Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 14 files). Show all
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| @@ -878,22 +878,24 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 877 unmodified lines | ||
| 878 | 878 | mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); |
| 879 | 879 | |
| 880 | 880 | // otherwise, at least the cluster indices/weights can be static |
| 881 | − networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 882 | − if (mesh.normals.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3)); | |
| 883 | − if (mesh.tangents.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3)); | |
| 884 | − if (mesh.colors.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 885 | − if (mesh.texCoords.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 886 | − if (mesh.clusterIndices.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 887 | − if (mesh.clusterWeights.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 881 | + networkMesh._vertexStream = gpu::StreamPtr(new gpu::Stream()); | |
| 882 | + networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 883 | + if (mesh.normals.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, normalsOffset, sizeof(glm::vec3)); | |
| 884 | + if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, tangentsOffset, sizeof(glm::vec3)); | |
| 885 | + if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 886 | + if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 887 | + if (mesh.clusterIndices.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 888 | + if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 888 | 889 | |
| 889 | 890 | int channelNum = 0; |
| 890 | − networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_POSITION, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 891 | − if (mesh.normals.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_NORMAL, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 892 | − if (mesh.tangents.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TANGENT, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 893 | − if (mesh.colors.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_COLOR, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 894 | − if (mesh.texCoords.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::Element::DIM_VEC2, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 895 | − if (mesh.clusterIndices.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 896 | − if (mesh.clusterWeights.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 891 | + networkMesh._vertexFormat = gpu::StreamFormatPtr(new gpu::StreamFormat()); | |
| 892 | + networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_POSITION, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 893 | + if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_NORMAL, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 894 | + if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_TANGENT, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 895 | + if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_COLOR, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 896 | + if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::Element::DIM_VEC2, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 897 | + if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 898 | + if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 897 | 899 | } |
| 898 | 900 | else { |
| 899 | 901 | int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3); |
| @@ -911,18 +913,22 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 11 unmodified lines | ||
| 911 | 913 | networkMesh._vertexBuffer->setSubData(clusterWeightsOffset, |
| 912 | 914 | mesh.clusterWeights.size() * sizeof(glm::vec4), (gpu::Resource::Byte*) mesh.clusterWeights.constData()); |
| 913 | 915 | |
| 914 | − if (mesh.tangents.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 915 | − if (mesh.colors.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 916 | − if (mesh.texCoords.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 917 | − if (mesh.clusterIndices.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 918 | − if (mesh.clusterWeights.size()) networkMesh._vertexStream.addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 916 | + networkMesh._vertexStream = gpu::StreamPtr(new gpu::Stream()); | |
| 917 | + if (mesh.tangents.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, 0, sizeof(glm::vec3)); | |
| 918 | + if (mesh.colors.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, colorsOffset, sizeof(glm::vec3)); | |
| 919 | + if (mesh.texCoords.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, texCoordsOffset, sizeof(glm::vec2)); | |
| 920 | + if (mesh.clusterIndices.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterIndicesOffset, sizeof(glm::vec4)); | |
| 921 | + if (mesh.clusterWeights.size()) networkMesh._vertexStream->addBuffer(networkMesh._vertexBuffer, clusterWeightsOffset, sizeof(glm::vec4)); | |
| 919 | 922 | |
| 920 | 923 | int channelNum = 0; |
| 921 | − if (mesh.tangents.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TANGENT, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 922 | − if (mesh.colors.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_COLOR, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 923 | − if (mesh.texCoords.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::Element::DIM_VEC2, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 924 | − if (mesh.clusterIndices.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 925 | − if (mesh.clusterWeights.size()) networkMesh._vertexFormat.setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 924 | + networkMesh._vertexFormat = gpu::StreamFormatPtr(new gpu::StreamFormat()); | |
| 925 | + networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_POSITION, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 926 | + if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_NORMAL, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 927 | + if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_TANGENT, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 928 | + if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_COLOR, channelNum++, gpu::Element(gpu::Element::DIM_VEC3, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 929 | + if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::Element::DIM_VEC2, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 930 | + if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 931 | + if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::StreamFormat::SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::Element::DIM_VEC4, gpu::Element::TYPE_FLOAT, gpu::Element::SEMANTIC_POS_XYZ), 0); | |
| 926 | 932 | |
| 927 | 933 | } |
| 928 | 934 | } |