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| @@ -1471,8 +1471,15 @@ void reshape(int width, int height) · 1470 unmodified lines | ||
| 1471 | 1471 | |
| 1472 | 1472 | glLoadIdentity(); |
| 1473 | 1473 | |
| 1474 | + // XXXBHG - If we're in view frustum mode, then we need to do this little bit of hackery so that | |
| 1475 | + // OpenGL won't clip our frustum rendering lines. This is a debug hack for sure! | |
| 1476 | + if (::frustumOn) { | |
| 1477 | + nearClip -= 0.01f; | |
| 1478 | + farClip += 0.01f; | |
| 1479 | + } | |
| 1480 | + | |
| 1474 | 1481 | // On window reshape, we need to tell OpenGL about our new setting |
| 1475 | − gluPerspective(fov,aspectRatio,nearClip-0.01f,farClip+0.01f); | |
| 1482 | + gluPerspective(fov,aspectRatio,nearClip,farClip); | |
| 1476 | 1483 | |
| 1477 | 1484 | glMatrixMode(GL_MODELVIEW); |
| 1478 | 1485 | glLoadIdentity(); |