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Add entity PPS per script configuration

Ryan Huffman committed 9 years ago

Commit f75eced1 parent 534d3c55 files · +106 −2Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.h (1 of 5 files). Show all

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libraries/script-engine/src/ScriptEngine.h+5−0
@@ -199,6 +199,7 @@ public: · 198 unmodified lines
199 void scriptWarningMessage(const QString& message);199 void scriptWarningMessage(const QString& message);
200 void scriptInfoMessage(const QString& message);200 void scriptInfoMessage(const QString& message);
201 201
202 int getNumRunningEntityScripts() const;
202 bool getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const;203 bool getEntityScriptDetails(const EntityItemID& entityID, EntityScriptDetails &details) const;
203 204
204public slots:205public slots:
@@ -222,6 +223,10 @@ signals: · 17 unmodified lines
222 void reloadScript(const QString& scriptName, bool isUserLoaded);223 void reloadScript(const QString& scriptName, bool isUserLoaded);
223 void doneRunning();224 void doneRunning();
224 225
226 // Emitted when an entity script is added or removed, or when the status of an entity
227 // script is updated (goes from RUNNING to ERROR_RUNNING_SCRIPT, for example)
228 void entityScriptDetailsUpdated();
229
225protected:230protected:
226 void init();231 void init();
227 232