals can be static |
| @@ -932,7 +869,7 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 75 unmodified lines | ||
| 932 | 869 | |
| 933 | 870 | } |
| 934 | 871 | } |
| 935 | − | |
| 872 | + | |
| 936 | 873 | _meshes.append(networkMesh); |
| 937 | 874 | } |
| 938 | 875 | |