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seed random number generator in ScriptEngine for Math.random use in JS

Stephen Birarda committed 12 years ago

Commit f8c479f1 parent affd4991 file · +5 −0Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 1 file). Show all

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libraries/script-engine/src/ScriptEngine.cpp+5−0
@@ -235,6 +235,11 @@ void ScriptEngine::init() { · 234 unmodified lines
235 // let the VoxelPacketSender know how frequently we plan to call it235 // let the VoxelPacketSender know how frequently we plan to call it
236 _voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);236 _voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
237 _particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);237 _particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
238
239 // call srand to seed the random number generator
240 srand(QDateTime::currentMSecsSinceEpoch()
241 + QCoreApplication::applicationPid()
242 + NodeList::getInstance()->getNodeSocket().localPort());
238 243
239}244}
240 245

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