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disable bf triangle collisions for flying MyAvatar

Andrew Meadows committed 7 years ago

Commit fb5ef951 parent faeb5b33 files · +31 −0Browse files

Showing the changes to interface/src/Application.cpp (1 of 3 files). Show all

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interface/src/Application.cpp+2−0
@@ -6289,6 +6289,8 @@ void Application::update(float deltaTime) { · 6288 unmodified lines
6289 avatarManager->handleProcessedPhysicsTransaction(transaction);6289 avatarManager->handleProcessedPhysicsTransaction(transaction);
6290 6290
6291 myAvatar->prepareForPhysicsSimulation();6291 myAvatar->prepareForPhysicsSimulation();
6292 _physicsEngine->enableGlobalContactAddedCallback(myAvatar->isFlying());
6293
6292 _physicsEngine->forEachDynamic([&](EntityDynamicPointer dynamic) {6294 _physicsEngine->forEachDynamic([&](EntityDynamicPointer dynamic) {
6293 dynamic->prepareForPhysicsSimulation();6295 dynamic->prepareForPhysicsSimulation();
6294 });6296 });