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Fix alpha cut-outs and incorrect gamma on Web3DOverlays

Anthony J. Thibault committed 10 years ago

Commit fb84f051 parent cb848364 files · +85 −1Browse files

Showing the changes to libraries/render-utils/src/GeometryCache.cpp (1 of 4 files). Show all

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libraries/render-utils/src/GeometryCache.cpp+41−0
@@ -35,6 +35,7 @@ · 34 unmodified lines
35#include "simple_vert.h"35#include "simple_vert.h"
36#include "simple_textured_frag.h"36#include "simple_textured_frag.h"
37#include "simple_textured_unlit_frag.h"37#include "simple_textured_unlit_frag.h"
38#include "simple_srgb_textured_unlit_no_dst_alpha_frag.h"
38#include "glowLine_vert.h"39#include "glowLine_vert.h"
39#include "glowLine_geom.h"40#include "glowLine_geom.h"
40#include "glowLine_frag.h"41#include "glowLine_frag.h"
@@ -1748,6 +1749,46 @@ inline bool operator==(const SimpleProgramKey& a, const SimpleProgramKey& b) { · 1707 unmodified lines
1748 return a.getRaw() == b.getRaw();1749 return a.getRaw() == b.getRaw();
1749}1750}
1750 1751
1752void GeometryCache::bindSimpleSRGBTexturedUnlitNoDstAlphaProgram(gpu::Batch& batch) {
1753 batch.setPipeline(getSimpleSRGBTexturedUnlitNoDstAlphaPipeline());
1754 // Set a default normal map
1755 batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
1756 DependencyManager::get<TextureCache>()->getNormalFittingTexture());
1757}
1758
1759gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoDstAlphaPipeline() {
1760 // Compile the shaders, once
1761 static std::once_flag once;
1762 std::call_once(once, [&]() {
1763 auto VS = gpu::Shader::createVertex(std::string(simple_vert));
1764 auto PS = gpu::Shader::createPixel(std::string(simple_srgb_textured_unlit_no_dst_alpha_frag));
1765
1766 _simpleSRGBTexturedUnlitNoDstAlphaShader = gpu::Shader::createProgram(VS, PS);
1767
1768 gpu::Shader::BindingSet slotBindings;
1769 slotBindings.insert(gpu::Shader::Binding(std::string("normalFittingMap"), render::ShapePipeline::Slot::MAP::NORMAL_FITTING));
1770 gpu::Shader::makeProgram(*_simpleSRGBTexturedUnlitNoDstAlphaShader, slotBindings);
1771 });
1772
1773 if (_simpleSRGBTexturedUnlitNoDstAlphaPipeline) {
1774 return _simpleSRGBTexturedUnlitNoDstAlphaPipeline;
1775 }
1776
1777 // If the pipeline did not exist, make it
1778 auto state = std::make_shared<gpu::State>();
1779 state->setCullMode(gpu::State::CULL_NONE);
1780
1781 state->setDepthTest(true, true, gpu::LESS_EQUAL);
1782 state->setBlendFunction(false,
1783 gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
1784 gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
1785
1786 gpu::ShaderPointer program = _simpleSRGBTexturedUnlitNoDstAlphaShader;
1787 gpu::PipelinePointer pipeline = gpu::Pipeline::create(program, state);
1788 _simpleSRGBTexturedUnlitNoDstAlphaPipeline = pipeline;
1789 return pipeline;
1790}
1791
1751void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {1792void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {
1752 batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased));1793 batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased));
1753 1794

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