History

a little hackery when in view frustum mode so we can see the frustum without OpenGL clipping us

ZappoMan committed 13 years ago

Commit faf57d91 parent 47a42111 file · +8 −1Browse files

Showing the changes to interface/src/main.cpp (1 of 1 file). Show all

Unified · Split

interface/src/main.cpp+8−1
@@ -1471,8 +1471,15 @@ void reshape(int width, int height) · 1470 unmodified lines
1471 1471
1472 glLoadIdentity();1472 glLoadIdentity();
1473 1473
1474 // XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that
1475 // OpenGL won't clip our frustum rendering lines. This is a debug hack for sure!
1476 if (::frustumOn) {
1477 nearClip -= 0.01f;
1478 farClip += 0.01f;
1479 }
1480
1474 // On window reshape, we need to tell OpenGL about our new setting1481 // On window reshape, we need to tell OpenGL about our new setting
1475 gluPerspective(fov,aspectRatio,nearClip-0.01f,farClip+0.01f);1482 gluPerspective(fov,aspectRatio,nearClip,farClip);
1476 1483
1477 glMatrixMode(GL_MODELVIEW);1484 glMatrixMode(GL_MODELVIEW);
1478 glLoadIdentity();1485 glLoadIdentity();