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Fixing misplaced UI on scale resolution, PC edition

Brad Davis committed 11 years ago

Commit fb2fb061 parent ee85ad82 files · +4 −2Browse files

Showing the changes to interface/src/Application.cpp (1 of 2 files). Show all

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interface/src/Application.cpp+1−1
@@ -984,7 +984,7 @@ void Application::paintGL() { · 983 unmodified lines
984984 glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
985985 glBlitFramebuffer(0, 0, _renderResolution.x, _renderResolution.y,
986986 0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height(),
987− GL_COLOR_BUFFER_BIT, GL_NEAREST);
987+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
988988 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
989989
990990 _compositor.displayOverlayTexture(&renderArgs);

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